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"To the Pain!":
Spend Order: Kill this character: Kill a target non-Warlord character within three ranks if the target is of lower Level and has no items equipped. "You dare to steal from the Temple of Lore?" - Xienar
- Number: 4
- Type: Action
- Class: Classless
- Rarity: Uncommon
- Level: 2
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Adina:
Deverenian React: After you lose an Initiative roll: Adina has +1 Level until end of turn. React: After you win an Initiative roll: Until end of turn Adina gains the ability "Order: Once per turn: Perform a +0 ranged strike." (You may gain this ability more than once).
- Number: 31
- Type: Deverenian Character
- Class: Wizard
- Rarity: Uncommon
- Attack: +3
- Armor Class / Bonus: 11
- Level: 2
- Skill: 4
- Hit Points: 1
- Alignment: Evil
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Aislynn:
Elf • Cartwright React: After Aislynn hits with a melee strike, The strike inflicts no wounds: Stun the target. The target has -1 level permanently. "Only one can survive."
- Number: 55
- Type: Elf Character
- Class: Rogue
- Rarity: Rare
- Attack: +3/+1
- Armor Class / Bonus: 14
- Level: 3
- Skill: 4
- Hit Points: 2
- Alignment: Good
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Alchemy Kit:
This is a Ma'rifi Set item Saves from this character's non-Spell actions have +2 DC. Order: Spend Alchemy Kit: Put 1 Charge on each other Ma'rifi Set item equipped to this character. "Ma'rifi... Knowledge is everything." - Zaina
- Number: 143
- Type: Item
- Class: Rogue
- Rarity: Common
- Level: 6
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Andeel Smrti:
Elf • Warlord • Scribe +7 Opposing characters have - 1 Level for each wound on them. "Death is too permanent for eleven sensibilities; we have other choices. Let me show you the way..."
- Number: 53
- Type: Elf Character
- Class: Cleric
- Rarity: Fixed
- Attack: +3
- Armor Class / Bonus: 15
- Level: 5
- Skill: 9
- Hit Points: 3
- Alignment: Evil
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Apprentice Trist:
Deverenian • Defend +4 React: After Apprentice Trist performs an action that redirects a strike or action to himself from an equal or higher Level Deverenian: Apprentice Trist permanently gains +1 Level, +1 HP, +1 AC and Defend +3.
- Number: 25
- Type: Deverenian Character
- Class: Fighter
- Rarity: Common
- Attack: +0
- Armor Class / Bonus: 12
- Level: 1
- Skill: 1
- Hit Points: 1
- Alignment: Evil
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Aquiela:
Warlord • Elf • Summoner Order: Once per turn, put a card from your hand into play in this rank face down, as a Unique Level 3 fighter named Lorand with +3/+1 ATK, 8 AC, +4 Skill, 2 HP and the Ethereal Trait. Old flame, return to me.
- Number: 62
- Type: Elf Character
- Class: Wizard
- Rarity: Fixed
- Attack: +7
- Armor Class / Bonus: 13
- Level: 5
- Skill: 10
- Hit Points: 3
- Alignment: Evil
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Arbalest:
Bow Order: If an opponent has 1 or more cards in hand, and Arbalest has less than 4 Charges: Put a Charge on Arbalest. Order: Spend Arbalest, and remove 4 Charges: Perform a +8 ranged strike that inflicts an additional wound.
- Number: 150
- Type: Item
- Class: Rogue
- Rarity: Rare
- Attack: +1
- Armor Class / Bonus: +1
- Level: 8
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Aroch Knights:
Free Kingdoms • Paladin Spend Order: Put up to two lower Level Free Kingdoms from your hand into play. Each has +2 ATK and +2 AC until end of turn. A man once led them. Now it is a child they follow.
- Number: 72
- Type: Free Kingdom Character
- Class: Fighter
- Rarity: Uncommon
- Attack: +0/+0
- Armor Class / Bonus: 12
- Level: 2
- Skill: 2
- Hit Points: 1
- Alignment: Good
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Aswadsem:
Mercenary • Assassin • Isadran Order: Once per turn, choose a rank two ranks away: Until end of turn, after a character performs an action to move into that rank, if Aswadsem is unstunned, he performs a +2 ranged strike targeting that character.
- Number: 84
- Type: Mercenary Character
- Class: Rogue
- Rarity: Uncommon
- Attack: +4/+3
- Armor Class / Bonus: 15
- Level: 4
- Skill: 4
- Hit Points: 2
- Alignment: Evil
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Athanae's Heritage:
Gauntlet This is a Védoszentek Set item If there is an opposing cleric, this character has Power Attack +3 React: After an opposing rogue or wizard performs an Order, spend an equipped Védoszentek Set item: This character has +2 Skill until end of turn.
- Number: 129
- Type: Item
- Class: Fighter
- Rarity: Uncommon
- Armor Class / Bonus: +1
- Level: 4
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Baraxton's Graveyard:
Challenge Rating 4 After Initiative is rolled, until end of turn, Warlords gain the ability "Order: Once per turn: Put a character into play from your discard pile." "Why do all these empty graves say 'Jonah?'" - Muddflek
- Number: 110
- Type: Dungeon
- Rarity: Uncommon
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Barnas:
Mercenary • Illusionist React: Once per turn, after Barnas kills a character of equal or greater Level: Barnas permanently gains +1 Level, +1 HP and Stealth +3. Spend Order: Target lower Level character has -1 Level permanently.
- Number: 87
- Type: Mercenary Character
- Class: Wizard
- Rarity: Common
- Attack: +2
- Armor Class / Bonus: 10
- Level: 1
- Skill: 0
- Hit Points: 1
- Alignment: Evil
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Baron Bastein:
Deverenian • Warlord • d'Ilchant React: After target non-Warlord character three or more Levels lower than Baron Bastein performs a melee strike that wounded Baron Bastein: Kill the target. Order: Once per turn: Discard a Deverenian card from your hand: Remove a wound from Baron Bastein.
- Number: 30
- Type: Deverenian Character
- Class: Fighter
- Rarity: Fixed
- Attack: +9/+3
- Armor Class / Bonus: 16
- Level: 5
- Skill: 7
- Hit Points: 3
- Alignment: Evil
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Beads of Iman:
3 Charges This is a Ma'rifi Set item Order: Once per target per turn, remove 1 Charge: Target opposing character within two ranks must succeed with a dexterity save (DC 16) or move to their front rank. This action may target an additional rank away for each other Ma'rifi Set item this character has.
- Number: 144
- Type: Item
- Class: Rogue
- Rarity: Uncommon
- Level: 7
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Bell:
This is an Anathema Set item. This character has +1 Skill for each equipped Anathema Set item, and an additional +2 Skill if three or more are equipped. Sound the Bell.
- Number: 154
- Type: Item
- Class: Wizard
- Rarity: Common
- Level: 3
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Benedictus Armor:
Armor You must spend a Level 3 or greater cleric you control to equip Benedictus Armor. Order: Once per turn, spend a Level 5 or greater cleric in your army: Ready this character.
- Number: 113
- Type: Item
- Class: Classless
- Rarity: Common
- Attack: +3
- Armor Class / Bonus: +3
- Level: 2
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Biana the Mystical:
Deverenian • Warlord React: Once per turn, after Biana performs an action that killed an opposing character: Biana gains +1 Level permanently. Spend Order: Once per game: Perform a number of +0 ranged strikes equal to Biana's level.
- Number: 34
- Type: Deverenian Character
- Class: Wizard
- Rarity: Fixed
- Attack: +4
- Armor Class / Bonus: 14
- Level: 5
- Skill: 10
- Hit Points: 3
- Alignment: Evil
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Blackiron Mine:
Challenge Rating 7 Warlords have the text: "At the end of each turn, all characters in the last rank of this army fall forward one rank if possible. If no character falls in this way, remove Blackiron Mine from the game." Deverenian mines hold many treasures, but they are unsafe even for those used to such small tunnels.
- Number: 105
- Type: Dungeon
- Rarity: Common
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Blackthorne's Quarters:
Challenge Rating 10 • 3 Charges When Blackthorne's Quarters has no Charges, remove it from the game. Rogues have the ability "Spend Order: Succeed with a perception check (DC 15) or suffer a wound. If you succeed, search your deck for an item with Level equal to or less than twice this rogue's Level, put it in your hand and remove a Charge from Blackthorne's Quarters."
