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Spectacle Nova

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Spectacle Nova: 120 cards
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Amitoaki, Explorer of Adventure card scan: click to enlarge
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Amitoaki, Explorer of Adventure:

Dynamo (Instead of attacking, you may tap this creature. If you do, at the end of turn, add this creature's power and all other special abilities to another Dynamo creature.)
Double Breaker

  • Collector Number: 37
  • Rarity: Rare
  • Type: Creature
  • Race: Dreammate/Dynamo
  • Power: 6000
  • Cost: 6
  • Civilization: Nature
Amshion, Spirit of Protection card scan: click to enlarge
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Amshion, Spirit of Protection:

All of your tapped creatures that are not attacking gain Power +7000.
When your creatures block, stop the attack. The battle ends, however the creatures remain tapped.

  • Collector Number: S2
  • Rarity: Super Rare
  • Type: Creature
  • Race: Angel Command
  • Power: 5000+
  • Cost: 6
  • Civilization: Light
Antarios, Spirit Knight card scan: click to enlarge
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Antarios, Spirit Knight:

  • Collector Number: 109
  • Rarity: Common
  • Type: Creature
  • Race: Arc Seraphim
  • Power: 2000
  • Cost: 2
  • Civilization: Nature
Aqua Holy card scan: click to enlarge
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Aqua Holy:

This creature can't be blocked.

  • Collector Number: 72
  • Rarity: Common
  • Type: Creature
  • Race: Liquid People
  • Power: 1000
  • Cost: 4
  • Civilization: Light
Aqua Screw card scan: click to enlarge
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Aqua Screw:

When a Liquid People or Grand Devil you control is evolved, you may draw a card.

  • Collector Number: 81
  • Rarity: Common
  • Type: Creature
  • Race: Liquid People
  • Power: 2000
  • Cost: 3
  • Civilization: Water
Arac Kai Bades, Spirit Knight card scan: click to enlarge
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Arac Kai Bades, Spirit Knight:

[Blocker] Blocker
All other Arc Seraphim you control gain Power +2000.
At the end of your turn, untap all other Arc Seraphim you control.

  • Collector Number: 2
  • Rarity: Very Rare
  • Type: Creature
  • Race: Arc Seraphim
  • Power: 3500
  • Cost: 5
  • Civilization: Light
Assault Champion card scan: click to enlarge
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Assault Champion:

When this creature is put into the Battle Zone, all other Arc Seraphim and Beast Folk you control gain Power +3000 and "Double Breaker" until end of turn.

  • Collector Number: 39
  • Rarity: Rare
  • Type: Creature
  • Race: Beast Folk
  • Power: 4000
  • Cost: 6
  • Civilization: Nature
Bagarn, Passionate Soldier card scan: click to enlarge
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Bagarn, Passionate Soldier:

Power Attacker +1000
When this creature is tapped during your opponent's turn, your opponent's creatures must attack if able.

  • Collector Number: 99
  • Rarity: Common
  • Type: Creature
  • Race: Human
  • Power: 1000+
  • Cost: 2
  • Civilization: Fire
Bal Bars, Dust Light Guardian card scan: click to enlarge
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Bal Bars, Dust Light Guardian:

[Blocker] Blocker
When your opponent's Dark or Fire creature is destroyed, untap this creature.
This creature can't attack players.

  • Collector Number: 43
  • Rarity: Uncommon
  • Type: Creature
  • Race: Guardian
  • Power: 5000
  • Cost: 4
  • Civilization: Light
Balbas, Lord of Devils card scan: click to enlarge
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Balbas, Lord of Devils:

Evolution - Put on one of your Grand Devil.
Meteorburn - When a creature attacks, you may send a card under this card to Graveyard. If you do, return a creature with cost of 3 or less in the Battle Zone to its owner's hand.
Double Breaker

  • Collector Number: 17
  • Rarity: Rare
  • Type: Evolution Creature
  • Race: Grand Devil
  • Power: 7000
  • Cost: 5
  • Civilization: Water
Barrier Cyclone card scan: click to enlarge
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Barrier Cyclone:

Cyclone (Spells with "Cyclone" are returned to your hand instead of going to the Graveyard, if you play a creature before casting the spell.)
Add a card from your hand face-down to your Shields.

  • Collector Number: 78
  • Rarity: Common
  • Type: Spell
  • Cost: 5
  • Civilization: Light
Bazion, Spirit Knight card scan: click to enlarge
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Bazion, Spirit Knight:

[Shield trigger] Shield Trigger

  • Collector Number: 104
  • Rarity: Common
  • Type: Creature
  • Race: Arc Seraphim
  • Power: 3000
  • Cost: 4
  • Civilization: Nature
Betrayal Dragoon card scan: click to enlarge
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Betrayal Dragoon:

[Shield trigger] Shield Trigger
When this creature is put into the Battle Zone, your opponent chooses one of his/her Light or Nature creatures and destroys it.

  • Collector Number: 24
  • Rarity: Rare
  • Type: Creature
  • Race: Tyranno Drake
  • Power: 1000
  • Cost: 6
  • Civilization: Darkness
Blastball Dragoon card scan: click to enlarge
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Blastball Dragoon:

When this creature is put into the Battle Zone, put a card from your Mana Zone into your Graveyard.

  • Collector Number: 96
  • Rarity: Common
  • Type: Creature
  • Race: Tyranno Drake
  • Power: 5000
  • Cost: 3
  • Civilization: Fire
Bloody Cyclone card scan: click to enlarge
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Bloody Cyclone:

Cyclone Cyclone (Spells with "Cyclone" are returned to your hand instead of going to the Graveyard, if you play a creature before casting the spell.)
One of your creatures in your Battle Zone gains "Slayer" until end of turn.

  • Collector Number: 94
  • Rarity: Common
  • Type: Spell
  • Cost: 1
  • Civilization: Darkness
Boltas, Forest of Knowledge card scan: click to enlarge
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Boltas, Forest of Knowledge:

When this creature is put into the Battle Zone, if you have "Karate Carrot" and "Spirit Rider Cruz Taspol" in your
Battle Zone, search your decl for a "Super Divine Star Jupiter King Empire", reveal it, and put it into your hand. Shuffle your deck.

