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Spectacle Nova

Spectacle Nova: 120 cards
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Adventure Explorer Amitoaki card scan: click to enlarge
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Adventure Explorer Amitoaki:

Dynamo (Instead of attacking, you may tap this creature. If you do, at the end of turn, add this creature's power and all other special abilities to another Dynamo creature.)
Double Breaker

  • Collector Number: 37
  • Rarity: Rare
  • Type: Creature
  • Race: Dreammate/Dynamo
  • Power: 6000
  • Cost: 6
  • Civilization: Nature
Aqua Holy card scan: click to enlarge
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Aqua Holy:

This creature can't be blocked.

  • Collector Number: 72
  • Rarity: Common
  • Type: Creature
  • Race: Liquid People
  • Power: 1000
  • Cost: 4
  • Civilization: Light
Aqua Screw card scan: click to enlarge
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Aqua Screw:

When a Liquid People or Grand Devil you control is evolved, you may draw a card.

  • Collector Number: 81
  • Rarity: Common
  • Type: Creature
  • Race: Liquid People
  • Power: 2000
  • Cost: 3
  • Civilization: Water
Assault Champion card scan: click to enlarge
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Assault Champion:

When this creature is put into the Battle Zone, all other Arc Seraphim and Beast Folk you control gain Power +3000 and "Double Breaker" until end of turn.

  • Collector Number: 39
  • Rarity: Rare
  • Type: Creature
  • Race: Beast Folk
  • Power: 4000
  • Cost: 6
  • Civilization: Nature
Barrier Cyclone card scan: click to enlarge
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Barrier Cyclone:

Cyclone (Spells with "Cyclone" are returned to your hand instead of going to the Graveyard, if you play a creature before casting the spell.)
Add a card from your hand face-down to your Shields.

  • Collector Number: 78
  • Rarity: Common
  • Type: Spell
  • Cost: 5
  • Civilization: Light
Betrayal Dragoon card scan: click to enlarge
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Betrayal Dragoon:

[Shield trigger] Shield Trigger
When this creature is put into the Battle Zone, your opponent chooses one of his/her Light or Nature creatures and destroys it.

  • Collector Number: 24
  • Rarity: Rare
  • Type: Creature
  • Race: Tyranno Drake
  • Power: 1000
  • Cost: 6
  • Civilization: Darkness
Blast Dragonic Phoenix Dragirias card scan: click to enlarge
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Blast Dragonic Phoenix Dragirias:

Evolution - Put on one of your Tyranno Drake.
The power of all of your Tyranno Drake are doubled.
If the power of your Tyranno Drake is 6000 or more, it gains "Double Breaker".

  • Collector Number: S7
  • Rarity: Super Rare
  • Type: Evolution Creature
  • Race: Tyranno Drake
  • Power: 5000+
  • Cost: 5
  • Civilization: Fire
Blastball Dragoon card scan: click to enlarge
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Blastball Dragoon:

When this creature is put into the Battle Zone, put a card from your Mana Zone into your Graveyard.

  • Collector Number: 96
  • Rarity: Common
  • Type: Creature
  • Race: Tyranno Drake
  • Power: 5000
  • Cost: 3
  • Civilization: Fire
Bloody Cyclone card scan: click to enlarge
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Bloody Cyclone:

Cyclone Cyclone (Spells with "Cyclone" are returned to your hand instead of going to the Graveyard, if you play a creature before casting the spell.)
One of your creatures in your Battle Zone gains "Slayer" until end of turn.

  • Collector Number: 94
  • Rarity: Common
  • Type: Spell
  • Cost: 1
  • Civilization: Darkness
Brain Cyclone card scan: click to enlarge
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Brain Cyclone:

Cyclone (Spells with "Cyclone" are returned to your hand instead of going to the Graveyard, if you play a creature before casting the spell.)
Draw a card.

  • Collector Number: 86
  • Rarity: Common
  • Type: Spell
  • Cost: 3
  • Civilization: Water
Burning Ear Pitton card scan: click to enlarge
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Burning Ear Pitton:

Dynamo (Instead of attacking, you may tap this creature. If you do, at the end of turn, add this creature's power and all other special abilities to another Dynamo creature.)
This creature must attack each turn, if able.

  • Collector Number: 32
  • Rarity: Rare
  • Type: Creature
  • Race: Dreammate/Dynamo
  • Power: 5000
  • Cost: 5
  • Civilization: Fire
Chilled Horn Dragoon card scan: click to enlarge
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Chilled Horn Dragoon:

  • Collector Number: 89
  • Rarity: Common
  • Type: Creature
  • Race: Tyranno Drake
  • Power: 3000
  • Cost: 4
  • Civilization: Darkness
Chocho of Sliver White card scan: click to enlarge
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Chocho of Sliver White:

Dynamo (Instead of attacking, you may tap this creature. If you do, at the end of turn, add this creature's power and all other special abilities to another Dynamo creature.)

  • Collector Number: 103
  • Rarity: Common
  • Type: Creature
  • Race: Dreammate/Dynamo
  • Power: 4000
  • Cost: 4
  • Civilization: Nature
Computer Robo Digcrusher card scan: click to enlarge
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Computer Robo Digcrusher:

Dynamo (Instead of attacking, you may tap this creature. If you do, at the end of turn, add this creature's power and all other special abilities to another Dynamo creature.)
At the end of your turn, untap this creature.

  • Collector Number: 42
  • Rarity: Uncommon
  • Type: Creature
  • Race: Great Mecha King/Dynamo
  • Power: 3000
  • Cost: 5
  • Civilization: Light
Computer Titan Senjo card scan: click to enlarge
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Computer Titan Senjo:

Dynamo (Instead of attacking, you may tap this creature. If you do, at the end of turn, add this creature's power and all other special abilities to another Dynamo creature.)
This creature can't be blocked.
When this creature attacks a player and is not blocked, for each Dynamo you tapped for its "Dynamo" effect, break an extra shield.