- Number: 111
- Type: Dungeon
- Rarity: Rare
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Blessing of Swiftness:
Order: Target character has an additional melee strike (Equal to his highest base attack) when he attacks until end of turn. "Not so fast Yscar." - Cayden
- Number: 6
- Type: Action
- Class: Cleric
- Rarity: Uncommon
- Level: 2
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Book:
This is an Anathema Set item. React: Once per turn per equipped Anathema Set item, after an opposing character targets this character with a melee strike or action: That character must succeed with a magic save (DC = this wizard's Skill) or suffer one wound. Close the Book.
- Number: 157
- Type: Item
- Class: Wizard
- Rarity: Common
- Level: 5
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Bow of Shadows:
Bow • Marksmanship +3 This is a Nightwalker Set item Order: Once per turn: Perform a +5 ranged strike that may target an additional rank away for every two Nightwalker Set items equipped to this character.
- Number: 149
- Type: Item
- Class: Rogue
- Rarity: Rare
- Level: 8
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Brother Ansel:
Deverenian Spend Order: If you won Initiative this turn: The next time your Warlord performs an action card this turn, he has +1 Level for performing that action. "My charge be to destroy this blasphemous place."
- Number: 23
- Type: Deverenian Character
- Class: Cleric
- Rarity: Uncommon
- Attack: +1
- Armor Class / Bonus: 13
- Level: 2
- Skill: 3
- Hit Points: 1
- Alignment: Evil
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Call Verdatha:
Paladins perform this action without spending. Spend Order: Search your deck for a Steed this character can legally equip and equip it to this character. "Our bloodthirsty beasts are attracted by one thing only: Fire." - Malcolm Aedroud
- Number: 10
- Type: Action
- Class: Fighter
- Rarity: Uncommon
- Level: 3
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Calliope:
Elf • Bard Order: Once per turn: Target character within one rank has -3 AC and inflicts an additional wound on spent characters with melee strikes until end of turn. Melodic sound flowed through the trees. One by one the knights fell still.
- Number: 56
- Type: Elf Character
- Class: Rogue
- Rarity: Uncommon
- Attack: +5/+3
- Armor Class / Bonus: 15
- Level: 4
- Skill: 7
- Hit Points: 2
- Alignment: Evil
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Candle:
This is an Anathema Set item Order: Spend an equipped Anathema Set item: Perform a +0 ranged strike. Order: Destroy three Anathema Set items equipped to this character: Search your deck for a character you may legally play, and put it into play. Quench the Candle.
- Number: 160
- Type: Item
- Class: Wizard
- Rarity: Uncommon
- Level: 7
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Cartwright Trinket:
+1 Skill Opposing rogues are -1 Level for performing actions while this character is adjacent to another rogue. "A guild split in two. Perfect." - Caer Adinerach
- Number: 141
- Type: Item
- Class: Rogue
- Rarity: Common
- Level: 4
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Cayden:
Elf React: Once per turn, after a character within two ranks targets or is targeted by a melee strike: Increase or decrease the character's Level by one for the duration of the strike, with a minimum of Level 1.
- Number: 51
- Type: Elf Character
- Class: Cleric
- Rarity: Uncommon
- Attack: +2
- Armor Class / Bonus: 12
- Level: 2
- Skill: 3
- Hit Points: 1
- Alignment: Good
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Celestial Plate:
Armor • Unique Order: Spend Celestial Plate: Until end of turn lower Level characters may not target this character with melee strikes unless there are no other legal targets for the strike. "Albrecht wore it centuries ago. No one dares wear it now." - Sir Lucian
- Number: 120
- Type: Item
- Class: Cleric
- Rarity: Rare
- Armor Class / Bonus: +2
- Level: 7
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Colter Arden:
Free Kingdoms Colter may not start in play, is a fighter and rogue and enters play as if he were one Level higher. Spend Order: Perform a +0 ranged strike for each lower Level Free Kingdoms in your army.
- Number: 63
- Type: Free Kingdom Character
- Class: Classless
- Rarity: Uncommon
- Attack: +1/+1/+1
- Armor Class / Bonus: 13
- Level: 2
- Skill: 4
- Hit Points: 2
- Alignment: Good
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Compassion:
Shield This is an Aroch Set item. Order: Spend an equipped Aroch Set item and remove a wound from an opposing character: Remove a wound from a character in your army.
- Number: 119
- Type: Item
- Class: Cleric
- Rarity: Uncommon
- Level: 6
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Constable Juris:
Free Kingdoms Constable Juris has a penalty to ATK and AC equal to your Warlord's Level. Order: Once per turn, inflict a wound on your Warlord: Perform a melee strike. "Elves! He barters with the safety of the nations."
- Number: 70
- Type: Free Kingdom Character
- Class: Fighter
- Rarity: Uncommon
- Attack: +5
- Armor Class / Bonus: 15
- Level: 1
- Skill: 0
- Hit Points: 1
- Alignment: Evil
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Consume from Within:
Spend React: After target character dies, return it to play in the same location with the same orientation. While the target remains in play, your Necromancers have the ability "Order: Kill the target: Each character in the rank it was in must succeed with a magic save (DC 16) or suffer a wound."
- Number: 18
- Type: Action
- Class: Wizard
- Rarity: Uncommon
- Level: 3
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Corrupted Cultist:
Mercen ary Order: Once per turn, Corrupted Cultist has -1 Level permanently: Corrupted Cultist permanently gains either +4 ATK, +4 AC, +4 Skill or a class of your choice. "It followed Teufeltiger once. Now Prodit is its god."
- Number: 78
- Type: Mercenary Character
- Class: Classless
- Rarity: Rare
- Attack: +5
- Armor Class / Bonus: 15
- Level: 3
- Skill: 3
- Hit Points: 2
- Alignment: Evil
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Cowl of Dulon:
Helm This is a Dulon Set item Wounds from this character's Spells cannot be reduced. Order: Once per turn: Play a spell from your discard pile with Level less than or equal to the number of Dulon Set items equipped to this character, then remove it from the game.
- Number: 161
- Type: Item
- Class: Wizard
- Rarity: Rare
- Level: 8
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Crystalline Gargoyle:
Dwarf • Gargoyle Order: If Crystalline Gargoyle has one or more wounds, spend one of your clerics within one rank: Remove one wound from Crystalline Gargoyle and ready it. "Kor's pet." - The Loremaster
- Number: 46
- Type: Dwarf Character
- Class: Rogue
- Rarity: Uncommon
- Attack: +5
- Armor Class / Bonus: 16
- Level: 3
- Skill: 3
- Hit Points: 2
- Alignment: Good
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Damothien's Dungeon:
Challenge Rating 5 All non-Astral characters have -3 AC and the Ethereal and Undead traits A labyrinth of bone and stone, designed to keep captives in and visitors out. House Netheryn's heritage is a dangerous thing to claim.
- Number: 107
- Type: Dungeon
- Rarity: Common
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Dedication:
Armor This is an Aroch Set item. Your characters within one rank have +1 ATK, AC and Skill for each Aroch Set item equipped to this character. Order: Once per game, if this character has at least four equipped Aroch Set items: Ready all characters in play.
- Number: 124
- Type: Item
- Class: Cleric
- Rarity: Rare
- Level: 9
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Deima's Focus:
Helm This is a Védoszentek Set item If there is an opposing rogue, this character has Charisma +3. React: After an opposing wizard or cleric performs an Order, spend an equipped Védoszentek Set item: This character has +2 AC until end of turn.
- Number: 132
- Type: Item
- Class: Fighter
- Rarity: Uncommon
- Armor Class / Bonus: +1
- Level: 5
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Denali Sagebound:
Dwarf Spend Order: Target a Dwarf within one rank that hasn't gained any permanent bonuses: Reveal the top 5 cards of your deck. You may remove a revealed item from the game to permanently give the target +1 Level, +1 ATK, +1 AC, +1 Skill and +1 HP.
- Number: 37
- Type: Dwarf Character
- Class: Cleric
- Rarity: Rare
- Attack: +1
- Armor Class / Bonus: 16
- Level: 3
- Skill: 5
- Hit Points: 2
- Alignment: Good
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Destroyer's Armor:
Armor This is an Artificer Set item Destroyer's Armor may not be equipped by a cleric. If this character has exactly one equipped Artificer Set item, this character's base stats are: +3/+3 ATK, 13 AC, +4 Skill, 1 HP, Level 3.