  • Collector Number: 70
  • Rarity: Uncommon
  • Type: Creature
  • Race: Dreammate
  • Power: 1000
  • Cost: 2
  • Civilization: Nature
Brain Cyclone card scan: click to enlarge
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Brain Cyclone:

Cyclone (Spells with "Cyclone" are returned to your hand instead of going to the Graveyard, if you play a creature before casting the spell.)
Draw a card.

  • Collector Number: 86
  • Rarity: Common
  • Type: Spell
  • Cost: 3
  • Civilization: Water
Burning Ears Pitton card scan: click to enlarge
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Burning Ears Pitton:

Dynamo (Instead of attacking, you may tap this creature. If you do, at the end of turn, add this creature's power and all other special abilities to another Dynamo creature.)
This creature must attack each turn, if able.

  • Collector Number: 32
  • Rarity: Rare
  • Type: Creature
  • Race: Dreammate/Dynamo
  • Power: 5000
  • Cost: 5
  • Civilization: Fire
Bursting Arm Robo Return Ace card scan: click to enlarge
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Bursting Arm Robo Return Ace:

[Blocker] Blocker
Dynamo Instead of attacking, you may tap this creature. If you do, at the end of turn, add this creature's power and all other special abilities to another Dynamo creature.)
This creature can't attack.

  • Collector Number: 83
  • Rarity: Common
  • Type: Creature
  • Race: Great Mecha King/Dynamo
  • Power: 2000
  • Cost: 2
  • Civilization: Water
Charock, the Edacious card scan: click to enlarge
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Charock, the Edacious:

Dynamo (Instead of attacking, you may tap this creature. If you do, at the end of turn, add this creature's power and all other special abilities to another Dynamo creature.)
When this creature attacks a player and is not blocked, put the top card of your deck into your Mana Zone.

  • Collector Number: 69
  • Rarity: Uncommon
  • Type: Creature
  • Race: Dreammate/Dynamo
  • Power: 2000
  • Cost: 3
  • Civilization: Nature
Chilled Horn Dragoon card scan: click to enlarge
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Chilled Horn Dragoon:

  • Collector Number: 89
  • Rarity: Common
  • Type: Creature
  • Race: Tyranno Drake
  • Power: 3000
  • Cost: 4
  • Civilization: Darkness
Crimson Commune card scan: click to enlarge
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Crimson Commune:

[Shield trigger] Shield Trigger
Choose a race. For each creature in your battle zone with that race, you may choose 1 of your opponent's creatures with "Blocker" and destroy it.

  • Collector Number: 64
  • Rarity: Uncommon
  • Type: Spell
  • Cost: 3
  • Civilization: Fire
Cruz Taspol, Spirit Knight card scan: click to enlarge
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Cruz Taspol, Spirit Knight:

When this creature is put into the Battle Zone, if you have "Forest of Knowledge Boltas" and "Karate Carrot" in your Battle Zone, search your deck for a "Super Divine Star Jupiter King Empire", reveal it, and put it into your hand. Shuffle your deck.

  • Collector Number: 67
  • Rarity: Uncommon
  • Type: Creature
  • Race: Arc Seraphim
  • Power: 3000
  • Cost: 4
  • Civilization: Nature
Cyber Iron Man Senjuo card scan: click to enlarge
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Cyber Iron Man Senjuo:

Dynamo (Instead of attacking, you may tap this creature. If you do, at the end of turn, add this creature's power and all other special abilities to another Dynamo creature.)
This creature can't be blocked.
When this creature attacks a player and is not blocked, for each Dynamo you tapped for its "Dynamo" effect, break an extra shield.

  • Collector Number: 3
  • Rarity: Very Rare
  • Type: Creature
  • Race: Great Mecha King/Dynamo
  • Power: 3000
  • Cost: 5
  • Civilization: Water
Cyber Robo Diecrusher card scan: click to enlarge
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Cyber Robo Diecrusher:

Dynamo (Instead of attacking, you may tap this creature. If you do, at the end of turn, add this creature's power and all other special abilities to another Dynamo creature.)
At the end of your turn, untap this creature.

  • Collector Number: 42
  • Rarity: Uncommon
  • Type: Creature
  • Race: Great Mecha King/Dynamo
  • Power: 3000
  • Cost: 5
  • Civilization: Light
Death Monarch, Lord of Demons card scan: click to enlarge
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Death Monarch, Lord of Demons:

Evolution - Put on one of your Demon Command.
Double Breaker
When this creature is destroyed, you may return all non-Evolution Demon Command from your Graveyard to the Battle Zone.

  • Collector Number: S5
  • Rarity: Super Rare
  • Type: Evolution Creature
  • Race: Demon Command
  • Power: 8000
  • Cost: 6
  • Civilization: Darkness
Demomate Eridanus card scan: click to enlarge
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Demomate Eridanus:

All your Grand Devil in the Battle Zone gain Power +2000, and cannot be blocked.

  • Collector Number: 48
  • Rarity: Uncommon
  • Type: Creature
  • Race: Deep Marine
  • Power: 2000
  • Cost: 4
  • Civilization: Water
Dragirias, Explosive Dragonic Phoenix card scan: click to enlarge
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Dragirias, Explosive Dragonic Phoenix:

Evolution - Put on one of your Tyranno Drake.
The power of all of your Tyranno Drake are doubled.
If the power of your Tyranno Drake is 6000 or more, it gains "Double Breaker".

  • Collector Number: S7
  • Rarity: Super Rare
  • Type: Evolution Creature
  • Race: Tyranno Drake
  • Power: 5000+
  • Cost: 5
  • Civilization: Fire
Drazalk, Prisoned Dragonic Phoenix card scan: click to enlarge
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Drazalk, Prisoned Dragonic Phoenix:

Evolution - Put on one of your Tyranno Drake.
Meteorburn - When this creature attacks, you may send a card under this card to Graveyard. If you do, destroy an opponent's creature with "Blocker".
Double Breaker

  • Collector Number: 53
  • Rarity: Uncommon
  • Type: Evolution Creature
  • Race: Tyranno Drake
  • Power: 7000
  • Cost: 5
  • Civilization: Darkness
Ebard Zenom, Tree Pulse Guardian card scan: click to enlarge
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Ebard Zenom, Tree Pulse Guardian:

When there is another Guardian in your Battle Zone, this creature gains "Blocker".