  • Collector Number: 3
  • Rarity: Very Rare
  • Type: Creature
  • Race: Great Mecha King/Dynamo
  • Power: 3000
  • Cost: 5
  • Civilization: Water
Crimson Commune card scan: click to enlarge
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Crimson Commune:

[Shield trigger] Shield Trigger
Choose a race. For each creature in your battle zone with that race, you may choose 1 of your opponent's creatures with "Blocker" and destroy it.

  • Collector Number: 64
  • Rarity: Uncommon
  • Type: Spell
  • Cost: 3
  • Civilization: Fire
Death Monarch, Lord of Demons card scan: click to enlarge
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Death Monarch, Lord of Demons:

Evolution - Put on one of your Demon Command.
Double Breaker
When this creature is destroyed, you may return all non-Evolution Demon Command from your Graveyard to the Battle Zone.

  • Collector Number: S5
  • Rarity: Super Rare
  • Type: Evolution Creature
  • Race: Demon Command
  • Power: 8000
  • Cost: 6
  • Civilization: Darkness
Demomit Eridanus card scan: click to enlarge
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Demomit Eridanus:

All your Grand Devil in the Battle Zone gain Power +2000, and cannot be blocked.

  • Collector Number: 48
  • Rarity: Uncommon
  • Type: Creature
  • Race: Deep Marine
  • Power: 2000
  • Cost: 4
  • Civilization: Water
Devil King Balbas card scan: click to enlarge
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Devil King Balbas:

Evolution - Put on one of your Grand Devil.
Meteorburn - When a creature attacks, you may send a card under this card to Graveyard. If you do, return a creature with cost of 3 or less in the Battle Zone to its owner's hand.
Double Breaker

  • Collector Number: 17
  • Rarity: Rare
  • Type: Evolution Creature
  • Race: Grand Devil
  • Power: 7000
  • Cost: 5
  • Civilization: Water
Early Eating King of Rinpao card scan: click to enlarge
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Early Eating King of Rinpao:

Speed Attacker
Dynamo (Instead of attacking, you may tap this creature. If you do, at the end of turn, add this creature's power and all other special abilities to another Dynamo creature.)

  • Collector Number: 61
  • Rarity: Uncommon
  • Type: Creature
  • Race: Dreammate/Dynamo
  • Power: 1000
  • Cost: 3
  • Civilization: Fire
Edacious Charock card scan: click to enlarge
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Edacious Charock:

Dynamo (Instead of attacking, you may tap this creature. If you do, at the end of turn, add this creature's power and all other special abilities to another Dynamo creature.)
When this creature attacks a player and is not blocked, put the top card of your deck into your Mana Zone.

  • Collector Number: 69
  • Rarity: Uncommon
  • Type: Creature
  • Race: Dreammate/Dynamo
  • Power: 2000
  • Cost: 3
  • Civilization: Nature
Explosive Arm Robo Return Ace card scan: click to enlarge
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Explosive Arm Robo Return Ace:

[Blocker] Blocker
Dynamo Instead of attacking, you may tap this creature. If you do, at the end of turn, add this creature's power and all other special abilities to another Dynamo creature.)
This creature can't attack.

  • Collector Number: 83
  • Rarity: Common
  • Type: Creature
  • Race: Great Mecha King/Dynamo
  • Power: 2000
  • Cost: 2
  • Civilization: Water
Fantasy Heart card scan: click to enlarge
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Fantasy Heart:

Instead of attacking, you may tap this card and use the following [Tap] ability.
[Tap]: Choose two opponent's creatures in the Battle Zone. Those two creatures battle each other.

  • Collector Number: S4
  • Rarity: Super Rare
  • Type: Creature
  • Race: Splash Queen
  • Power: 2000
  • Cost: 7
  • Civilization: Water
Fiery Cyclone card scan: click to enlarge
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Fiery Cyclone:

Cyclone (Spells with "Cyclone" are returned to your hand instead of going to the Graveyard, if you play a creature before casting the spell.)
Reveal the top card of your deck and put it into your Mana Zone.

  • Collector Number: 110
  • Rarity: Common
  • Type: Spell
  • Cost: 3
  • Civilization: Nature
Forest of Knowledge Boltas card scan: click to enlarge
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Forest of Knowledge Boltas:

When this creature is put into the Battle Zone, if you have "Karate Carrot" and "Spirit Rider Cruz Taspol" in your
Battle Zone, search your decl for a "Super Divine Star Jupiter King Empire", reveal it, and put it into your hand. Shuffle your deck.

  • Collector Number: 70
  • Rarity: Uncommon
  • Type: Creature
  • Race: Dreammate
  • Power: 1000
  • Cost: 2
  • Civilization: Nature
Fuuma Adorak card scan: click to enlarge
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Fuuma Adorak:

When this creature is put into the Battle Zone, choose a card from each Mana Zone and return it to the top of its owner's deck.

  • Collector Number: 47
  • Rarity: Uncommon
  • Type: Creature
  • Race: Grand Devil
  • Power: 2000
  • Mana Number: 1
  • Cost: 5
  • Civilization: Water
  • Artist: Miya
Gatling Cyclone card scan: click to enlarge
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Gatling Cyclone:

Cyclone (Spells with "Cyclone" are returned to your hand instead of going to the Graveyard, if you play a creature before casting the spell.)
Destroy an opponent's creature with power of 2000 or less.

  • Collector Number: 102
  • Rarity: Common
  • Type: Spell
  • Cost: 3
  • Civilization: Fire
General Kuwagatan card scan: click to enlarge
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General Kuwagatan:

When one of your Dreammate are destroyed, you may move a creature with the same name as that Dreammate from your Mana Zone to your Battle Zone.
Double Breaker

  • Collector Number: S9
  • Rarity: Super Rare
  • Type: Creature
  • Race: Vehicle Bee
  • Power: 7000
  • Cost: 7
  • Civilization: Nature
Grand Titan Shirubastas card scan: click to enlarge
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Grand Titan Shirubastas:

Dynamo (Instead of attacking, you may tap this creature. If you do, at the end of turn, add this creature's power and all other special abilities to another Dynamo creature.)
When this creature attacks an opponent and is not blocked, draw a card.