- Number: 125
- Type: Item
- Class: Fighter
- Rarity: Common
- Level: 2
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Deverenus' Honor:
Weapon This is a Védoszentek Set item Order: Once per turn: Until end of turn, opposing fighters must target this character with melee strikes if possible. Order: Spend an equipped Védoszentek Set item: Until end of turn this fighter has Riposte +3 and may use Riposte an additional time.
- Number: 134
- Type: Item
- Class: Fighter
- Rarity: Rare
- Attack: +3
- Level: 7
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Disabling Unit:
Nothrog • Siege Order: Once per turn: Perform a +6 ranged strike. If the strike hits, spend the target instead of wounding it. This strike may target characters within one rank. For when you don't need them dead.
- Number: 100
- Type: Nothrog Character
- Class: Rogue
- Rarity: Uncommon
- Attack: +2
- Armor Class / Bonus: 12
- Level: 2
- Skill: 2
- Hit Points: 1
- Alignment: Evil
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Diversion:
Bow This is a Cartwright Set item. Spend Order: Perform a +5 ranged strike Order: Spend an equipped Cartwright Set item: Perform a +4 ranged strike.
- Number: 148
- Type: Item
- Class: Rogue
- Rarity: Rare
- Level: 7
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Donatien:
Elf • Necromancer • Undead • Scribe +10 Order: Once per turn: The next time Donatien casts a spell this turn, if the spell kills an opposing character, Donatien permanently gains +2 Level and +4 Skill. "Both life and death serve us."
- Number: 61
- Type: Elf Character
- Class: Wizard
- Rarity: Rare
- Attack: +6
- Armor Class / Bonus: 17
- Level: 4
- Skill: 8
- Hit Points: 2
- Alignment: Evil
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Drawing Stones:
1 Charge At the beginning of each turn, put 1 Charge on Drawing Stones. (2 Charges if this character is a Scout). Order: Remove 1 Charge: This character adds +2 to his ranged strike rolls until end of turn.
- Number: 138
- Type: Item
- Class: Rogue
- Rarity: Common
- Level: 2
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Dulon Shade:
Familiar This is a Dulon Set item This character may perform once per turn Orders on Dulon Set items twice per turn. Order: Spend Dulon Shade and discard a spell: Search your deck for a spell, reveal it, and put it in your hand. "I will do anything...
- Number: 151
- Type: Item
- Class: Wizard
- Rarity: Rare
- Level: 9
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Duri Earthwalker:
Dwarf • Defend +0 • Power Attack +0 • Riposte +0 When Duri uses a feat, he has a bonus equal to the highest Level item he has equipped Order: Once per turn, target and stun a ready equipped item: Ready Duri. Order: Once per turn: Ready an unstunned equipped item.
- Number: 44
- Type: Dwarf Character
- Class: Fighter
- Rarity: Rare
- Attack: +10
- Armor Class / Bonus: 17
- Level: 5
- Skill: 6
- Hit Points: 4
- Alignment: Good
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Edwann Ruthard:
Free Kingdoms • Druid Spend React: After you put a character into play: Move target character with the same Level as the character that entered play backward one rank. "Nations rise and fall but the earth is forever."
- Number: 66
- Type: Free Kingdom Character
- Class: Cleric
- Rarity: Common
- Attack: +0
- Armor Class / Bonus: 12
- Level: 1
- Skill: 2
- Hit Points: 1
- Alignment: Good
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Elude:
Order: Until end of turn opposing lower Level characters have -2 ATK and -2 Skill while within one rank of this character (within two ranks of this character, if this character is a Bard). "This one reminds me of Laurenna." - Tepheroth
- Number: 13
- Type: Action
- Class: Rogue
- Rarity: Common
- Level: 2
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Facing Down a Mob:
Order: This character has +1 ATK and AC for each opposing character within one rank until end of turn. "Doth they think this time will be different? Denska is Deverenian now and forever." - Master Eryk
- Number: 9
- Type: Action
- Class: Fighter
- Rarity: Common
- Level: 1
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Fast as the Wind:
Order: Move forward or backward one rank. Opposing characters may not perform reacts to or during this action. React: Before this character performs a melee strike: Opposing characters may not perform reacts to or during this strike. "Well I thought that would work... RUN!" - Sebes
- Number: 16
- Type: Action
- Class: Rogue
- Rarity: Rare
- Level: 5
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Favor of the Totem:
Order: This character has an additional melee strike (Base +4) when he attacks until end of turn. If this character is a Barbarian, he may perform an attack (spending as normal). "The Red Wolf Returns." - Taoth
- Number: 12
- Type: Action
- Class: Fighter
- Rarity: Rare
- Level: 4
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Fine Hilted Saber:
Weapon React: After you equip Fine Hilted Saber: This character has +1 HP until end of turn. Spend Order: Perform two +3 Melee strikes. "Give it to Jeffrey. I have a sword." - Sir Lucian
- Number: 126
- Type: Item
- Class: Fighter
- Rarity: Common
- Level: 2
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Flame of Dulon:
This is a Dulon Set item. Order: Once per turn: Until end of turn, target opposing character has -1 Skill for each Dulon Set item equipped to this character, and this character gains that much Skill. "...to keep good men out of Kamatayon's hell." - Brett Lund
- Number: 153
- Type: Item
- Class: Wizard
- Rarity: Uncommon
- Level: 3
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Frost Shock:
Spend Order: Perform a +5 ranged strike. The target of the strike must succeed with a reflex save (DC 15) or may not attack until end of turn. "Originally perfected by a VoTaurr shaman. I find it useful." - Taoth
- Number: 17
- Type: Action
- Class: Wizard
- Rarity: Common
- Level: 1
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Fundisi Amulet:
+3 Skill This character has +1 Level for casting spells while adjacent to another cleric. After the great setbacks for Narawat, the Priests' Circle turned the nation towards learning and knowledge.
- Number: 116
- Type: Item
- Class: Cleric
- Rarity: Common
- Level: 4
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Gaban:
Mercenary • Isadran • Exile React: After another character performs an action to change a character's Level: Gaban has +3 ATK and AC until end of turn, or remove a wound from him. "Knowledge to heal, knowledge to harm. It's all the same."
- Number: 80
- Type: Mercenary Character
- Class: Cleric
- Rarity: Rare
- Attack: +3/+3
- Armor Class / Bonus: 15
- Level: 4
- Skill: 6
- Hit Points: 2
- Alignment: Evil
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Gaudy Hat:
Helm • Stealth +1 This is a Cartwright Set item. React: Once per turn, before rolling a Skill check generated by a lower level character: The roll is a critical success. React: After passing a Skill check: Reveal the top 5 cards in your deck: Put a revealed Cartwright Set item into your hand.
- Number: 142
- Type: Item
- Class: Rogue
- Rarity: Uncommon
- Armor Class / Bonus: +1
- Level: 5
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God's Eye Helm:
Helm Order: Once per turn, gain +2 AC until end of turn. Spend Order: Gain +6 AC until end of turn. "To wear it is to see what they saw." - The Nemesis
- Number: 128
- Type: Item
- Class: Fighter
- Rarity: Uncommon
- Armor Class / Bonus: +1
- Level: 4
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Godly Protection:
Shield This is a Neus' Set item This character has +4 AC against ranged strikes. React: Once per turn, after a ranged strike targets a character: The target has +2 AC for the strike for each Neus' Set item equipped to this character.
- Number: 118
- Type: Item
- Class: Cleric
- Rarity: Uncommon
- Level: 6
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Golden Warhammer:
Weapon Order: If an opponent has 1 or more cards in hand, and Golden Warhammer has less than 4 Charges: Put a Charge on Golden Warhammer. Order: Spend Golden Warhammer, and remove 4 Charges: Perform two +4 melee strikes.
- Number: 136
- Type: Item
- Class: Fighter
- Rarity: Rare
- Attack: +3
- Level: 8
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Goth'ak:
Nothrog • Warlord • Scout React: After a Nothrog performs a ranged strike with a printed bonus greater than the Level of the target: Spend the target of the strike. Spend Order: Perform a +5 ranged strike.
- Number: 101
- Type: Nothrog Character
- Class: Rogue
- Rarity: Fixed
- Attack: +4/+4
- Armor Class / Bonus: 16
- Level: 5
- Skill: 6
- Hit Points: 3
- Alignment: Evil
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Grantuk Rageblade:
Nothrog • Warlord • Ranger Grantuk may equip two Weapons. Order: Spend a Weapon in your army: The character it was equipped to gains an additional strike (Equal to his highest base ATK) when he attacks until end of turn.