  • Collector Number: 107
  • Rarity: Common
  • Type: Creature
  • Race: Guardian
  • Power: 2500
  • Cost: 3
  • Civilization: Nature
Faerie Cyclone card scan: click to enlarge
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Faerie Cyclone:

Cyclone (Spells with "Cyclone" are returned to your hand instead of going to the Graveyard, if you play a creature before casting the spell.)
Reveal the top card of your deck and put it into your Mana Zone.

  • Collector Number: 110
  • Rarity: Common
  • Type: Spell
  • Cost: 3
  • Civilization: Nature
Fantasy Heart card scan: click to enlarge
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Fantasy Heart:

Instead of attacking, you may tap this card and use the following [Tap] ability.
[Tap]: Choose two opponent's creatures in the Battle Zone. Those two creatures battle each other.

  • Collector Number: S4
  • Rarity: Super Rare
  • Type: Creature
  • Race: Splash Queen
  • Power: 2000
  • Cost: 7
  • Civilization: Water
Farmahat, Emperor of Spirits card scan: click to enlarge
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Farmahat, Emperor of Spirits:

Evolution - Put on one of your Arc Seraphim.
Meteorburn - When your opponent's creature attacks, you may send a card under this card to your Graveyard. This creature untaps and gains "Blocker" until end of turn.
Double Breaker

  • Collector Number: 41
  • Rarity: Uncommon
  • Type: Evolution Creature
  • Race: Arc Seraphim
  • Power: 7000
  • Cost: 5
  • Civilization: Light
Fol Regaia, Spiral Light Guardian card scan: click to enlarge
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Fol Regaia, Spiral Light Guardian:

All other Guardian and Wild Veggies you control gain Power +3000.
Double Breaker

  • Collector Number: 1
  • Rarity: Very Rare
  • Type: Creature
  • Race: Guardian
  • Power: 6500
  • Cost: 6
  • Civilization: Light
Fuuma Adorak card scan: click to enlarge
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Fuuma Adorak:

When this creature is put into the Battle Zone, choose a card from each Mana Zone and return it to the top of its owner's deck.

  • Collector Number: 47
  • Rarity: Uncommon
  • Type: Creature
  • Race: Grand Devil
  • Power: 2000
  • Mana Number: 1
  • Cost: 5
  • Civilization: Water
  • Artist: Miya
Fuuma Bagantis card scan: click to enlarge
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Fuuma Bagantis:

When you draw a card during your turn, draw an extra card.
When an opponent's creature blocks your attack, discard your hand.

  • Collector Number: 18
  • Rarity: Rare
  • Type: Creature
  • Race: Grand Devil
  • Power: 4000
  • Cost: 6
  • Civilization: Water
Fuuma Balzoo card scan: click to enlarge
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Fuuma Balzoo:

When this creature is put into the Battle Zone, return a creature in the Battle Zone to its owner's hand.

  • Collector Number: 49
  • Rarity: Uncommon
  • Type: Creature
  • Race: Grand Devil
  • Power: 1000
  • Mana Number: 1
  • Cost: 4
  • Civilization: Water
  • Artist: Takeshi Kuno
Fuuma Danrimos card scan: click to enlarge
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Fuuma Danrimos:

When a Grand Devil you control breaks a Shield, you may choose a card name instead of breaking that shield. Look at one of your opponent's shield. If it has the same name as the selected card name, put it into the Graveyard. Otherwise, put that card into its owner's hand.

  • Collector Number: 20
  • Rarity: Rare
  • Type: Creature
  • Race: Grand Devil
  • Power: 3000
  • Cost: 4
  • Civilization: Water
Fuuma Erigoul card scan: click to enlarge
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Fuuma Erigoul:

If there is another Grand Devil in your Battle Zone, this creature gains Power +2000.

  • Collector Number: 93
  • Rarity: Common
  • Type: Creature
  • Race: Grand Devil
  • Power: 1000+
  • Cost: 2
  • Civilization: Darkness
Fuuma Folgarol card scan: click to enlarge
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Fuuma Folgarol:

  • Collector Number: 84
  • Rarity: Common
  • Type: Creature
  • Race: Grand Devil
  • Power: 1000
  • Cost: 2
  • Civilization: Water
Fuuma Garabos card scan: click to enlarge
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Fuuma Garabos:

When this creature is put into the Battle Zone, for each Deep Marine in your Battle Zone, discard a card from your hand.

  • Collector Number: 88
  • Rarity: Common
  • Type: Creature
  • Race: Grand Devil
  • Power: 6000
  • Cost: 4
  • Civilization: Darkness
Fuuma Garmagias card scan: click to enlarge
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Fuuma Garmagias:

When this creature attacks, all of your other creatures cannot attack this turn.
Double Breaker

  • Collector Number: 25
  • Rarity: Rare
  • Type: Creature
  • Race: Grand Devil
  • Power: 8000
  • Cost: 5
  • Civilization: Darkness
Fuuma Garpuls card scan: click to enlarge
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Fuuma Garpuls:

When a Grand Devil attacks, each player chooses a card from his/her hand and discard it.

  • Collector Number: 23
  • Rarity: Rare
  • Type: Creature
  • Race: Grand Devil
  • Power: 5000
  • Cost: 6
  • Civilization: Darkness
Fuuma Malcoshas card scan: click to enlarge
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Fuuma Malcoshas:

When your opponent has no shields, this creature cannot be blocked.

  • Collector Number: 79
  • Rarity: Common
  • Type: Creature
  • Race: Grand Devil
  • Power: 3000
  • Cost: 4
  • Civilization: Water
Fuuma Neuro Marvas card scan: click to enlarge
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Fuuma Neuro Marvas:

When this creature is put into the Battle Zone, draw a card for each Great Mecho in the Battle Zone you control.
All Great Mecho in the Battle Zone you control gain Power +1000.