  • Collector Number: 50
  • Rarity: Uncommon
  • Type: Creature
  • Race: Great Mecha King/Dynamo
  • Power: 1000
  • Cost: 3
  • Civilization: Water
Great Cactus card scan: click to enlarge
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Great Cactus:

When this creature is put into the Battle Zone, look at your deck. Select a Wild Veggie, reveal it, and put it into your hand. Shuffle your deck afterward.

  • Collector Number: S10
  • Rarity: Super Rare
  • Type: Creature
  • Race: Wild Veggies
  • Power: 2000
  • Cost: 4
  • Civilization: Nature
Great Veggie King God Bananan card scan: click to enlarge
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Great Veggie King God Bananan:

Evolution - Put on one of your Wild Veggies.
Meteorburn - When this creature attacks, you may return a card under this card to your hand.
Double Breaker

  • Collector Number: 35
  • Rarity: Rare
  • Type: Evolution Creature
  • Race: Wild Veggies
  • Power: 6000
  • Cost: 5
  • Civilization: Nature
Guardian of Electrostatic Pulse Mars card scan: click to enlarge
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Guardian of Electrostatic Pulse Mars:

Instead of attacking, you may tap this creature and use the following [Tap] ability.
[Tap]: Choose an opponent's creature with "Blocker" in the Battle Zone, and tap it.

  • Collector Number: 71
  • Rarity: Common
  • Type: Creature
  • Race: Guardian
  • Power: 4000
  • Cost: 5
  • Civilization: Light
Guardian of Light Spiral Fol Regaia card scan: click to enlarge
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Guardian of Light Spiral Fol Regaia:

All other Guardian and Wild Veggies you control gain Power +3000.
Double Breaker

  • Collector Number: 1
  • Rarity: Very Rare
  • Type: Creature
  • Race: Guardian
  • Power: 6500
  • Cost: 6
  • Civilization: Light
Guardian of Lightdust Bal Baas card scan: click to enlarge
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Guardian of Lightdust Bal Baas:

[Blocker] Blocker
When your opponent's Dark or Fire creature is destroyed, untap this creature.
This creature can't attack players.

  • Collector Number: 43
  • Rarity: Uncommon
  • Type: Creature
  • Race: Guardian
  • Power: 5000
  • Cost: 4
  • Civilization: Light
Guardian of Peace Me Fusar card scan: click to enlarge
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Guardian of Peace Me Fusar:

[Blocker] Blocker
This creature can't attack players.
During the turn that this creature is destroyed, creatures cannot attack.

  • Collector Number: 14
  • Rarity: Rare
  • Type: Creature
  • Race: Guardian
  • Power: 4000
  • Cost: 5
  • Civilization: Light
Guardian of Soul Captial Maria Necks card scan: click to enlarge
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Guardian of Soul Captial Maria Necks:

At the end of turn, untap a Guardian or Arc Seraphim you control.

  • Collector Number: 75
  • Rarity: Common
  • Type: Creature
  • Race: Guardian
  • Power: 2000
  • Cost: 3
  • Civilization: Light
Guardian of Tree Pulse Ebard Zenom card scan: click to enlarge
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Guardian of Tree Pulse Ebard Zenom:

When there is another Guardian in your Battle Zone, this creature gains "Blocker".

  • Collector Number: 107
  • Rarity: Common
  • Type: Creature
  • Race: Guardian
  • Power: 2500
  • Cost: 3
  • Civilization: Nature
Guardian of Valley Krista card scan: click to enlarge
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Guardian of Valley Krista:

[Blocker] Blocker
For each opponent's creature in the Battle Zone, this creature gains Power +1000.
This creature can't attack players.

  • Collector Number: 45
  • Rarity: Uncommon
  • Type: Creature
  • Race: Guardian
  • Power: 1000+
  • Cost: 2
  • Civilization: Light
Headhunter Dragoon card scan: click to enlarge
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Headhunter Dragoon:

[Shield trigger] Shield Trigger

  • Collector Number: 95
  • Rarity: Common
  • Type: Creature
  • Race: Tyranno Drake
  • Power: 4000
  • Cost: 6
  • Civilization: Fire
Heatweb Dragoon card scan: click to enlarge
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Heatweb Dragoon:

This creature can attacked untapped creatures.
When this creature attacks, all other creatures you control must attack if able.

  • Collector Number: 31
  • Rarity: Rare
  • Type: Creature
  • Race: Tyranno Drake
  • Power: 4000
  • Cost: 6
  • Civilization: Fire
Hekisario Dragoon card scan: click to enlarge
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Hekisario Dragoon:

[Blocker] Blocker
When this creature is put into the Battle Zone, add a card from your Shield Zone to your hand. You cannot use that card's Shield Trigger ability.
This creature can't attack.

  • Collector Number: 87
  • Rarity: Common
  • Type: Creature
  • Race: Tyranno Drake
  • Power: 5000
  • Cost: 5
  • Civilization: Darkness
Hit Wheel of Meisarzan card scan: click to enlarge
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Hit Wheel of Meisarzan:

All Tyranno Drake you control in the Battle Zone gain "Power Attacker +3000".

  • Collector Number: 98
  • Rarity: Common
  • Type: Creature
  • Race: Brave Spirit
  • Power: 2000
  • Cost: 3
  • Civilization: Fire
Holy King Farmahat card scan: click to enlarge
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Holy King Farmahat:

Evolution - Put on one of your Arc Seraphim.
Meteorburn - When your opponent's creature attacks, you may send a card under this card to your Graveyard. This creature untaps and gains "Blocker" until end of turn.
Double Breaker

  • Collector Number: 41
  • Rarity: Uncommon
  • Type: Evolution Creature
  • Race: Arc Seraphim
  • Power: 7000
  • Cost: 5
  • Civilization: Light
Hot-Blood Soldier Bagarn card scan: click to enlarge
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Hot-Blood Soldier Bagarn:

Power Attacker +1000
When this creature is tapped during your opponent's turn, your opponent's creatures must attack if able.

  • Collector Number: 99
  • Rarity: Common
  • Type: Creature
  • Race: Human
  • Power: 1000+
  • Cost: 2
  • Civilization: Fire
Hydro Commune card scan: click to enlarge
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Hydro Commune:

[Shield trigger] Shield Trigger
Choose a race, and return any number of creatures you control with that race to your hand. Then, return up to the same number of creatures to their owner's hand.

