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A House of Talons

A House of Talons: 140 cards
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Alayne Stone card scan: click to enlarge
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Alayne Stone:

Bastard. House Arryn.
Return Alayne Stone to her owner's hand any time you control Sansa Stark.
Response: after Alayne Stone is killed, claim up to 4 power for your House (to a maximum of 6 total power on your House).

  • Number: 5
  • Rarity: U
  • Type: Character
  • House: Stark
  • STR: 2
  • Gold Cost: 2
  • Challenge Icons: [intrigue] [power]
Allies of Necessity card scan: click to enlarge
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Allies of Necessity:

Challenges: Choose 2 characters with non-matching House affiliations in two different discard piles. Put each of those characters into play under its owner's control. If either character is still in play at the end of the phase, discard it from play.

  • Number: 111
  • Rarity: C
  • Type: Event
Aloof and Apart card scan: click to enlarge
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Aloof and Apart:

House Arryn.
Play only if you have 6 or fewer power on your House card.
Challenges: Choose an opponent. That opponent cannot initiate challenges of the type of your choice this phase.

  • Number: 112
  • Rarity: R
  • Type: Event
As High as Honor card scan: click to enlarge
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As High as Honor:

If an opponent has 6 or more power on his or her House card, your House Arryn characters do not kneel to defend.

  • Number: 135
  • Rarity: U
  • Type: Plot
  • Claim Value: 1
  • Gold Cost: 3
  • Income/Initiative: / 6
Behind the Walls card scan: click to enlarge
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Behind the Walls:

Condition. House Arryn.
House Arryn character only.
Attached character cannot be killed while you control a Stronghold location.

  • Number: 76
  • Rarity: U
  • Type: Attachment
  • Gold Cost: 1
Bowl of Brown card scan: click to enlarge
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Bowl of Brown:

Item.
Attached character cannot trigger its abilities.

  • Number: 77
  • Rarity: U
  • Type: Attachment
Braavosi Harbormaster card scan: click to enlarge
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Braavosi Harbormaster:

Free Cities.
Marshalling: Kneel Braavosi Harbormaster to reduce the gold penalty on the next card you play this phase by 2.

  • Number: 44
  • Rarity: R
  • Type: Character
  • House: Targaryen
  • STR: 1
  • Gold Cost: 1
  • Challenge Icons: [power]
Bronze Yohn Royce card scan: click to enlarge
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Bronze Yohn Royce:

Lord. House Arryn.
Renown.
Response: after you declare Bronze Yohn Royce as a defender, remove all but one attacking character of your choice from the challenge.
(War)

  • Number: 92
  • Rarity: R
  • Type: Character
  • STR: 3
  • Gold Cost: 4
  • Challenge Icons: [military]
Brothel Guard card scan: click to enlarge
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Brothel Guard:

Ally.
Response: After Brothel Guard stands, choose and kneel an opponent's character unless its controller kneels 2 influence. If he or she does, instead claim 1 power for your House.

  • Number: 63
  • Rarity: U
  • Type: Character
  • House: Martell/Lannister
  • STR: 2
  • Gold Cost: 2
  • Challenge Icons: [intrigue]
Captain Groleo card scan: click to enlarge
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Captain Groleo:

Ally. Captain.
Response: After an opponent plays or reveals an attachment, claim 1 power for your House. (Limit 1 per phase.)

  • Number: 42
  • Rarity: U
  • Type: Character
  • House: Targaryen
  • STR: 3
  • Gold Cost: 3
  • Challenge Icons: [military] [power]
Catelyn Stark card scan: click to enlarge
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Catelyn Stark:

Lady. House Tully.
No attachments except Boon.
Response: Discard Catelyn Stark from play (cannot be saved) to cancel the claim effect of a challenge. Opponents cannot play responses to that challenge.
(Noble)

  • Number: 3
  • Rarity: U
  • Type: Character
  • House: Stark
  • STR: 3
  • Gold Cost: 3
  • Challenge Icons: [intrigue] [power]
Closeted Learning card scan: click to enlarge
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Closeted Learning:

Plot: Kneel a Learned character to name a plot card. No player can choose to reveal that plot card this phase unless they have no other playable option.

  • Number: 113
  • Rarity: C
  • Type: Event
Coastal Trader card scan: click to enlarge
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Coastal Trader:

Ally.
While you have 6 or more power on your House card, raise the influence cost for opponents to trigger effects that already have an influence cost by 1.

  • Number: 53
  • Rarity: R
  • Type: Character
  • House: Martell
  • STR: 3
  • Gold Cost: 3
  • Challenge Icons: [power]
Conflicted Conscience card scan: click to enlarge
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Conflicted Conscience:

Condition.
Attach to a character with more than 1 House affiliation.
Attached character cannot stand.

  • Number: 61
  • Rarity: C
  • Type: Attachment
  • Gold Cost: 1
Contemplated Engagement card scan: click to enlarge
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Contemplated Engagement:

House Arryn.
House Lannister or House Martell only.
Challenges: Kneel 2 influence or kneel a Noble character to choose 2 standing characters. They must be declared as attackers or defenders during the next intrigue or power challenge initiated this phase, if able.

  • Number: 114
  • Rarity: C
  • Type: Event
  • House: Lannister/Martell
Crawn Son of Calor card scan: click to enlarge
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Crawn Son of Calor:

Clansman.
Stealth. Renown.
While Crawn Son of Calor has power on him, opponents' characters get +1 STR.