  • Collector Number: 4
  • Rarity: Very Rare
  • Type: Creature
  • Race: Grand Devil
  • Power: 1000
  • Cost: 5
  • Civilization: Water
Fuuma Raberis card scan: click to enlarge
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Fuuma Raberis:

All spells you cast gain "Cyclone". (Spells with "Cyclone" are returned to your hand instead of going to the Graveyard, if you play a creature before casting the spell.)

  • Collector Number: 19
  • Rarity: Rare
  • Type: Creature
  • Race: Grand Devil
  • Power: 3000
  • Cost: 6
  • Civilization: Water
Fuuma Raum card scan: click to enlarge
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Fuuma Raum:

During the turn that this creature attacks, all other creatures you control cannot attack.
Slayer

  • Collector Number: 56
  • Rarity: Uncommon
  • Type: Creature
  • Race: Grand Devil
  • Power: 3000
  • Cost: 3
  • Civilization: Darkness
Fuuma Sabanahal card scan: click to enlarge
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Fuuma Sabanahal:

[Blocker] Blocker
This creature can't attack.
When you have any Deep Marine in the Battle Zone, this creature gains Power +5000.

  • Collector Number: 82
  • Rarity: Common
  • Type: Creature
  • Race: Grand Devil
  • Power: 1000+
  • Cost: 3
  • Civilization: Water
Fuuma Samijal card scan: click to enlarge
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Fuuma Samijal:

[Blocker] Blocker
This creature can't attack.

  • Collector Number: 90
  • Rarity: Common
  • Type: Creature
  • Race: Grand Devil
  • Power: 3000
  • Cost: 3
  • Civilization: Darkness
Fuuma Soul Avals card scan: click to enlarge
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Fuuma Soul Avals:

When this creature attacks a player and is not blocked, choose a non-Evolution Grand Devil or non-Evolution Deep Marine from your Graveyard and put it into the Battle Zone.
Double Breaker

  • Collector Number: 5
  • Rarity: Very Rare
  • Type: Creature
  • Race: Grand Devil
  • Power: 6000
  • Cost: 8
  • Civilization: Darkness
Fuuma Webaris card scan: click to enlarge
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Fuuma Webaris:

[Blocker] Blocker
This creature can't attack.
If an opponent's creature attacks you and you do not block, this creature is destroyed.

  • Collector Number: 85
  • Rarity: Common
  • Type: Creature
  • Race: Grand Devil
  • Power: 3000
  • Cost: 1
  • Civilization: Water
Fuuma Zeres card scan: click to enlarge
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Fuuma Zeres:

When this creature is destroyed, if you have any Deep Marine in your Battle Zone, return this creature to your hand instead of putting it in the Graveyard.

  • Collector Number: 80
  • Rarity: Common
  • Type: Creature
  • Race: Grand Devil
  • Power: 2000
  • Cost: 3
  • Civilization: Water
Gallium, Spirit Knight card scan: click to enlarge
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Gallium, Spirit Knight:

Your opponent's can't use "Shield Trigger" on any shields that this creature breaks.

  • Collector Number: 65
  • Rarity: Uncommon
  • Type: Creature
  • Race: Arc Seraphim
  • Power: 4000
  • Cost: 5
  • Civilization: Nature
Gatling Cyclone card scan: click to enlarge
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Gatling Cyclone:

Cyclone (Spells with "Cyclone" are returned to your hand instead of going to the Graveyard, if you play a creature before casting the spell.)
Destroy an opponent's creature with power of 2000 or less.

  • Collector Number: 102
  • Rarity: Common
  • Type: Spell
  • Cost: 3
  • Civilization: Fire
General Kuwagatan card scan: click to enlarge
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General Kuwagatan:

When one of your Dreammate are destroyed, you may move a creature with the same name as that Dreammate from your Mana Zone to your Battle Zone.
Double Breaker

  • Collector Number: S9
  • Rarity: Super Rare
  • Type: Creature
  • Race: Vehicle Bee
  • Power: 7000
  • Cost: 7
  • Civilization: Nature
Geron, the Strong card scan: click to enlarge
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Geron, the Strong:

Dynamo (Instead of attacking, you may tap this creature. If you do, at the end of turn, add this creature's power and all other special abilities to another Dynamo creature.)
Power Attacker +2000

  • Collector Number: 100
  • Rarity: Common
  • Type: Creature
  • Race: Dreammate/Dynamo
  • Power: 1000+
  • Cost: 2
  • Civilization: Fire
God Bananan, Great Veggie King card scan: click to enlarge
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God Bananan, Great Veggie King:

Evolution - Put on one of your Wild Veggies.
Meteorburn - When this creature attacks, you may return a card under this card to your hand.
Double Breaker

  • Collector Number: 35
  • Rarity: Rare
  • Type: Evolution Creature
  • Race: Wild Veggies
  • Power: 6000
  • Cost: 5
  • Civilization: Nature
Grand Iron Man Silbusters card scan: click to enlarge
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Grand Iron Man Silbusters:

Dynamo (Instead of attacking, you may tap this creature. If you do, at the end of turn, add this creature's power and all other special abilities to another Dynamo creature.)
When this creature attacks an opponent and is not blocked, draw a card.

  • Collector Number: 50
  • Rarity: Uncommon
  • Type: Creature
  • Race: Great Mecha King/Dynamo
  • Power: 1000
  • Cost: 3
  • Civilization: Water
Great Cactus card scan: click to enlarge
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Great Cactus:

When this creature is put into the Battle Zone, look at your deck. Select a Wild Veggie, reveal it, and put it into your hand. Shuffle your deck afterward.

  • Collector Number: S10
  • Rarity: Super Rare
  • Type: Creature
  • Race: Wild Veggies
  • Power: 2000
  • Cost: 4
  • Civilization: Nature
Headhunter Dragoon card scan: click to enlarge
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Headhunter Dragoon:

[Shield trigger] Shield Trigger

  • Collector Number: 95
  • Rarity: Common
  • Type: Creature
  • Race: Tyranno Drake
  • Power: 4000
  • Cost: 6
  • Civilization: Fire
Heatweb Dragoon card scan: click to enlarge
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Heatweb Dragoon:

This creature can attacked untapped creatures.
When this creature attacks, all other creatures you control must attack if able.