  • Collector Number: 52
  • Rarity: Uncommon
  • Type: Spell
  • Cost: 3
  • Civilization: Water
Igars Dragoon card scan: click to enlarge
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Igars Dragoon:

Power Attacker +2000
Double Breaker
If this creature is tapped during an opponent's turn, all your opponent's creature must attack if able.

  • Collector Number: 60
  • Rarity: Uncommon
  • Type: Creature
  • Race: Tyranno Drake
  • Power: 4000+
  • Cost: 5
  • Civilization: Fire
Inferno Gate card scan: click to enlarge
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Inferno Gate:

Put a non-Evolution Creature from your Graveyard into the Battle Zone.

  • Collector Number: 27
  • Rarity: Rare
  • Type: Spell
  • Cost: 5
  • Civilization: Darkness
Jet Cyclone card scan: click to enlarge
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Jet Cyclone:

Cyclone (Spells with "Cyclone" are returned to your hand instead of going to the Graveyard, if you play a creature before casting the spell.)
One of your creatures in the Battle Zone gains "Speed Attacker" until end of turn.

  • Collector Number: 34
  • Rarity: Rare
  • Type: Spell
  • Cost: 2
  • Civilization: Fire
Jet Punch Dragoon card scan: click to enlarge
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Jet Punch Dragoon:

When this creature is put into the Battle Zone, destroy an opponent's tapped creature.

  • Collector Number: 54
  • Rarity: Uncommon
  • Type: Creature
  • Race: Tyranno Drake
  • Power: 2000
  • Cost: 6
  • Civilization: Darkness
Karate Carrot card scan: click to enlarge
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Karate Carrot:

When this creature is put into the Battle Zone, if you have "Forest of Knowledge Boltas" and "Spirit Rider Cruz Taspol" in your Battle Zone, search your deck for a "Super Divine Star Jupiter King Empire", reveal it, and put it into your hand. Shuffle your deck.

  • Collector Number: 68
  • Rarity: Uncommon
  • Type: Creature
  • Race: Wild Veggies
  • Power: 2000
  • Cost: 3
  • Civilization: Nature
Light Ray Doll Storium card scan: click to enlarge
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Light Ray Doll Storium:

When this creature attacks, all other creatures you control cannot attack.

  • Collector Number: 92
  • Rarity: Common
  • Type: Creature
  • Race: Death Puppet
  • Power: 4000
  • Cost: 2
  • Civilization: Darkness
Mask Do Berry card scan: click to enlarge
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Mask Do Berry:

  • Collector Number: 106
  • Rarity: Common
  • Type: Creature
  • Race: Wild Veggies
  • Power: 3000
  • Cost: 3
  • Civilization: Nature
Mechanical Divine Armor Valget III card scan: click to enlarge
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Mechanical Divine Armor Valget III:

Evolution - Put on one of your Humanoid.
Meteorburn - When this creature attacks, you may send a card under this card to the Graveyard. If you do, this creature can attack untapped creatures during this turn.
Double Breaker

  • Collector Number: 29
  • Rarity: Rare
  • Type: Evolution Creature
  • Race: Human
  • Power: 6000
  • Cost: 5
  • Civilization: Fire
Medical Anil card scan: click to enlarge
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Medical Anil:

When a Grand Devil your control is destroyed, you may return it to your hand instead of putting it in the Graveyard.

  • Collector Number: 51
  • Rarity: Uncommon
  • Type: Creature
  • Race: Deep Marine
  • Power: 1000
  • Cost: 2
  • Civilization: Water
Metalic Ambassador Jumbo Attacker card scan: click to enlarge
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Metalic Ambassador Jumbo Attacker:

Dynamo (Instead of attacking, you may tap this creature. If you do, at the end of turn, add this creature's power and all other special abilities to another Dynamo creature.)

  • Collector Number: 76
  • Rarity: Common
  • Type: Creature
  • Race: Great Mecha King/Dynamo
  • Power: 2000
  • Cost: 2
  • Civilization: Light
Nocturne Dragoon card scan: click to enlarge
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Nocturne Dragoon:

When this creature is put into the Battle Zone, select a card name. Look at your opponent's hand. Your opponent discards all cards with the same name as the chosen card.

  • Collector Number: 55
  • Rarity: Uncommon
  • Type: Creature
  • Race: Tyranno Drake
  • Power: 4000
  • Cost: 5
  • Civilization: Darkness
Omega Crisis Dragon card scan: click to enlarge
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Omega Crisis Dragon:

When you play a Tyranno Drake in the Battle Zone, each player chooses one of their non-Tyranno Drake and destroys them.

  • Collector Number: S8
  • Rarity: Super Rare
  • Type: Creature
  • Race: Tyranno Drake
  • Power: 6000
  • Cost: 8
  • Civilization: Fire
One-Hit Hero Honoo card scan: click to enlarge
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One-Hit Hero Honoo:

Power Attacker +5000.
When this creature attacks, all other creatures you control must attack if able.

  • Collector Number: 62
  • Rarity: Uncommon
  • Type: Creature
  • Race: Human
  • Power: 1000+
  • Cost: 2
  • Civilization: Fire
Oneshot Flame card scan: click to enlarge
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Oneshot Flame:

[Shield trigger] Shield Trigger
All non-tapped creatures with power 3000 or less are destroyed.

  • Collector Number: 63
  • Rarity: Uncommon
  • Type: Spell
  • Cost: 7
  • Civilization: Fire
Outlaw Pepper card scan: click to enlarge
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Outlaw Pepper:

When this creature is put into the Battle Zone, put one of your creatures in the Battle Zone with power 3000 or less into your Mana Zone.

  • Collector Number: 97
  • Rarity: Common
  • Type: Creature
  • Race: Wild Veggies
  • Power: 4000
  • Cost: 3
  • Civilization: Fire
Perionbris Dragoon card scan: click to enlarge
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Perionbris Dragoon:

Double Breaker
When this creature attacks, all other creatures you control must attack if able. Also, during your opponent's turn, if this creature is tapped, your opponent's creatures must attack if able.