- Number: 96
- Type: Nothrog Character
- Class: Fighter
- Rarity: Fixed
- Attack: +7/+3
- Armor Class / Bonus: 15
- Level: 5
- Skill: 6
- Hit Points: 4
- Alignment: Evil
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Grim Teller:
Mercenary • Monster After Grim Teller is killed, each player may reveal the top 5 cards of their deck. For each card revealed, that player may return that card to the top or bottom of their deck.
- Number: 77
- Type: Mercenary Character
- Class: Classless
- Rarity: Common
- Attack: +1
- Armor Class / Bonus: 9
- Level: 1
- Skill: 0
- Hit Points: 1
- Alignment: Evil
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Gunda:
Nothrog • Barbarian React: Once per turn, after Gunda suffers wounds: Gunda has +1 Level, +5 ATK and +1 HP until end of turn. "Taoth experimented and returned Red Wolf. Is Scarab next?"
- Number: 92
- Type: Nothrog Character
- Class: Fighter
- Rarity: Common
- Attack: +3
- Armor Class / Bonus: 9
- Level: 1
- Skill: 0
- Hit Points: 1
- Alignment: Good
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Hammer of the Tribes:
Weapon This is a Neus' Set item Order: Spend an equipped Neus' Set item and target a character: The target's next melee strike this turn inflicts an additional wound.
- Number: 115
- Type: Item
- Class: Cleric
- Rarity: Common
- Attack: +2
- Level: 4
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Hazium:
Steed Order: Spend Hazium: Move target adjacent spent character forward one rank. If this characters is a Druid, you may target ready characters with this ability. "It was to be Lucian's horse, but it chose me." - Samuel
- Number: 117
- Type: Item
- Class: Cleric
- Rarity: Uncommon
- Armor Class / Bonus: +1
- Level: 6
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Inquisitor Tamas:
Deverenian Spend React: After one of your higher Level Deverenians kills an opposing character, target an opposing equal or lower level character: The target must succeed with a will save (DC 15) or lose one Level permanently and Inquisitor Tamas gains +1 Level permanently.
- Number: 22
- Type: Deverenian Character
- Class: Cleric
- Rarity: Common
- Attack: +2
- Armor Class / Bonus: 12
- Level: 2
- Skill: 2
- Hit Points: 1
- Alignment: Evil
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Ishiver Darkwell:
Dwarf Ishiver is a cleric and a rogue and enters play as though he were one Level higher. Order: Once per turn, target Dwarf cleric has Medicine +5 until end of turn. Order: Once per turn, target Dwarf rogue has Steatlh +5 until end of turn.
- Number: 35
- Type: Dwarf Character
- Class: Classless
- Rarity: Rare
- Attack: +4/+1
- Armor Class / Bonus: 17
- Level: 3
- Skill: 4
- Hit Points: 2
- Alignment: Good
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Jeffrey:
Free Kingdoms • Ranger • Riposte +1 Jeffrey has +2 ATK, AC and Skill for each level he has. "Bradley? Never met him."
- Number: 69
- Type: Free Kingdom Character
- Class: Fighter
- Rarity: Common
- Attack: +0
- Armor Class / Bonus: 9
- Level: 1
- Skill: 0
- Hit Points: 1
- Alignment: Good
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Jinkini:
Mercenary • Monster Jinkini may target your characters with melee strikes from an attack. React: After Jinkini hits with a melee strike, the strike inflict no wounds: Remove a wound from the target of the strike.
- Number: 79
- Type: Mercenary Character
- Class: Cleric
- Rarity: Uncommon
- Attack: +2
- Armor Class / Bonus: 13
- Level: 2
- Skill: 2
- Hit Points: 1
- Alignment: Good
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Kaballite Ring:
Order: Discard 4 cards: Until end of turn, this character has +3 Levels, the Dragon trait, and his base stats are +6/+6 ATK, 19 AC, +11 Skill, 4 HP. "Even we are not safe from encroaching Deverenia." - Corsis
- Number: 152
- Type: Item
- Class: Wizard
- Rarity: Common
- Level: 2
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Kaballite Staff:
Weapon Order: Once per game: Search your deck for a spell and attach it to Kaballite Staff. Whenever this wizard casts a spell with the same name as one attached to Kaballite Staff add 4 to all DC's and ranged strikes rolls from that spell.
- Number: 158
- Type: Item
- Class: Wizard
- Rarity: Uncommon
- Level: 6
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KabShiran:
Nothrog • VoTaurr React: After an opposing Warlord performs an Order: Put 1 Charge on KabShiran. Order: Remove 2 Charges: Move a character in your army forward one rank.
- Number: 104
- Type: Nothrog Character
- Class: Wizard
- Rarity: Rare
- Attack: +6
- Armor Class / Bonus: 12
- Level: 4
- Skill: 5
- Hit Points: 2
- Alignment: Evil
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Kaimi Fateseeker:
Dwarf • Warlord • Defend +8 Order: Once per turn, Remove a dungeon card in your hand from the game: Succeed with a perception check (DC 15) to search your deck for an item Kaimi can legally equip, and equip it to him. I've got an adventure for you...
- Number: 47
- Type: Dwarf Character
- Class: Rogue
- Rarity: Fixed
- Attack: +5/+3
- Armor Class / Bonus: 17
- Level: 5
- Skill: 9
- Hit Points: 3
- Alignment: Good
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Karena Brightkindle:
Dwarf • Cantor • Order of Svanna Spend Order: Target a number of your Dwarves within one rank up to Karena's Level: Each target has a bonus to ATK, AC and Skill equal to half the Level of target item equipped to Karena until end of turn.
- Number: 38
- Type: Dwarf Character
- Class: Cleric
- Rarity: Uncommon
- Attack: +3/+1
- Armor Class / Bonus: 16
- Level: 4
- Skill: 7
- Hit Points: 2
- Alignment: Good
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Kenrick:
Free Kingdoms If Kenrick is discarded from your hand, remove him from the game. While one or more Kenricks are in your discard pile, Free Kingdoms in your army have +1 Level and opposing Warlords have the ability "Spend Order: Remove Kenrick from the game."
- Number: 64
- Type: Free Kingdom Character
- Class: Classless
- Rarity: Rare
- Attack: +1
- Armor Class / Bonus: 13
- Level: 2
- Skill: 2
- Hit Points: 1
- Alignment: Good
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Kermenes the Spry:
Deverenian Order: Once per turn: Perform a ranged strike with a bonus equal to Kermenes' Level. React: After Kermenes performs an Order, discard a card and choose an opposing player: You and that player make an Initiative roll. If you win, you may perform another Order after this one.
- Number: 32
- Type: Deverenian Character
- Class: Wizard
- Rarity: Uncommon
- Attack: +2
- Armor Class / Bonus: 13
- Level: 3
- Skill: 5
- Hit Points: 2
- Alignment: Evil
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Kester:
Elf • Summoner Spend Order: Remove target character in your discard pile from the game, discard a character from your hand: Search your deck for a character with the same name as the target, reveal it, and put it in your hand.
- Number: 59
- Type: Elf Character
- Class: Wizard
- Rarity: Uncommon
- Attack: +3
- Armor Class / Bonus: 10
- Level: 2
- Skill: 3
- Hit Points: 1
- Alignment: Evil
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Khadraiq:
2 Charges This is a Ma'rifi Set item Order: Remove 1 Charge: Until end of turn opposing characters have -1 ATK, AC and Skill for each Ma'rifi Set item equipped to this character, while within one rank of this character.
- Number: 140
- Type: Item
- Class: Rogue
- Rarity: Common
- Level: 4
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Kigyo Tánár's Prey:
Steed This is a Védoszentek Set item. If there is an opposing wizard, this character has Magic Resistance +3 React: After an opposing cleric or rogue performs an Order, spend an equipped Védoszentek Set item: Move forward one rank.
- Number: 135
- Type: Item
- Class: Fighter
- Rarity: Rare
- Attack: +1
- Armor Class / Bonus: +1
- Level: 7
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Kinnell:
Elf Kinnell's ranged strikes inflict an additional wound against lower Level characters Spend Order: Perform a +2 ranged strike. "Allow me to introduce my friend Yorick."