  • Collector Number: 31
  • Rarity: Rare
  • Type: Creature
  • Race: Tyranno Drake
  • Power: 4000
  • Cost: 6
  • Civilization: Fire
Hekisario Dragoon card scan: click to enlarge
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Hekisario Dragoon:

[Blocker] Blocker
When this creature is put into the Battle Zone, add a card from your Shield Zone to your hand. You cannot use that card's Shield Trigger ability.
This creature can't attack.

  • Collector Number: 87
  • Rarity: Common
  • Type: Creature
  • Race: Tyranno Drake
  • Power: 5000
  • Cost: 5
  • Civilization: Darkness
Honoo, the Brave Blow card scan: click to enlarge
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Honoo, the Brave Blow:

Power Attacker +5000.
When this creature attacks, all other creatures you control must attack if able.

  • Collector Number: 62
  • Rarity: Uncommon
  • Type: Creature
  • Race: Human
  • Power: 1000+
  • Cost: 2
  • Civilization: Fire
Hydro Commune card scan: click to enlarge
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Hydro Commune:

[Shield trigger] Shield Trigger
Choose a race, and return any number of creatures you control with that race to your hand. Then, return up to the same number of creatures to their owner's hand.

  • Collector Number: 52
  • Rarity: Uncommon
  • Type: Spell
  • Cost: 3
  • Civilization: Water
Igars Dragoon card scan: click to enlarge
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Igars Dragoon:

Power Attacker +2000
Double Breaker
If this creature is tapped during an opponent's turn, all your opponent's creature must attack if able.

  • Collector Number: 60
  • Rarity: Uncommon
  • Type: Creature
  • Race: Tyranno Drake
  • Power: 4000+
  • Cost: 5
  • Civilization: Fire
Inferno Gate card scan: click to enlarge
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Inferno Gate:

Put a non-Evolution Creature from your Graveyard into the Battle Zone.

  • Collector Number: 27
  • Rarity: Rare
  • Type: Spell
  • Cost: 5
  • Civilization: Darkness
Jet Cyclone card scan: click to enlarge
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Jet Cyclone:

Cyclone (Spells with "Cyclone" are returned to your hand instead of going to the Graveyard, if you play a creature before casting the spell.)
One of your creatures in the Battle Zone gains "Speed Attacker" until end of turn.

  • Collector Number: 34
  • Rarity: Rare
  • Type: Spell
  • Cost: 2
  • Civilization: Fire
Jet Punch Dragoon card scan: click to enlarge
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Jet Punch Dragoon:

When this creature is put into the Battle Zone, destroy an opponent's tapped creature.

  • Collector Number: 54
  • Rarity: Uncommon
  • Type: Creature
  • Race: Tyranno Drake
  • Power: 2000
  • Cost: 6
  • Civilization: Darkness
Jumbo Attacker, the Steel Ambassador card scan: click to enlarge
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Jumbo Attacker, the Steel Ambassador:

Dynamo (Instead of attacking, you may tap this creature. If you do, at the end of turn, add this creature's power and all other special abilities to another Dynamo creature.)

  • Collector Number: 76
  • Rarity: Common
  • Type: Creature
  • Race: Great Mecha King/Dynamo
  • Power: 2000
  • Cost: 2
  • Civilization: Light
Karate Carrot card scan: click to enlarge
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Karate Carrot:

When this creature is put into the Battle Zone, if you have "Forest of Knowledge Boltas" and "Spirit Rider Cruz Taspol" in your Battle Zone, search your deck for a "Super Divine Star Jupiter King Empire", reveal it, and put it into your hand. Shuffle your deck.

  • Collector Number: 68
  • Rarity: Uncommon
  • Type: Creature
  • Race: Wild Veggies
  • Power: 2000
  • Cost: 3
  • Civilization: Nature
Krista, Guardian of the Valley card scan: click to enlarge
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Krista, Guardian of the Valley:

[Blocker] Blocker
For each opponent's creature in the Battle Zone, this creature gains Power +1000.
This creature can't attack players.

  • Collector Number: 45
  • Rarity: Uncommon
  • Type: Creature
  • Race: Guardian
  • Power: 1000+
  • Cost: 2
  • Civilization: Light
Mardes, Spirit Knight card scan: click to enlarge
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Mardes, Spirit Knight:

All Arc Seraphim and Wild Veggies you control in the Battle Zone gain "Blocker".
This creature cannot attack players.

  • Collector Number: 15
  • Rarity: Rare
  • Type: Creature
  • Race: Arc Seraphim
  • Power: 4500
  • Cost: 4
  • Civilization: Light
Maria Necks, Guardian of the Spirit Capital card scan: click to enlarge
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Maria Necks, Guardian of the Spirit Capital:

At the end of turn, untap a Guardian or Arc Seraphim you control.

  • Collector Number: 75
  • Rarity: Common
  • Type: Creature
  • Race: Guardian
  • Power: 2000
  • Cost: 3
  • Civilization: Light
Marix, Spirit Knight card scan: click to enlarge
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Marix, Spirit Knight:

This creature gains Power +1000 for each other Arc Seraphim you control in the Battle Zone.

  • Collector Number: 77
  • Rarity: Common
  • Type: Creature
  • Race: Arc Seraphim
  • Power: 1000+
  • Cost: 2
  • Civilization: Light
Mask-do Cherry card scan: click to enlarge
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Mask-do Cherry:

  • Collector Number: 106
  • Rarity: Common
  • Type: Creature
  • Race: Wild Veggies
  • Power: 3000
  • Cost: 3
  • Civilization: Nature
Me Fusar, Guardian of Harmony card scan: click to enlarge
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Me Fusar, Guardian of Harmony:

[Blocker] Blocker
This creature can't attack players.
During the turn that this creature is destroyed, creatures cannot attack.