  • Collector Number: 30
  • Rarity: Rare
  • Type: Creature
  • Race: Tyranno Drake
  • Power: 7000
  • Cost: 6
  • Civilization: Fire
Power Wielder Geron card scan: click to enlarge
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Power Wielder Geron:

Dynamo (Instead of attacking, you may tap this creature. If you do, at the end of turn, add this creature's power and all other special abilities to another Dynamo creature.)
Power Attacker +2000

  • Collector Number: 100
  • Rarity: Common
  • Type: Creature
  • Race: Dreammate/Dynamo
  • Power: 1000+
  • Cost: 2
  • Civilization: Fire
Prison Dragonic Phoenix Drasalk card scan: click to enlarge
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Prison Dragonic Phoenix Drasalk:

Evolution - Put on one of your Tyranno Drake.
Meteorburn - When this creature attacks, you may send a card under this card to Graveyard. If you do, destroy an opponent's creature with "Blocker".
Double Breaker

  • Collector Number: 53
  • Rarity: Uncommon
  • Type: Evolution Creature
  • Race: Tyranno Drake
  • Power: 7000
  • Cost: 5
  • Civilization: Darkness
Raider of North Sea Red Jackal card scan: click to enlarge
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Raider of North Sea Red Jackal:

All of your Dynamo in the Battle Zone gain Power +3000.
Double Breaker

  • Collector Number: 8
  • Rarity: Very Rare
  • Type: Creature
  • Race: Dreammate
  • Power: 9000
  • Cost: 8
  • Civilization: Fire
Raptol Dragoon card scan: click to enlarge
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Raptol Dragoon:

When there is a Brave Spirit in your Battle Zone, Tyranno Drake and Brave Spirit you control cannot be attacked.

  • Collector Number: 33
  • Rarity: Rare
  • Type: Creature
  • Race: Tyranno Drake
  • Power: 4000
  • Cost: 5
  • Civilization: Fire
Reverse Cyclone card scan: click to enlarge
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Reverse Cyclone:

Cyclone (Spells with "Cyclone" are returned to your hand instead of going to the Graveyard, if you play a creature before casting the spell.)
Tap an opponent's creature in the Battle Zone.

  • Collector Number: 46
  • Rarity: Uncommon
  • Type: Spell
  • Cost: 2
  • Civilization: Light
Ribangios Dragoon card scan: click to enlarge
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Ribangios Dragoon:

When this creature is put into the Battle Zone, the player with the most shields chooses one of his/her shield, and puts it into the Graveyard. If both players have the same number of shields, both players choose one of their shields and put them into the Graveyard.

  • Collector Number: 6
  • Rarity: Very Rare
  • Type: Creature
  • Race: Tyranno Drake
  • Power: 5000
  • Cost: 5
  • Civilization: Darkness
Sag Panel of Eradication card scan: click to enlarge
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Sag Panel of Eradication:

All Tyranno Drake in your Battle Zone gain "Slayer".

  • Collector Number: 91
  • Rarity: Common
  • Type: Creature
  • Race: Brave Spirit
  • Power: 2000
  • Cost: 3
  • Civilization: Darkness
Sealed Devil Bagantis card scan: click to enlarge
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Sealed Devil Bagantis:

When you draw a card during your turn, draw an extra card.
When an opponent's creature blocks your attack, discard your hand.

  • Collector Number: 18
  • Rarity: Rare
  • Type: Creature
  • Race: Grand Devil
  • Power: 4000
  • Cost: 6
  • Civilization: Water
Sealed Devil Balzoo card scan: click to enlarge
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Sealed Devil Balzoo:

When this creature is put into the Battle Zone, return a creature in the Battle Zone to its owner's hand.

  • Collector Number: 49
  • Rarity: Uncommon
  • Type: Creature
  • Race: Grand Devil
  • Power: 1000
  • Mana Number: 1
  • Cost: 4
  • Civilization: Water
  • Artist: Takeshi Kuno
Sealed Devil Danrimos card scan: click to enlarge
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Sealed Devil Danrimos:

When a Grand Devil you control breaks a Shield, you may choose a card name instead of breaking that shield. Look at one of your opponent's shield. If it has the same name as the selected card name, put it into the Graveyard. Otherwise, put that card into its owner's hand.

  • Collector Number: 20
  • Rarity: Rare
  • Type: Creature
  • Race: Grand Devil
  • Power: 3000
  • Cost: 4
  • Civilization: Water
Sealed Devil Erigol card scan: click to enlarge
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Sealed Devil Erigol:

If there is another Grand Devil in your Battle Zone, this creature gains Power +2000.

  • Collector Number: 93
  • Rarity: Common
  • Type: Creature
  • Race: Grand Devil
  • Power: 1000+
  • Cost: 2
  • Civilization: Darkness
Sealed Devil Falgarol card scan: click to enlarge
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Sealed Devil Falgarol:

  • Collector Number: 84
  • Rarity: Common
  • Type: Creature
  • Race: Grand Devil
  • Power: 1000
  • Cost: 2
  • Civilization: Water
Sealed Devil Garabos card scan: click to enlarge
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Sealed Devil Garabos:

When this creature is put into the Battle Zone, for each Deep Marine in your Battle Zone, discard a card from your hand.

  • Collector Number: 88
  • Rarity: Common
  • Type: Creature
  • Race: Grand Devil
  • Power: 6000
  • Cost: 4
  • Civilization: Darkness
Sealed Devil Garmagias card scan: click to enlarge
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Sealed Devil Garmagias:

When this creature attacks, all of your other creatures cannot attack this turn.
Double Breaker

  • Collector Number: 25
  • Rarity: Rare
  • Type: Creature
  • Race: Grand Devil
  • Power: 8000
  • Cost: 5
  • Civilization: Darkness
Sealed Devil Garpuls card scan: click to enlarge
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Sealed Devil Garpuls:

When a Grand Devil attacks, each player chooses a card from his/her hand and discard it.