- Number: 58
- Type: Elf Character
- Class: Wizard
- Rarity: Common
- Attack: +2
- Armor Class / Bonus: 11
- Level: 2
- Skill: 4
- Hit Points: 1
- Alignment: Evil
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Korin Blackstone:
Dwarf • Barbarian • Power Attack +5 • Blackstone Rager Order: Once per turn, if Korin has one or more wounds: Remove a wound from Korin. Perform a melee strike. "We shall make a new home, alliance or not."
- Number: 41
- Type: Dwarf Character
- Class: Fighter
- Rarity: Uncommon
- Attack: +6
- Armor Class / Bonus: 15
- Level: 4
- Skill: 3
- Hit Points: 3
- Alignment: Good
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Kovit Treeraiser:
Nothrog • Barbarian • Giant Order: Once per turn, discard a card: Kovit's melee strikes inflict an additional wound until end of turn. Order: Kill target Nothrog within one rank: Before fixing ranks, move Kovit to the target's location.
- Number: 97
- Type: Nothrog Character
- Class: Fighter
- Rarity: Rare
- Attack: +9/+9
- Armor Class / Bonus: 14
- Level: 5
- Skill: 6
- Hit Points: 4
- Alignment: Evil
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Laith:
Nothrog • Scout Spend Order: Put a Level 2 or greater Siege character from your hand into play. Move that character forward one rank. "Quiet! Don't want those fool knights to hear, do ya?"
- Number: 98
- Type: Nothrog Character
- Class: Rogue
- Rarity: Common
- Attack: +2
- Armor Class / Bonus: 12
- Level: 1
- Skill: 1
- Hit Points: 1
- Alignment: Evil
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Lava Gargoyle:
Dwarf • Gargoyle Order: Kill one of your Gargoyles in this rank. Put a Charge on Lava Gargoyle and it permanently gains +1 Level and +1 HP. Order: Remove 2 Charges: Ready Lava Gargoyle. "It watches the Abyss, lest history repeat." - The Broken Earth
- Number: 42
- Type: Dwarf Character
- Class: Fighter
- Rarity: Rare
- Attack: +8
- Armor Class / Bonus: 16
- Level: 4
- Skill: 2
- Hit Points: 3
- Alignment: Evil
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Lelgha:
Nothrog Order: Once per turn: Perform a +5 ranged strike. If the strike hits, instead of wounding the target, the target gains the text "Characters in this rank have -3 AC against ranged strikes" until end of turn.
- Number: 102
- Type: Nothrog Character
- Class: Wizard
- Rarity: Uncommon
- Attack: +1
- Armor Class / Bonus: 11
- Level: 2
- Skill: 3
- Hit Points: 1
- Alignment: Good
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Lenox:
Mercenary • Monster After you put Lenox into play, put a Charge on him for each card in your hand. You may not play cards from your hand until end of turn. Spend Order: Perform a +7 ranged strike for each Charge on Lenox.
- Number: 89
- Type: Mercenary Character
- Class: Wizard
- Rarity: Uncommon
- Attack: +0
- Armor Class / Bonus: 16
- Level: 3
- Skill: 4
- Hit Points: 3
- Alignment: Good
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Lilika Zane:
Free Kingdoms • Epic • Bard • Hero Order: Remove Lilika from the game: If Lilika was Level 5 or greater, until end of game, your Free Kingdoms have +1 Level, +1 HP and Magic Resistance +10 while in your army. A voice as beautiful as she.
- Number: 73
- Type: Free Kingdom Character
- Class: Rogue
- Rarity: Rare
- Attack: +0
- Armor Class / Bonus: 14
- Level: 1
- Skill: 1
- Hit Points: 1
- Alignment: Good
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Longtusk's Arena:
Challenge Rating 7 After Longtusk's Arena enters play, all players choose a character in their army. Each has +3 ATK and +3 AC while Longtusk's Arena remains in play and may be targeted by melee and ranged strikes ingnoring rank restrictions. The first among them to build real cities, Grath Longtusk realized civilized living could also included civilized warfare.
- Number: 112
- Type: Dungeon
- Rarity: Rare
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Lukkot Buzzsaw:
Nothrog • Siege May not maneuver or equip non-Weapon. May equip any number of Weapons. Order: Spend another Nothrog in this rank: Move forward one rank. Order: Spend an equipped Weapon: Lukkot Buzzsaw's melee strikes inflict an additional wound until end of turn.
- Number: 95
- Type: Nothrog Character
- Class: Fighter
- Rarity: Rare
- Attack: +7/+7
- Armor Class / Bonus: 13
- Level: 4
- Skill: 4
- Hit Points: 3
- Alignment: Evil
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Madman's Blade:
Weapon This is an Artificer Set item Madman's Blade may not be equipped by a wizard. If this character has exactly two equipped Artificer Set items, this character's base stats are: +6/+6/+0 ATK, 16 AC, +6 Skill, 2 HP, Level 5.
- Number: 127
- Type: Item
- Class: Fighter
- Rarity: Common
- Level: 4
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Magnite Gargoyle:
Dwarf • Gargoyle • Defend +6 Magnite Gargoyle has +1 HP for each adjacent cleric. "Even a dwarven town in the world above needs a protector. It will defend this place for time everlasting." - The Broken Earth
- Number: 39
- Type: Dwarf Character
- Class: Fighter
- Rarity: Common
- Attack: +1
- Armor Class / Bonus: 11
- Level: 1
- Skill: 1
- Hit Points: 1
- Alignment: Good
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Maker's Gloves:
Gauntlet This is an Artificer Set item Maker's Gloves may not be equipped by a rogue. If this character has exactly three equipped Artificer Set items, this character's base stats are: +8/+8/+4/+1 ATK, 19 AC, +8 Skill, 4 HP, Level 7.
- Number: 133
- Type: Item
- Class: Fighter
- Rarity: Uncommon
- Level: 6
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Malcolm Aedroud:
Deverenian • Aedroud Order: Discard a card: Malcolm gains +4 ATK until end of turn. Choose an opposing player. You each make an Initiative roll. If you win, you may perform an additional Order after this one.
- Number: 26
- Type: Deverenian Character
- Class: Fighter
- Rarity: Uncommon
- Attack: +1/+0
- Armor Class / Bonus: 14
- Level: 3
- Skill: 3
- Hit Points: 2
- Alignment: Evil
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Master Eyrk:
Deverenian Order: Once per turn, stun a ready lower Level Deverenian in your army: Master Eyrk has +1 Level until end of turn. Order: Once per turn, stun another ready equal or higher Level Deverenian in your army: Master Eyrk gains +1 Level permanently.
- Number: 28
- Type: Deverenian Character
- Class: Fighter
- Rarity: Rare
- Attack: +6/+4
- Armor Class / Bonus: 15
- Level: 4
- Skill: 4
- Hit Points: 3
- Alignment: Evil
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Meditation:
Spend Order: Remove Meditation from the game: This character permanently gains +1 Level. "The world changes, but we are resolute. The world cannot change us, but we can change the world." - Kerebrus
- Number: 1
- Type: Action
- Class: Classless
- Rarity: Common
- Level: 1
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Mentorship:
Spend Order: Target a character in your army who has gained no permanent bonuses and remove Mentorship from the game: The target permanently gains +1 Level, +3 ATK, +3 AC, +2 Skill, and +1 HP. If the caster is a Cantor, the target permanently gains an additional strike (Base +0) when he attacks.
- Number: 8
- Type: Action
- Class: Cleric
- Rarity: Rare
- Level: 5
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Mistress Brigette:
Deverenian Mistress Brigette has +2 ATK for each opposing Level 1 character. Order: Stun a Level 1 Deverenian in your army: Mistress Brigette has +3 ATK while that character remains stunned. You may chose not to unstun that character during the ready phase.
- Number: 29
- Type: Deverenian Character
- Class: Fighter
- Rarity: Rare
- Attack: +6/+1
- Armor Class / Bonus: 16
- Level: 4
- Skill: 4
- Hit Points: 3
- Alignment: Evil
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Neus' Armor:
Armor This is a Neus' Set item React: Once per turn: Before this character performs an action: Any bonuses to ATK, AC, or Skill from the action are increased by the number of Neus' Set items this cleric has equipped, until end of turn.