  • Collector Number: 14
  • Rarity: Rare
  • Type: Creature
  • Race: Guardian
  • Power: 4000
  • Cost: 5
  • Civilization: Light
Meden, Sky Dancing Warrior card scan: click to enlarge
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Meden, Sky Dancing Warrior:

When this creature is put into the Battle Zone, choose a card in your opponent's Mana Zone and put it into its owner's Graveyard.

  • Collector Number: 59
  • Rarity: Uncommon
  • Type: Creature
  • Race: Human
  • Power: 3000
  • Cost: 7
  • Civilization: Fire
Medical Alnair card scan: click to enlarge
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Medical Alnair:

When a Grand Devil your control is destroyed, you may return it to your hand instead of putting it in the Graveyard.

  • Collector Number: 51
  • Rarity: Uncommon
  • Type: Creature
  • Race: Deep Marine
  • Power: 1000
  • Cost: 2
  • Civilization: Water
Nocturne Dragoon card scan: click to enlarge
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Nocturne Dragoon:

When this creature is put into the Battle Zone, select a card name. Look at your opponent's hand. Your opponent discards all cards with the same name as the chosen card.

  • Collector Number: 55
  • Rarity: Uncommon
  • Type: Creature
  • Race: Tyranno Drake
  • Power: 4000
  • Cost: 5
  • Civilization: Darkness
Omega Crisis Dragoon card scan: click to enlarge
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Omega Crisis Dragoon:

When you play a Tyranno Drake in the Battle Zone, each player chooses one of their non-Tyranno Drake and destroys them.

  • Collector Number: S8
  • Rarity: Super Rare
  • Type: Creature
  • Race: Tyranno Drake
  • Power: 6000
  • Cost: 8
  • Civilization: Fire
Oneshot Flame card scan: click to enlarge
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Oneshot Flame:

[Shield trigger] Shield Trigger
All non-tapped creatures with power 3000 or less are destroyed.

  • Collector Number: 63
  • Rarity: Uncommon
  • Type: Spell
  • Cost: 7
  • Civilization: Fire
Outlaw Pepper card scan: click to enlarge
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Outlaw Pepper:

When this creature is put into the Battle Zone, put one of your creatures in the Battle Zone with power 3000 or less into your Mana Zone.

  • Collector Number: 97
  • Rarity: Common
  • Type: Creature
  • Race: Wild Veggies
  • Power: 4000
  • Cost: 3
  • Civilization: Fire
Perionbris Dragoon card scan: click to enlarge
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Perionbris Dragoon:

Double Breaker
When this creature attacks, all other creatures you control must attack if able. Also, during your opponent's turn, if this creature is tapped, your opponent's creatures must attack if able.

  • Collector Number: 30
  • Rarity: Rare
  • Type: Creature
  • Race: Tyranno Drake
  • Power: 7000
  • Cost: 6
  • Civilization: Fire
Pulse Mars, Electrostatic Guardian card scan: click to enlarge
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Pulse Mars, Electrostatic Guardian:

Instead of attacking, you may tap this creature and use the following [Tap] ability.
[Tap]: Choose an opponent's creature with "Blocker" in the Battle Zone, and tap it.

  • Collector Number: 71
  • Rarity: Common
  • Type: Creature
  • Race: Guardian
  • Power: 4000
  • Cost: 5
  • Civilization: Light
Radia, Spirit Knight card scan: click to enlarge
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Radia, Spirit Knight:

When this creature is put into the Battle Zone, choose a non-Evolution creature in your opponent's Mana Zone. Your opponent moves all creatures with the same name as the selected creature from their Battle Zone to their Mana Zone.

  • Collector Number: 36
  • Rarity: Rare
  • Type: Creature
  • Race: Arc Seraphim
  • Power: 5000
  • Cost: 9
  • Civilization: Nature
Rafarm, Spirit Knight card scan: click to enlarge
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Rafarm, Spirit Knight:

When your opponent puts a Fire or Nature creature into the Battle Zone, that creature comes into play tapped.

  • Collector Number: 11
  • Rarity: Rare
  • Type: Creature
  • Race: Arc Seraphim
  • Power: 4000
  • Cost: 7
  • Civilization: Light
Ragmal, Spirit Knight card scan: click to enlarge
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Ragmal, Spirit Knight:

When this creature is put into the Battle Zone, each player chooses a creature from their respective Battle Zone, and
moves it to their Mana Zone.

  • Collector Number: 66
  • Rarity: Uncommon
  • Type: Creature
  • Race: Arc Seraphim
  • Power: 3000
  • Cost: 4
  • Civilization: Nature
Rahars, Spirit Knight card scan: click to enlarge
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Rahars, Spirit Knight:

  • Collector Number: 74
  • Rarity: Common
  • Type: Creature
  • Race: Arc Seraphim
  • Power: 3000
  • Cost: 3
  • Civilization: Light
Raptor Dragoon card scan: click to enlarge
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Raptor Dragoon:

When there is a Brave Spirit in your Battle Zone, Tyranno Drake and Brave Spirit you control cannot be attacked.

  • Collector Number: 33
  • Rarity: Rare
  • Type: Creature
  • Race: Tyranno Drake
  • Power: 4000
  • Cost: 5
  • Civilization: Fire
Red Jackal, Raider of the North Sea card scan: click to enlarge
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Red Jackal, Raider of the North Sea:

All of your Dynamo in the Battle Zone gain Power +3000.
Double Breaker

  • Collector Number: 8
  • Rarity: Very Rare
  • Type: Creature
  • Race: Dreammate
  • Power: 9000
  • Cost: 8
  • Civilization: Fire
Rengston, Spirit Knight card scan: click to enlarge
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Rengston, Spirit Knight:

When this creature is put into the Battle Zone, draw cards equal to the number of creatures in your Battle Zone. Add all Spell cards to your hand, and put the rest back on top of your deck in any order.

  • Collector Number: 44
  • Rarity: Uncommon
  • Type: Creature
  • Race: Arc Seraphim
  • Power: 2000
  • Cost: 4
  • Civilization: Light
Reverse Cyclone card scan: click to enlarge
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Reverse Cyclone:

Cyclone (Spells with "Cyclone" are returned to your hand instead of going to the Graveyard, if you play a creature before casting the spell.)
Tap an opponent's creature in the Battle Zone.