  • Collector Number: 23
  • Rarity: Rare
  • Type: Creature
  • Race: Grand Devil
  • Power: 5000
  • Cost: 6
  • Civilization: Darkness
Sealed Devil Malcoshas card scan: click to enlarge
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Sealed Devil Malcoshas:

When your opponent has no shields, this creature cannot be blocked.

  • Collector Number: 79
  • Rarity: Common
  • Type: Creature
  • Race: Grand Devil
  • Power: 3000
  • Cost: 4
  • Civilization: Water
Sealed Devil Neuro Marvas card scan: click to enlarge
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Sealed Devil Neuro Marvas:

When this creature is put into the Battle Zone, draw a card for each Great Mecho in the Battle Zone you control.
All Great Mecho in the Battle Zone you control gain Power +1000.

  • Collector Number: 4
  • Rarity: Very Rare
  • Type: Creature
  • Race: Grand Devil
  • Power: 1000
  • Cost: 5
  • Civilization: Water
Sealed Devil Raberis card scan: click to enlarge
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Sealed Devil Raberis:

All spells you cast gain "Cyclone". (Spells with "Cyclone" are returned to your hand instead of going to the Graveyard, if you play a creature before casting the spell.)

  • Collector Number: 19
  • Rarity: Rare
  • Type: Creature
  • Race: Grand Devil
  • Power: 3000
  • Cost: 6
  • Civilization: Water
Sealed Devil Raum card scan: click to enlarge
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Sealed Devil Raum:

During the turn that this creature attacks, all other creatures you control cannot attack.
Slayer

  • Collector Number: 56
  • Rarity: Uncommon
  • Type: Creature
  • Race: Grand Devil
  • Power: 3000
  • Cost: 3
  • Civilization: Darkness
Sealed Devil Sabanahal card scan: click to enlarge
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Sealed Devil Sabanahal:

[Blocker] Blocker
This creature can't attack.
When you have any Deep Marine in the Battle Zone, this creature gains Power +5000.

  • Collector Number: 82
  • Rarity: Common
  • Type: Creature
  • Race: Grand Devil
  • Power: 1000+
  • Cost: 3
  • Civilization: Water
Sealed Devil Samigal card scan: click to enlarge
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Sealed Devil Samigal:

[Blocker] Blocker
This creature can't attack.

  • Collector Number: 90
  • Rarity: Common
  • Type: Creature
  • Race: Grand Devil
  • Power: 3000
  • Cost: 3
  • Civilization: Darkness
Sealed Devil Soul Avails card scan: click to enlarge
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Sealed Devil Soul Avails:

When this creature attacks a player and is not blocked, choose a non-Evolution Grand Devil or non-Evolution Deep Marine from your Graveyard and put it into the Battle Zone.
Double Breaker

  • Collector Number: 5
  • Rarity: Very Rare
  • Type: Creature
  • Race: Grand Devil
  • Power: 6000
  • Cost: 8
  • Civilization: Darkness
Sealed Devil Webaris card scan: click to enlarge
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Sealed Devil Webaris:

[Blocker] Blocker
This creature can't attack.
If an opponent's creature attacks you and you do not block, this creature is destroyed.

  • Collector Number: 85
  • Rarity: Common
  • Type: Creature
  • Race: Grand Devil
  • Power: 3000
  • Cost: 1
  • Civilization: Water
Sealed Devil Zeres card scan: click to enlarge
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Sealed Devil Zeres:

When this creature is destroyed, if you have any Deep Marine in your Battle Zone, return this creature to your hand instead of putting it in the Graveyard.

  • Collector Number: 80
  • Rarity: Common
  • Type: Creature
  • Race: Grand Devil
  • Power: 2000
  • Cost: 3
  • Civilization: Water
Shadowwave Cyclone card scan: click to enlarge
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Shadowwave Cyclone:

Cyclone (Spells with "Cyclone" are returned to your hand instead of going to the Graveyard, if you play a creature before casting the spell.)
Choose a card in any Battle Zone or Mana Zone, and return it to its owner's hand.

  • Collector Number: 22
  • Rarity: Rare
  • Type: Spell
  • Cost: 5
  • Civilization: Water
Sky Dancing Warrior Meden card scan: click to enlarge
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Sky Dancing Warrior Meden:

When this creature is put into the Battle Zone, choose a card in your opponent's Mana Zone and put it into its owner's Graveyard.

  • Collector Number: 59
  • Rarity: Uncommon
  • Type: Creature
  • Race: Human
  • Power: 3000
  • Cost: 7
  • Civilization: Fire
Slice Onion card scan: click to enlarge
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Slice Onion:

This creature gains Power +1000 for each other "Slice Onion" in your Battle Zone.

  • Collector Number: 105
  • Rarity: Common
  • Type: Creature
  • Race: Wild Veggies
  • Power: 3000+
  • Cost: 3
  • Civilization: Nature
Snipe Alferas card scan: click to enlarge
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Snipe Alferas:

When a Grand Devil you control is put into the Battle Zone, draw a card.
When a Grand Devil you control is destroyed, discard a card from your hand.

  • Collector Number: 57
  • Rarity: Uncommon
  • Type: Creature
  • Race: Deep Marine
  • Power: 2000
  • Cost: 3
  • Civilization: Darkness
Solar Commune card scan: click to enlarge
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Solar Commune:

[Shield trigger] Shield Trigger
Choose a race. For each creature in your battle zone with that race, you may choose 1 of your opponent's creatures and tap it.

  • Collector Number: 16
  • Rarity: Rare
  • Type: Spell
  • Cost: 2
  • Civilization: Light
Soulbais Dragoon card scan: click to enlarge
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Soulbais Dragoon:

When this creature is put into the Battle Zone, your opponent discards a card from his/her hand for each other Tyranno Drake in your Battle Zone.

  • Collector Number: 26
  • Rarity: Rare
  • Type: Creature
  • Race: Tyranno Drake
  • Power: 2000
  • Cost: 5
  • Civilization: Darkness
Spirit of Law Protection Amushion card scan: click to enlarge
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Spirit of Law Protection Amushion:

All of your tapped creatures that are not attacking gain Power +7000.
When your creatures block, stop the attack. The battle ends, however the creatures remain tapped.