- Number: 114
- Type: Item
- Class: Cleric
- Rarity: Common
- Armor Class / Bonus: +2
- Level: 4
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Nevan Mendlight:
Dwarf • Medicine +4 Nevan may use Medicine a number of times per turn equal to his Level. React: Once per turn, after Nevan reduces or removes a wound on another equal or higher Level Dwarf: Nevan permanently gains +1 Level, +1 HP and Medicine +3.
- Number: 36
- Type: Dwarf Character
- Class: Cleric
- Rarity: Common
- Attack: +0
- Armor Class / Bonus: 11
- Level: 1
- Skill: 2
- Hit Points: 1
- Alignment: Good
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Noelani:
Elf Order: Target character within two ranks must succeed with a magic save (DC 12 +1 for each Elf in your discard pile) or permanently lose a Level. Kill Noelani. "Just a quick peek. So much to learn."
- Number: 50
- Type: Elf Character
- Class: Cleric
- Rarity: Uncommon
- Attack: +0
- Armor Class / Bonus: 11
- Level: 1
- Skill: 1
- Hit Points: 1
- Alignment: Evil
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Novice Minown:
Free Kingdoms • Cantor React: Once per turn, after Minown casts a spell that targeted one of your equal or higher Level Free Kingdoms: Minown permanently gains +1 Level and +1 HP. Order: Once per turn: Target character has +3 ATK and +1 HP until end of turn. Minown has -1 Level permanently.
- Number: 65
- Type: Free Kingdom Character
- Class: Cleric
- Rarity: Common
- Attack: +0
- Armor Class / Bonus: 11
- Level: 1
- Skill: 1
- Hit Points: 1
- Alignment: Good
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Oliver Zane:
Free Kingdoms • Bard Order: Target lower Level non-Oliver Zane Free Kingdoms has +1 Level permanently. Oliver has -1 Level permanently. "Lilika's a good kid and I promised I would watch out for her."
- Number: 75
- Type: Free Kingdom Character
- Class: Rogue
- Rarity: Rare
- Attack: +4/+2
- Armor Class / Bonus: 14
- Level: 4
- Skill: 5
- Hit Points: 3
- Alignment: Good
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Oren:
Elf • Druid Order: Once per turn, target a character: Until end of turn, after the target performs an action printed on an item he must succeed with a reflex save (DC 16) or stun. "If this is a temple, where are its worshippers."
- Number: 52
- Type: Elf Character
- Class: Cleric
- Rarity: Rare
- Attack: +4
- Armor Class / Bonus: 13
- Level: 3
- Skill: 5
- Hit Points: 2
- Alignment: Evil
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Parak Soulsaver:
Dwarf • Warlord • Paladin Opposing card effects cannot change Parak's Level if there is another Dwarf in this rank. Order: Three times per turn: Parak has +2 ATK and +2 AC until end of turn. Order: Once per turn, discard two item cards from your hand: If Parak is in the front rank, ready him.
- Number: 43
- Type: Dwarf Character
- Class: Fighter
- Rarity: Fixed
- Attack: +3/+1
- Armor Class / Bonus: 15
- Level: 5
- Skill: 9
- Hit Points: 4
- Alignment: Good
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Peace:
Weapon This is an Aroch Set item. Order: Spend an equipped Aroch Set item, and spend a character in your army: Target character with Level equal to or lower than the one spent may not attack until end of turn.
- Number: 123
- Type: Item
- Class: Cleric
- Rarity: Rare
- Level: 8
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Pentel Yscar:
Free Kingdoms • Lycanthrope Order: Discard a card: Pentel has +1 Level until end of turn. Order: Once per game: If Pentel is Level 5 or greater, he permanently gains +5 AC, +2 HP, +6 Skill and the ability "Spend Order: Perform three +4 ranged strikes."
- Number: 76
- Type: Free Kingdom Character
- Class: Wizard
- Rarity: Uncommon
- Attack: +0
- Armor Class / Bonus: 11
- Level: 1
- Skill: 3
- Hit Points: 1
- Alignment: Good
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Perseverance:
Gauntlet This is an Aroch Set item. Order: Spend an equipped Aroch Set item: Perform a +0 ranged strike that stuns the target instead of inflicting wounds. After the strike, if it hit, you may unstun a character in your army with Level equal to or lower than the target of the strike.
- Number: 121
- Type: Item
- Class: Cleric
- Rarity: Uncommon
- Level: 7
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Phantasmal Killer:
Spend Order: Target a character in rank one. Succeed with a Skill check (DC = target's AC) to inflict a wound on the target. If this character is an Illusionist the target must succeed with a fear save (DC 19) or suffer a wound. "What you can't see can kill you." - Coreos Bodach
- Number: 19
- Type: Action
- Class: Wizard
- Rarity: Rare
- Level: 4
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Pilferer's Gloves:
Gauntlet This is a Cartwright Set item Opposing lower Level characters within one rank have -1 ATK and -2 Skill. React: Once per turn, after killing an opposing character: Reveal the top 10 cards of your deck: You may put one revealed Cartwright Set item into your hand. Shuffle your deck.
- Number: 139
- Type: Item
- Class: Rogue
- Rarity: Common
- Armor Class / Bonus: +1
- Level: 3
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Plot Hook:
Seers have +1 Level for performing this action. Spend Order: Reveal a number of cards from the top of your deck equal to twice this character's Level. You may put one revealed dungeon card into your hand. Shuffle your deck.
- Number: 3
- Type: Action
- Class: Classless
- Rarity: Uncommon
- Level: 1
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Pogris:
Nothrog Spend Order: Once per turn, choose an opposing player: Perform a number of +0 ranged strikes equal to Pogris Level, or ready Pogris and he permanently gains +1 Level, +3 Skill and +1 HP, the chosen player decides.
- Number: 103
- Type: Nothrog Character
- Class: Wizard
- Rarity: Rare
- Attack: +3
- Armor Class / Bonus: 14
- Level: 3
- Skill: 5
- Hit Points: 1
- Alignment: Evil
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Polished Plate:
Armor Order: Once per turn: Until end of turn this character has +4 AC and Level 1 characters may not target him with melee strikes. Thy armor showeth the prowess of thy abilities Baron. May the Storm bless thee always. - Brother Ansel
- Number: 137
- Type: Item
- Class: Fighter
- Rarity: Rare
- Armor Class / Bonus: +1
- Level: 8
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Red Prisken:
Dwarf • Exile Order: Once per turn, target an item within three ranks with Level equal to or less than twice Red Prisken's Level: Ready or stun the item. "My future lies elsewhere. Goodbye."
- Number: 48
- Type: Dwarf Character
- Class: Wizard
- Rarity: Uncommon
- Attack: +0
- Armor Class / Bonus: 13
- Level: 3
- Skill: 3
- Hit Points: 2
- Alignment: Good
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Rejuvenate:
Spend Order: Target any number of characters. Remove a total number of wounds from those characters equal to or less than this character's Level. "Life is hard, we must go on. That is what we do." - Denali Sagebound
- Number: 7
- Type: Action
- Class: Cleric
- Rarity: Rare
- Level: 3
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Ritual Amulet:
+1 Skill This character has +1 Level for casting Spells for each two other wizards in this rank. "The Emperor hath rewarded us.." - Adonis the Cozener
- Number: 156
- Type: Item
- Class: Wizard
- Rarity: Common
- Level: 4
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Robe of the Planes:
Armor • Cursed Order: Once per turn, inflict a wound on this wizard: Play a spell from your discard pile, then remove it from the game. "Nothing here is what it seems. Remember that." - Lady al-Semmeya
- Number: 159
- Type: Item
- Class: Wizard
- Rarity: Rare
- Armor Class / Bonus: +2
- Level: 7
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Rod of Lore:
Order: If an opponent has 1 or more cards in hand, and Rod of Lore has less than 4 Charges: Put 1 Charge on Rod of Lore. Order: Spend Rod of Lore, and remove 4 Charges: Target up to three characters within two ranks who must succeed with a magic save (DC 15) or suffer a wound.
- Number: 162
- Type: Item
- Class: Wizard
- Rarity: Rare
- Level: 8
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Samuel:
Free Kingdoms • Warlord • Cantor Order: Twice per turn, target another Free Kingdoms within one rank: The target has a bonus to ATK and AC equal to Samuel's Level until end of turn. "An entire order gone. I must know the truth."