  • Collector Number: 46
  • Rarity: Uncommon
  • Type: Spell
  • Cost: 2
  • Civilization: Light
Ribengios Dragoon card scan: click to enlarge
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Ribengios Dragoon:

When this creature is put into the Battle Zone, the player with the most shields chooses one of his/her shield, and puts it into the Graveyard. If both players have the same number of shields, both players choose one of their shields and put them into the Graveyard.

  • Collector Number: 6
  • Rarity: Very Rare
  • Type: Creature
  • Race: Tyranno Drake
  • Power: 5000
  • Cost: 5
  • Civilization: Darkness
Rinpao, King of Speed Eating card scan: click to enlarge
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Rinpao, King of Speed Eating:

Speed Attacker
Dynamo (Instead of attacking, you may tap this creature. If you do, at the end of turn, add this creature's power and all other special abilities to another Dynamo creature.)

  • Collector Number: 61
  • Rarity: Uncommon
  • Type: Creature
  • Race: Dreammate/Dynamo
  • Power: 1000
  • Cost: 3
  • Civilization: Fire
Roam, Spirit Knight card scan: click to enlarge
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Roam, Spirit Knight:

When another Arc Seraphim you control is put into the Battle Zone, tap an opponent's creature.

  • Collector Number: 13
  • Rarity: Rare
  • Type: Creature
  • Race: Arc Seraphim
  • Power: 5500
  • Cost: 6
  • Civilization: Light
Sag Panel of Eradication card scan: click to enlarge
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Sag Panel of Eradication:

All Tyranno Drake in your Battle Zone gain "Slayer".

  • Collector Number: 91
  • Rarity: Common
  • Type: Creature
  • Race: Brave Spirit
  • Power: 2000
  • Cost: 3
  • Civilization: Darkness
Saiya, Spirit Knight card scan: click to enlarge
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Saiya, Spirit Knight:

[Blocker] Blocker
This creature can't attack players.

  • Collector Number: 73
  • Rarity: Common
  • Type: Creature
  • Race: Arc Seraphim
  • Power: 4000
  • Cost: 3
  • Civilization: Light
Sandal, Spirit Knight card scan: click to enlarge
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Sandal, Spirit Knight:

When you put a creature into the Battle Zone, you may return one of your Arc Seraphim or Wild Veggies from your Mana Zone to your hand.

  • Collector Number: 38
  • Rarity: Rare
  • Type: Creature
  • Race: Arc Seraphim
  • Power: 4000
  • Cost: 6
  • Civilization: Nature
Shadowwave Cyclone card scan: click to enlarge
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Shadowwave Cyclone:

Cyclone (Spells with "Cyclone" are returned to your hand instead of going to the Graveyard, if you play a creature before casting the spell.)
Choose a card in any Battle Zone or Mana Zone, and return it to its owner's hand.

  • Collector Number: 22
  • Rarity: Rare
  • Type: Spell
  • Cost: 5
  • Civilization: Water
Shot Wheel of Meizrazen card scan: click to enlarge
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Shot Wheel of Meizrazen:

All Tyranno Drake you control in the Battle Zone gain "Power Attacker +3000".

  • Collector Number: 98
  • Rarity: Common
  • Type: Creature
  • Race: Brave Spirit
  • Power: 2000
  • Cost: 3
  • Civilization: Fire
Shushu of the Silver card scan: click to enlarge
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Shushu of the Silver:

Dynamo (Instead of attacking, you may tap this creature. If you do, at the end of turn, add this creature's power and all other special abilities to another Dynamo creature.)

  • Collector Number: 103
  • Rarity: Common
  • Type: Creature
  • Race: Dreammate/Dynamo
  • Power: 4000
  • Cost: 4
  • Civilization: Nature
Slice Onion card scan: click to enlarge
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Slice Onion:

This creature gains Power +1000 for each other "Slice Onion" in your Battle Zone.

  • Collector Number: 105
  • Rarity: Common
  • Type: Creature
  • Race: Wild Veggies
  • Power: 3000+
  • Cost: 3
  • Civilization: Nature
Snipe Alpheras card scan: click to enlarge
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Snipe Alpheras:

When a Grand Devil you control is put into the Battle Zone, draw a card.
When a Grand Devil you control is destroyed, discard a card from your hand.

  • Collector Number: 57
  • Rarity: Uncommon
  • Type: Creature
  • Race: Deep Marine
  • Power: 2000
  • Cost: 3
  • Civilization: Darkness
Solar Commune card scan: click to enlarge
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Solar Commune:

[Shield trigger] Shield Trigger
Choose a race. For each creature in your battle zone with that race, you may choose 1 of your opponent's creatures and tap it.

  • Collector Number: 16
  • Rarity: Rare
  • Type: Spell
  • Cost: 2
  • Civilization: Light
Soul Vice Dragoon card scan: click to enlarge
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Soul Vice Dragoon:

When this creature is put into the Battle Zone, your opponent discards a card from his/her hand for each other Tyranno Drake in your Battle Zone.

  • Collector Number: 26
  • Rarity: Rare
  • Type: Creature
  • Race: Tyranno Drake
  • Power: 2000
  • Cost: 5
  • Civilization: Darkness
Spirit Rider Shirins card scan: click to enlarge
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Spirit Rider Shirins:

When your opponent has more creatures than you in the Battle Zone, this creature gains "Power Attacker +5000".

  • Collector Number: 108
  • Rarity: Common
  • Type: Creature
  • Race: Arc Seraphim
  • Power: 2000+
  • Cost: 3
  • Civilization: Nature
Spirit Rider Spirit Satek card scan: click to enlarge
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Spirit Rider Spirit Satek:

When this creature is put into the Battle Zone, put all of your Dreammate and Arc Seraphim from your Graveyard into your Mana Zone.

  • Collector Number: 10
  • Rarity: Very Rare
  • Type: Creature
  • Race: Arc Seraphim
  • Power: 4000
  • Cost: 5
  • Civilization: Nature
Steel-Armor Benkeroth card scan: click to enlarge
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Steel-Armor Benkeroth:

[Blocker] Blocker
Dynamo (Instead of attacking, you may tap this creature. If you do, at the end of turn, add this creature's power and all other special abilities to another Dynamo creature.)
This creature can't attack players.