  • Collector Number: S2
  • Rarity: Super Rare
  • Type: Creature
  • Race: Angel Command
  • Power: 5000+
  • Cost: 6
  • Civilization: Light
Spirit Rider Antarios card scan: click to enlarge
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Spirit Rider Antarios:

  • Collector Number: 109
  • Rarity: Common
  • Type: Creature
  • Race: Arc Seraphim
  • Power: 2000
  • Cost: 2
  • Civilization: Nature
Spirit Rider Arc Ca Bades card scan: click to enlarge
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Spirit Rider Arc Ca Bades:

[Blocker] Blocker
All other Arc Seraphim you control gain Power +2000.
At the end of your turn, untap all other Arc Seraphim you control.

  • Collector Number: 2
  • Rarity: Very Rare
  • Type: Creature
  • Race: Arc Seraphim
  • Power: 3500
  • Cost: 5
  • Civilization: Light
Spirit Rider Bazion card scan: click to enlarge
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Spirit Rider Bazion:

[Shield trigger] Shield Trigger

  • Collector Number: 104
  • Rarity: Common
  • Type: Creature
  • Race: Arc Seraphim
  • Power: 3000
  • Cost: 4
  • Civilization: Nature
Spirit Rider Cruz Taspol card scan: click to enlarge
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Spirit Rider Cruz Taspol:

When this creature is put into the Battle Zone, if you have "Forest of Knowledge Boltas" and "Karate Carrot" in your Battle Zone, search your deck for a "Super Divine Star Jupiter King Empire", reveal it, and put it into your hand. Shuffle your deck.

  • Collector Number: 67
  • Rarity: Uncommon
  • Type: Creature
  • Race: Arc Seraphim
  • Power: 3000
  • Cost: 4
  • Civilization: Nature
Spirit Rider Gallium card scan: click to enlarge
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Spirit Rider Gallium:

Your opponent's can't use "Shield Trigger" on any shields that this creature breaks.

  • Collector Number: 65
  • Rarity: Uncommon
  • Type: Creature
  • Race: Arc Seraphim
  • Power: 4000
  • Cost: 5
  • Civilization: Nature
Spirit Rider Mariks card scan: click to enlarge
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Spirit Rider Mariks:

This creature gains Power +1000 for each other Arc Seraphim you control in the Battle Zone.

  • Collector Number: 77
  • Rarity: Common
  • Type: Creature
  • Race: Arc Seraphim
  • Power: 1000+
  • Cost: 2
  • Civilization: Light
Spirit Rider Marudis card scan: click to enlarge
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Spirit Rider Marudis:

All Arc Seraphim and Wild Veggies you control in the Battle Zone gain "Blocker".
This creature cannot attack players.

  • Collector Number: 15
  • Rarity: Rare
  • Type: Creature
  • Race: Arc Seraphim
  • Power: 4500
  • Cost: 4
  • Civilization: Light
Spirit Rider Radia card scan: click to enlarge
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Spirit Rider Radia:

When this creature is put into the Battle Zone, choose a non-Evolution creature in your opponent's Mana Zone. Your opponent moves all creatures with the same name as the selected creature from their Battle Zone to their Mana Zone.

  • Collector Number: 36
  • Rarity: Rare
  • Type: Creature
  • Race: Arc Seraphim
  • Power: 5000
  • Cost: 9
  • Civilization: Nature
Spirit Rider Rafarm card scan: click to enlarge
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Spirit Rider Rafarm:

When your opponent puts a Fire or Nature creature into the Battle Zone, that creature comes into play tapped.

  • Collector Number: 11
  • Rarity: Rare
  • Type: Creature
  • Race: Arc Seraphim
  • Power: 4000
  • Cost: 7
  • Civilization: Light
Spirit Rider Ragmarl card scan: click to enlarge
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Spirit Rider Ragmarl:

When this creature is put into the Battle Zone, each player chooses a creature from their respective Battle Zone, and
moves it to their Mana Zone.

  • Collector Number: 66
  • Rarity: Uncommon
  • Type: Creature
  • Race: Arc Seraphim
  • Power: 3000
  • Cost: 4
  • Civilization: Nature
Spirit Rider Rahars card scan: click to enlarge
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Spirit Rider Rahars:

  • Collector Number: 74
  • Rarity: Common
  • Type: Creature
  • Race: Arc Seraphim
  • Power: 3000
  • Cost: 3
  • Civilization: Light
Spirit Rider Ringston card scan: click to enlarge
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Spirit Rider Ringston:

When this creature is put into the Battle Zone, draw cards equal to the number of creatures in your Battle Zone. Add all Spell cards to your hand, and put the rest back on top of your deck in any order.

  • Collector Number: 44
  • Rarity: Uncommon
  • Type: Creature
  • Race: Arc Seraphim
  • Power: 2000
  • Cost: 4
  • Civilization: Light
Spirit Rider Roum card scan: click to enlarge
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Spirit Rider Roum:

When another Arc Seraphim you control is put into the Battle Zone, tap an opponent's creature.

  • Collector Number: 13
  • Rarity: Rare
  • Type: Creature
  • Race: Arc Seraphim
  • Power: 5500
  • Cost: 6
  • Civilization: Light
Spirit Rider Saiya card scan: click to enlarge
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Spirit Rider Saiya:

[Blocker] Blocker
This creature can't attack players.

  • Collector Number: 73
  • Rarity: Common
  • Type: Creature
  • Race: Arc Seraphim
  • Power: 4000
  • Cost: 3
  • Civilization: Light
Spirit Rider Sandal card scan: click to enlarge
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Spirit Rider Sandal:

When you put a creature into the Battle Zone, you may return one of your Arc Seraphim or Wild Veggies from your Mana Zone to your hand.

  • Collector Number: 38
  • Rarity: Rare
  • Type: Creature
  • Race: Arc Seraphim
  • Power: 4000
  • Cost: 6
  • Civilization: Nature
Spirit Rider Shirins card scan: click to enlarge
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Spirit Rider Shirins:

When your opponent has more creatures than you in the Battle Zone, this creature gains "Power Attacker +5000".