- Number: 68
- Type: Free Kingdom Character
- Class: Cleric
- Rarity: Fixed
- Attack: +5/+2
- Armor Class / Bonus: 13
- Level: 5
- Skill: 9
- Hit Points: 3
- Alignment: Good
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SanUris:
Nothrog • VoTaurr SanUris' melee strikes inflict a number of wounds equal to his Level. React: Once per turn, after SanUris performs a melee strike that killed an equal or higher Level character: SanUris permanently gains +1 Level, +3 ATK, and +1 HP.
- Number: 93
- Type: Nothrog Character
- Class: Fighter
- Rarity: Common
- Attack: +2
- Armor Class / Bonus: 9
- Level: 1
- Skill: 1
- Hit Points: 1
- Alignment: Evil
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Saran:
Elf • Kabal Saran has +1 ATK for each wizard spell in your discard pile. Order: Once per turn: If Saran cast a spell this turn, perform a melee strike. "If you will not fall to my magic, you will fall to my blade."
- Number: 57
- Type: Elf Character
- Class: Wizard
- Rarity: Common
- Attack: +1
- Armor Class / Bonus: 9
- Level: 1
- Skill: 2
- Hit Points: 1
- Alignment: Evil
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Sebes:
Elf • Bard React: After Sebes kills a character of equal or higher Level: Sebes Permanently gains +2 Levels, +1 HP, and a class of your choice. "Just have to disarm this trap."
- Number: 54
- Type: Elf Character
- Class: Rogue
- Rarity: Common
- Attack: +2
- Armor Class / Bonus: 10
- Level: 1
- Skill: 2
- Hit Points: 1
- Alignment: Evil
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Seneval:
Nothrog • Ranger Your Nothrog may equip two Weapons. Order: Spend a Weapon equipped to Seneval: Until end of turn, Seneval has +3 ATK and an additional melee strike (Base +1) when he attacks.
- Number: 94
- Type: Nothrog Character
- Class: Fighter
- Rarity: Uncommon
- Attack: +4/+2
- Armor Class / Bonus: 13
- Level: 3
- Skill: 3
- Hit Points: 2
- Alignment: Good
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Serket:
Elf • Summoner Spend Order: Kill Serket: Put a Monster or Undead of Level 5 or less in to play from your hand in Serket's location. "One life to give is not enough."
- Number: 60
- Type: Elf Character
- Class: Wizard
- Rarity: Rare
- Attack: +3
- Armor Class / Bonus: 13
- Level: 3
- Skill: 6
- Hit Points: 1
- Alignment: Evil
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Shadow Blade:
Weapon This is a Nightwalker Set item This rogue's melee and ranged strikes ignore AC bonuses from Armor React: After a melee strike targets this rogue, spend an equipped Nightwalker Set item: Weapons equipped to the attacking character are blank for the duration of the strike.
- Number: 147
- Type: Item
- Class: Rogue
- Rarity: Rare
- Attack: +2
- Level: 7
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Shadow Cloak:
Armor • Riposte +3 This is a Nightwalker Set item React: After an opposing character's melee strike or action targets this rogue, spend Shadow Cloak: Equip an item from your hand to this rogue. This rogue has +2 Levels for equipping Nightwalker Set items this way.
- Number: 146
- Type: Item
- Class: Rogue
- Rarity: Uncommon
- Armor Class / Bonus: +2
- Level: 6
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Shadowstone Gargoyle:
Dwarf • Assassin • Gargoyle • Stealth +8 Order: Once per turn, if Shadowstone Gargoyle is ready: Succeed with a Stealth check (DC 20) to spend it and move it to the front rank of an opposing army. Cold. Silent. Waiting.
- Number: 45
- Type: Dwarf Character
- Class: Rogue
- Rarity: Common
- Attack: +3
- Armor Class / Bonus: 13
- Level: 2
- Skill: 3
- Hit Points: 1
- Alignment: Evil
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Shambling Flesh:
Elf • Undead If you control 3 or more Necromancers Shambling Flesh has +5 ATK. If you control 3 or more Summoners, Shambling Flesh has +3 AC and +3 Skill. "These seem stronger than the last..." - Aquiela
- Number: 49
- Type: Elf Character
- Class: Classless
- Rarity: Common
- Attack: +0
- Armor Class / Bonus: 10
- Level: 1
- Skill: 0
- Hit Points: 1
- Alignment: Evil
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Shield of Dulon:
Shield This is a Dulon Set item. This character has +1 Level for casting spells. Order: Once per turn: Until end of turn this character adds +2 to his ranged strike rolls from spells for each Dulon Set item equipped to this character. "... I will pay any cost..."
- Number: 155
- Type: Item
- Class: Wizard
- Rarity: Uncommon
- Armor Class / Bonus: +1
- Level: 4
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Shifting Sands:
Challenge Rating 4 After a player passes, that player must spend a ready character in their army if possible. Centuries ago a great army charged across it. Swords gleaming, shields shining. Looks of glory on each face. Now their memories lie beneath the Shifting Sands, and treasures still clung to by sun bleached skeletons.
- Number: 106
- Type: Dungeon
- Rarity: Common
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Sir Lucian:
Free Kingdoms • Warlord • Paladin After starting armies are revealed, Sir Lucian may swap position with another of your characters. React: Once per turn, after a Free Kingdoms in your army kills an equal or higher Level opposing character: That Free Kingdoms permanently gains +1 Level, +3 ATK, +3 AC, +2 Skill and +1 HP.
- Number: 71
- Type: Free Kingdom Character
- Class: Fighter
- Rarity: Fixed
- Attack: +3/+2
- Armor Class / Bonus: 13
- Level: 2
- Skill: 7
- Hit Points: 3
- Alignment: Good
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Sir Searlus:
Deverenian • Exile Characters of 3 or more levels lower than Sir Searlus may not target him with melee strikes unless there is no other legal target. "For the good of mine soul, I betrayeth mine Emperor."
- Number: 27
- Type: Deverenian Character
- Class: Fighter
- Rarity: Common
- Attack: +7
- Armor Class / Bonus: 14
- Level: 4
- Skill: 3
- Hit Points: 3
- Alignment: Good
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Sir Willems:
Deverenian React: After you make an Initiative roll: If you won, until end of turn Sir Willems gains the fighter class, +3 ATK, +2 AC and an additional melee strike (Base +3) when he attacks. If you lost, until end of turn Sir Willems gains the wizard class, +6 Skill and +1 Level.
- Number: 21
- Type: Deverenian Character
- Class: Classless
- Rarity: Rare
- Attack: +3
- Armor Class / Bonus: 14
- Level: 3
- Skill: 3
- Hit Points: 2
- Alignment: Evil
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Sleipnir:
Steed This is a Nightwalker Set item Order: Spend an equipped Nightwalker Set item: Move forward or backward one rank Order: Spend Sleipnir: Target character within one rank has -2 ATK for each Nightwalker Set item equipped to this rogue.
- Number: 145
- Type: Item
- Class: Rogue
- Rarity: Uncommon
- Level: 7
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Squire Dashiell:
Deverenian • Tremayne Order: Squire Dashiell has +2 ATK (+3 ATK if you won Initiative this turn) until end of turn. You may use this ability a number of times per turn equal to the highest character Level in this rank. "As you wish, your Grace."
- Number: 24
- Type: Deverenian Character
- Class: Fighter
- Rarity: Common
- Attack: +0
- Armor Class / Bonus: 12
- Level: 1
- Skill: 0
- Hit Points: 1
- Alignment: Evil
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Staff of Kizazi:
Shield Order: If an opponent has 1 or more cards in hand, and Staff of Kizazi has less than 4 Charges: Put a Charge on Staff of Kizazi. Order: Once per turn, spend Staff of Kizazi and remove 4 Charges: Ready lower Level character.
- Number: 122
- Type: Item
- Class: Cleric
- Rarity: Rare
- Armor Class / Bonus: +2
- Level: 8
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Steel Dragon Insignia:
This character has +1 Level for equipping items while adjacent to another fighter. "Insanity! Nay, 'tis dedication to a cause." - Mistress Brigette
- Number: 130
- Type: Item
- Class: Fighter
- Rarity: Common
- Armor Class / Bonus: +1
- Level: 4
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Strak:
Nothrog • Druid Order: Once per turn, discard a card and target a Siege character you control within two ranks: Move the target forward one rank or the target performs a melee strike (Your choice).