  • Collector Number: 12
  • Rarity: Rare
  • Type: Creature
  • Race: Great Mecha King/Dynamo
  • Power: 7000
  • Cost: 6
  • Civilization: Light
Storium, Light Ray Doll card scan: click to enlarge
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Storium, Light Ray Doll:

When this creature attacks, all other creatures you control cannot attack this turn.

  • Collector Number: 92
  • Rarity: Common
  • Type: Creature
  • Race: Death Puppet
  • Power: 4000
  • Cost: 2
  • Civilization: Darkness
Supenova Mercury Gigablizzard card scan: click to enlarge
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Supenova Mercury Gigablizzard:

Evolution GV - Put on top of three creatures, whose race is Great Macho, Grand Devil, and/or Liquid People.
Meteorburn - When an effect of a Spell is activated, you may send a creature under this card to the Graveyard. If so, the effect of that spell is negated, and that spell is put into its owner's Graveyard.
Triple Breaker

  • Collector Number: S3
  • Rarity: Super Rare
  • Type: Evolution Creature
  • Race: Phoenix
  • Power: 15000
  • Mana Number: 1
  • Cost: 5
  • Civilization: Water
  • Artist: Masaki Hirooka
Superhuman Mech Armor Valgett III card scan: click to enlarge
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Superhuman Mech Armor Valgett III:

Evolution - Put on one of your Humanoid.
Meteorburn - When this creature attacks, you may send a card under this card to the Graveyard. If you do, this creature can attack untapped creatures during this turn.
Double Breaker

  • Collector Number: 29
  • Rarity: Rare
  • Type: Evolution Creature
  • Race: Human
  • Power: 6000
  • Cost: 5
  • Civilization: Fire
Supernova Jupiter King Empire card scan: click to enlarge
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Supernova Jupiter King Empire:

Evolution GV - Put on top of three creatures, whose race is Dreammate, Arc Seraphim, and/or Wild Veggie.
Meteroburn - When this creature attacks, you may choose a non-Evolution creature under this card and put it into the Battle Zone. (However, that creature is affected by Summon Sickness.)
Triple Breaker

  • Collector Number: 9
  • Rarity: Very Rare
  • Type: Evolution Creature
  • Race: Phoenix
  • Power: 14000
  • Cost: 5
  • Civilization: Nature
Supernova Mars Disaster card scan: click to enlarge
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Supernova Mars Disaster:

*Galaxy Vortex Evolution- Put on top of three of your Tyranno Drake, Dreammate, and/or Humans.


*Meteorburn - When this creature attacks, you may send a creature under this card to Graveyard. If you do, destroy all creatures with power of 4000 or less.


*Triple Breaker -(This creature breaks 3 shields.)

  • Collector Number: 7
  • Rarity: Very Rare
  • Type: Evolution Creature
  • Race: Phoenix
  • Power: 13000
  • Cost: 5
  • Civilization: Fire
Supernova Pluto Deathbringer card scan: click to enlarge
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Supernova Pluto Deathbringer:

Evolution GV - PPut on top of three creatures, whose race is Deathpuppet, Grand Devil, and/or Tyranno Drake.
Meteorburn - When this creature attacks, you may send a creature under this card to Graveyard. If you do, destroy an opponent's creature.
Triple Breaker

  • Collector Number: S6
  • Rarity: Common
  • Type: Evolution Creature
  • Race: Phoenix
  • Power: 13000
  • Cost: 4
  • Civilization: Darkness
Supernova Venus la Saint Mother card scan: click to enlarge
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Supernova Venus la Saint Mother:

Evolution GV - Put on top of three creatures, whose race is Guardian, Great Mecho, and/or Arc Seraphim.
Meteorburn - When this creature would leaves the Battle Zone, you may send a creature under this card to the Graveyard instead.
Triple Breaker

  • Collector Number: S1
  • Rarity: Super Rare
  • Type: Evolution Creature
  • Race: Phoenix
  • Power: 12500
  • Cost: 6
  • Civilization: Light
Suza of Gale card scan: click to enlarge
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Suza of Gale:

All Tyranno Drake you control in the Battle Zone gain "Speed Attacker".

  • Collector Number: 101
  • Rarity: Common
  • Type: Creature
  • Race: Brave Spirit
  • Power: 1000
  • Cost: 2
  • Civilization: Fire
Torpedo Robo Missile Ocean card scan: click to enlarge
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Torpedo Robo Missile Ocean:

Dynamo (Instead of attacking, you may tap this creature. If you do, at the end of turn, add this creature's power and all other special abilities to another Dynamo creature.)
When this creature attacks, look at the top card of your opponent's deck. You may put that card on the bottom of your opponent's deck.

  • Collector Number: 21
  • Rarity: Rare
  • Type: Creature
  • Race: Great Mecha King/Dynamo
  • Power: 3000
  • Cost: 4
  • Civilization: Water
Trap Commune card scan: click to enlarge
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Trap Commune:

[Shield trigger] Shield Trigger
Choose a race. Destroy any number of your creatures with that race. Then, destroy up to the same number of your opponent's creature.

  • Collector Number: 28
  • Rarity: Rare
  • Type: Spell
  • Cost: 4
  • Civilization: Darkness
Tribal Commune card scan: click to enlarge
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Tribal Commune:

[Shield trigger] Shield Trigger
Choose a race. All your creatures with that race gain Power +4000, and can't be blocked by creatures with power of 5000 or less, until end of turn.

  • Collector Number: 40
  • Rarity: Rare
  • Type: Spell
  • Cost: 3
  • Civilization: Nature
Vise Cyclone card scan: click to enlarge
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Vise Cyclone:

Cyclone (Spells with "Cyclone" are returned to your hand instead of going to the Graveyard, if you play a creature before casting the spell.)
Your opponent chooses a card from his/her hand, and discards it.

  • Collector Number: 58
  • Rarity: Uncommon
  • Type: Spell
  • Cost: 2
  • Civilization: Darkness


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