  • Collector Number: 108
  • Rarity: Common
  • Type: Creature
  • Race: Arc Seraphim
  • Power: 2000+
  • Cost: 3
  • Civilization: Nature
Spirit Rider Spirit Satek card scan: click to enlarge
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Spirit Rider Spirit Satek:

When this creature is put into the Battle Zone, put all of your Dreammate and Arc Seraphim from your Graveyard into your Mana Zone.

  • Collector Number: 10
  • Rarity: Very Rare
  • Type: Creature
  • Race: Arc Seraphim
  • Power: 4000
  • Cost: 5
  • Civilization: Nature
Steel Armor Benkeros card scan: click to enlarge
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Steel Armor Benkeros:

[Blocker] Blocker
Dynamo (Instead of attacking, you may tap this creature. If you do, at the end of turn, add this creature's power and all other special abilities to another Dynamo creature.)
This creature can't attack players.

  • Collector Number: 12
  • Rarity: Rare
  • Type: Creature
  • Race: Great Mecha King/Dynamo
  • Power: 7000
  • Cost: 6
  • Civilization: Light
Super Divine Star Jupiter King Empire card scan: click to enlarge
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Super Divine Star Jupiter King Empire:

Evolution GV - Put on top of three creatures, whose race is Dreammate, Arc Seraphim, and/or Wild Veggie.
Meteroburn - When this creature attacks, you may choose a non-Evolution creature under this card and put it into the Battle Zone. (However, that creature is affected by Summon Sickness.)
Triple Breaker

  • Collector Number: 9
  • Rarity: Very Rare
  • Type: Evolution Creature
  • Race: Phoenix
  • Power: 14000
  • Cost: 5
  • Civilization: Nature
Super Divine Star Mars Disaster card scan: click to enlarge
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Super Divine Star Mars Disaster:

Evolution GV - Put on top of three creatures, whose race is Tyranno Drake, Dreammate, and/or Humanoid.
Meteorburn - When this creature attacks, you may send a creature under this card to Graveyard. If you do, destroy all creatures with power of 4000 or less.
Triple Breaker

  • Collector Number: 7
  • Rarity: Very Rare
  • Type: Evolution Creature
  • Race: Phoenix
  • Power: 13000
  • Cost: 5
  • Civilization: Fire
Super Divine Star Mercury Gigablizzard card scan: click to enlarge
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Super Divine Star Mercury Gigablizzard:

Evolution GV - Put on top of three creatures, whose race is Great Macho, Grand Devil, and/or Liquid People.
Meteorburn - When an effect of a Spell is activated, you may send a creature under this card to the Graveyard. If so, the effect of that spell is negated, and that spell is put into its owner's Graveyard.
Triple Breaker

  • Collector Number: S3
  • Rarity: Super Rare
  • Type: Evolution Creature
  • Race: Phoenix
  • Power: 15000
  • Mana Number: 1
  • Cost: 5
  • Civilization: Water
  • Artist: Masaki Hirooka
Super Divine Star Pluto Deathbringer card scan: click to enlarge
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Super Divine Star Pluto Deathbringer:

Evolution GV - PPut on top of three creatures, whose race is Deathpuppet, Grand Devil, and/or Tyranno Drake.
Meteorburn - When this creature attacks, you may send a creature under this card to Graveyard. If you do, destroy an opponent's creature.
Triple Breaker

  • Collector Number: S6
  • Rarity: Common
  • Type: Evolution Creature
  • Race: Phoenix
  • Power: 13000
  • Cost: 4
  • Civilization: Darkness
Super Divine Star Venus la Saint Mother card scan: click to enlarge
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Super Divine Star Venus la Saint Mother:

Evolution GV - Put on top of three creatures, whose race is Guardian, Great Mecho, and/or Arc Seraphim.
Meteorburn - When this creature would leaves the Battle Zone, you may send a creature under this card to the Graveyard instead.
Triple Breaker

  • Collector Number: S1
  • Rarity: Super Rare
  • Type: Evolution Creature
  • Race: Phoenix
  • Power: 12500
  • Cost: 6
  • Civilization: Light
Suza of Gale card scan: click to enlarge
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Suza of Gale:

All Tyranno Drake you control in the Battle Zone gain "Speed Attacker".

  • Collector Number: 101
  • Rarity: Common
  • Type: Creature
  • Race: Brave Spirit
  • Power: 1000
  • Cost: 2
  • Civilization: Fire
Torpedo Robo Missile Ocean card scan: click to enlarge
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Torpedo Robo Missile Ocean:

Dynamo (Instead of attacking, you may tap this creature. If you do, at the end of turn, add this creature's power and all other special abilities to another Dynamo creature.)
When this creature attacks, look at the top card of your opponent's deck. You may put that card on the bottom of your opponent's deck.

  • Collector Number: 21
  • Rarity: Rare
  • Type: Creature
  • Race: Great Mecha King/Dynamo
  • Power: 3000
  • Cost: 4
  • Civilization: Water
Trap Commune card scan: click to enlarge
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Trap Commune:

[Shield trigger] Shield Trigger
Choose a race. Destroy any number of your creatures with that race. Then, destroy up to the same number of your opponent's creature.

  • Collector Number: 28
  • Rarity: Rare
  • Type: Spell
  • Cost: 4
  • Civilization: Darkness
Tribal Commune card scan: click to enlarge
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Tribal Commune:

[Shield trigger] Shield Trigger
Choose a race. All your creatures with that race gain Power +4000, and can't be blocked by creatures with power of 5000 or less, until end of turn.

  • Collector Number: 40
  • Rarity: Rare
  • Type: Spell
  • Cost: 3
  • Civilization: Nature
Vise Cyclone card scan: click to enlarge
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Vise Cyclone:

Cyclone (Spells with "Cyclone" are returned to your hand instead of going to the Graveyard, if you play a creature before casting the spell.)
Your opponent chooses a card from his/her hand, and discards it.

  • Collector Number: 58
  • Rarity: Uncommon
  • Type: Spell
  • Cost: 2
  • Civilization: Darkness


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