- Number: 91
- Type: Nothrog Character
- Class: Cleric
- Rarity: Uncommon
- Attack: +5
- Armor Class / Bonus: 12
- Level: 3
- Skill: 5
- Hit Points: 2
- Alignment: Evil
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Strengthen:
Order: Target character has +1 Level until end of turn. "Thy Hierophant beseecheth thee. Destroy the blasphemous tome." - Brother Ansel
- Number: 5
- Type: Action
- Class: Cleric
- Rarity: Common
- Level: 1
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Stygian Wraith:
Mercenary • Undead • Ethereal Stygian Wraith does not inflict wounds with melee or ranged strikes. React: After Stygian Wraith performs a melee or ranged strike that hit the target: The target has -1 Level permanently. Nightmares born of many.
- Number: 88
- Type: Mercenary Character
- Class: Wizard
- Rarity: Common
- Attack: +0
- Armor Class / Bonus: 8
- Level: 1
- Skill: 1
- Hit Points: 1
- Alignment: Evil
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Summon Lesser Fiend:
Summoners have +1 level for performing this action. Spend Order: Remove target ready character in your army from the game: Put this card into play in the target's location as a Level 4 fighter with the Monster trait, +5/+3/+1 ATK, 17 AC, +5 Skill and HP equal to the target's Level.
- Number: 20
- Type: Action
- Class: Wizard
- Rarity: Rare
- Level: 6
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Sword Chucks:
Weapon-1 Skill Order: Once per turn: This character has +7 ATK until end of turn. Only a true master of the 2-handed Monkey Style can effectively use the Sword Chucks...
- Number: 131
- Type: Item
- Class: Fighter
- Rarity: Uncommon
- Armor Class / Bonus: +1
- Level: 5
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Syneri's Complex:
Challenge Rating 5 Players may not ready more than 3 characters during the ready phase. "Far below Miseris, the generations of a hundred years wait for revenge."
- Number: 108
- Type: Dungeon
- Rarity: Uncommon
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Tail Swipe:
Assassins perform this action without spending. Spend Order: Target opposing character must succeed with a dexterity save (DC 13 + rank that character is in) or fall forward one rank. "Ss-saurth shall have his revenge." - Tanfess-sh
- Number: 14
- Type: Action
- Class: Rogue
- Rarity: Uncommon
- Level: 3
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Takson the Intricate:
Deverenian • Illusionist React: Once per turn, before Initiative is rolled: If you have more Levels of characters in play than any opponent: Your Initiative roll is a 20 and Takson may kill an opposing non-Warlord Level 1 character.
- Number: 33
- Type: Deverenian Character
- Class: Wizard
- Rarity: Rare
- Attack: +5
- Armor Class / Bonus: 15
- Level: 5
- Skill: 8
- Hit Points: 3
- Alignment: Evil
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Tanfess-sh:
Mercenary • Monster • Sutek Tanfess-sh's melee strikes have a bonus to ATK equal to the target's Level. "Strange people think they can hurt who they want. Tanfess-sh will show them different."
- Number: 83
- Type: Mercenary Character
- Class: Rogue
- Rarity: Common
- Attack: +0
- Armor Class / Bonus: 12
- Level: 1
- Skill: 2
- Hit Points: 1
- Alignment: Evil
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Tavon:
Free Kingdoms • Unique • Druid React: Before your Warlord dies: Tavon permanently gains +1 Level, Medicine +3 and the Warlord trait. Order: Once per target per turn, Inflict a wound on your Warlord: Move target equal or lower Level character forward or backward one rank.
- Number: 67
- Type: Free Kingdom Character
- Class: Cleric
- Rarity: Rare
- Attack: +4
- Armor Class / Bonus: 14
- Level: 3
- Skill: 5
- Hit Points: 2
- Alignment: Evil
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Taya Cooper:
Free Kingdoms • Toris Kelt While one or more Taya Coopers are in your front rank, your Level 2 Free Kingdoms enter play as though they were one Level lower. "He was a good man and taught me much wisdom. In my heart I know he still lives."
- Number: 74
- Type: Free Kingdom Character
- Class: Rogue
- Rarity: Common
- Attack: +3
- Armor Class / Bonus: 14
- Level: 2
- Skill: 3
- Hit Points: 1
- Alignment: Good
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The Nemesis:
Mercenary • Warlord • Necromancer Order: Once per turn: Kill an opposing non-Warlord character with 4 or more Levels lower than The Nemesis. Order: Once per turn: Kill one of your characters and remove all wounds from The Nemesis.
- Number: 90
- Type: Mercenary Character
- Class: Wizard
- Rarity: Rare
- Attack: +5/+5
- Armor Class / Bonus: 15
- Level: 5
- Skill: 11
- Hit Points: 3
- Alignment: Evil
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The Shattered Spire:
Challenge Rating 8 Characters have a penalty to ATK, AC and Skill equal to their Level. "The Shattered Lands await."
- Number: 109
- Type: Dungeon
- Rarity: Uncommon
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Threaten:
Spend Order: Move adjacent to target opposing character within two ranks in any army. The target must succeed with a dexterity save (DC 20) or be spent. If this rogue succeeds with a Stealth check (DC 20) ready him. "Remember me?" - Goth'ak
- Number: 15
- Type: Action
- Class: Rogue
- Rarity: Rare
- Level: 4
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Toughness:
You may have more than 3 copies of Toughness in your deck Order: This character has +2 HP until end of turn. "Let's see you try again monster. I'm not wearing this for show." - Vilina Steadfast
- Number: 2
- Type: Action
- Class: Classless
- Rarity: Common
- Level: 1
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Troas:
Mercenary • Unique React: After a lower Level opposing character targets Troas with a melee strike, that character permanently gains +2 Levels: Cancel the strike. "He neither eats nor drinks, nor even sleeps." - Baruuk al-Semmeya
- Number: 86
- Type: Mercenary Character
- Class: Rogue
- Rarity: Rare
- Attack: +8/+3
- Armor Class / Bonus: 14
- Level: 5
- Skill: 7
- Hit Points: 3
- Alignment: Evil
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Tunneling Crew:
Nothrog • Siege Order: Once per turn, perform a melee strike. If the strike hits, move the target backward one rank instead of wounding it. Sometimes the walls really are too strong.
- Number: 99
- Type: Nothrog Character
- Class: Rogue
- Rarity: Common
- Attack: +4
- Armor Class / Bonus: 12
- Level: 2
- Skill: 3
- Hit Points: 1
- Alignment: Evil
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Vilina Steadfast:
Dwarf • Order of Svanna Order: Once per turn, target one of your Dwarf clerics within one rank: Vilina has a bonus to ATK and AC equal to the target's Level until end of turn. I have read the expectations of humans; it is only fair that we give them what they want.
- Number: 40
- Type: Dwarf Character
- Class: Fighter
- Rarity: Common
- Attack: +3
- Armor Class / Bonus: 12
- Level: 2
- Skill: 1
- Hit Points: 1
- Alignment: Good
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Well Laid Trap:
Order: Target lower Level character may not perform actions to move until end of turn. Move a character in your army forward one rank. If this character is a Ranger, he may perform an additional Order after this one.
- Number: 11
- Type: Action
- Class: Fighter
- Rarity: Rare
- Level: 4
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Xantin:
Mercenary • Monster Order: Put a Charge on Xantin: Move forward one rank. Opposing Warlords have the ability "React: After you perform an Order, remove a Charge from Xantin: Perform another Order after this one."
- Number: 82
- Type: Mercenary Character
- Class: Fighter
- Rarity: Rare
- Attack: +5/+2
- Armor Class / Bonus: 12
- Level: 3
- Skill: 2
- Hit Points: 1
- Alignment: Good
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Xiathe:
Mercenary • Warlord You may start with characters from other factions in your starting army. Your Level 1 characters do not suffer a loyalty penalty. Spend Order: Perform a +5 ranged strike.
- Number: 85
- Type: Mercenary Character
- Class: Rogue
- Rarity: Fixed
- Attack: +8/+2
- Armor Class / Bonus: 15
- Level: 5
- Skill: 8
- Hit Points: 3
- Alignment: Good
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Xienar:
Mercenary Opposing Warlords have the ability "Order: Remove a Charge from Xienar: Perform a +0 melee strike targeting Xienar."Order: Four times per turn, put a Charge on Xienar: Xienar gains +4 ATK and +2 AC until end of turn.
- Number: 81
- Type: Mercenary Character
- Class: Fighter
- Rarity: Uncommon
- Attack: +2
- Armor Class / Bonus: 13
- Level: 2
- Skill: 0
- Hit Points: 1
- Alignment: Good
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