  • Number: 14
  • Rarity: U
  • Type: Character
  • House: Lannister
  • STR: 3
  • Gold Cost: 3
  • Challenge Icons: [military]
Crow`s Nest card scan: click to enlarge
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Crow's Nest:

Warship.
Challenges: Kneel Crow's Nest to choose a character. Until the end of the phase, that character either gains or loses stealth.

  • Number: 37
  • Rarity: C
  • Type: Location
  • House: Greyjoy
  • Gold Cost: 1
Daario Naharis card scan: click to enlarge
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Daario Naharis:

Ally. Mercenary.
During the challenges phase you may put neutral or Targaryen attachments into play from your hand by kneeling influence equivalent to their printed gold cost.

  • Number: 43
  • Rarity: R
  • Type: Character
  • House: Targaryen
  • STR: 3
  • Gold Cost: 3
  • Challenge Icons: [military] [intrigue]
Dagmer Cleftjaw card scan: click to enlarge
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Dagmer Cleftjaw:

Ironborn. Captain.
House Greyjoy only. Stealth.
If you are not running an Agenda card, Dagmer Cleftjaw gains: "Any phase: Kneel 2 influence or kneel a War character to have all characters without stealth get -1 STR until the end of the phase."
(War)

  • Number: 29
  • Rarity: R
  • Type: Character
  • House: Greyjoy
  • STR: 3
  • Gold Cost: 4
  • Challenge Icons: [military] [power]
Dawn card scan: click to enlarge
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Dawn:

House Dayne. Weapon.
House Dayne character only.
Attached character gains renown.
While attached character is attacking alone, opponents cannot declare non-Army defenders.

  • Number: 50
  • Rarity: U
  • Type: Attachment
  • House: Martell
  • Gold Cost: 1
Defender of the Vale card scan: click to enlarge
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Defender of the Vale:

House Arryn. Skill.
While any opponent has 6 or more power on his or her House card, attached character does not kneel to defend and gets +5 STR while defending.

  • Number: 78
  • Rarity: C
  • Type: Attachment
Defiant Sister card scan: click to enlarge
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Defiant Sister:

Ironborn.
While you have 6 or more power on your House card, Defiant Sister does not kneel to attack or defend.

  • Number: 30
  • Rarity: C
  • Type: Character
  • House: Greyjoy
  • STR: 2
  • Gold Cost: 3
  • Challenge Icons: [military] [intrigue]
Derelict Hulk card scan: click to enlarge
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Derelict Hulk:

Iron Islands. Warship.
Response: After a non-limited location is knelt, kneel and discard Derelict Hulk from play to discard that location from play.

  • Number: 38
  • Rarity: U
  • Type: Location
  • House: Greyjoy
  • Gold Cost: 1
Despotic Steward card scan: click to enlarge
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Despotic Steward:

Ally.
For the purposes of the draw cap, any effect that would move a card from a player's deck to his or her hand is considered a draw effect.

  • Number: 93
  • Rarity: U
  • Type: Character
  • STR: 3
  • Gold Cost: 3
  • Challenge Icons: [intrigue] [power]
Dismounted Longbowmen card scan: click to enlarge
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Dismounted Longbowmen:

Dothraki.
While Dismounted Longbowmen is attacking, defending characters get -1 STR for each participating Dothraki character, and are killed if their STR is 0.

  • Number: 45
  • Rarity: C
  • Type: Character
  • House: Targaryen
  • STR: 3
  • Gold Cost: 3
  • Challenge Icons: [military]
Displaced Dornishman card scan: click to enlarge
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Displaced Dornishman:

House Arryn.
No attachments except Boon.
Response: After an opponent wins a military or intrigue challenge as the attacker, discard Displaced Dornishman from play (cannot be saved) to have that opponent also fulfill the claim effect of the challenge.

  • Number: 54
  • Rarity: U
  • Type: Character
  • House: Martell
  • STR: 1
  • Gold Cost: 2
  • Challenge Icons: [military] [intrigue] [power]
Doran Martell card scan: click to enlarge
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Doran Martell:

Lord.
Response: after an opponent triggers a character ability, Doran Martell gains that ability until the end of the phase. (Limit once per phase.)

  • Number: 52
  • Rarity: R
  • Type: Character
  • House: Martell
  • STR: 4
  • Gold Cost: 4
  • Challenge Icons: [intrigue] [power]
Dornish Reserves card scan: click to enlarge
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Dornish Reserves:

Army.
No attachments.
Response: After you lose a power challenge as the defender, the winning opponent cannot declare any more challenges against you this phase.
(War)

  • Number: 55
  • Rarity: C
  • Type: Character
  • House: Martell
  • STR: 4
  • Gold Cost: 4
  • Challenge Icons: [military] [power]
Dowered Daughter card scan: click to enlarge
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Dowered Daughter:

House Arryn.
No attachments except Boon.
If you count 2 or less total income, instead count 4 income and discard Dowered Daughter from play (cannot be saved).

  • Number: 31
  • Rarity: U
  • Type: Character
  • House: Greyjoy
  • STR: 2
  • Gold Cost: 2
  • Challenge Icons: [power]
Dreadfort Dungeon card scan: click to enlarge
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Dreadfort Dungeon:

Westeros. House Bolton.
While you have 6 or more power on your House card, House Bolton characters get +1 STR.

  • Number: 11
  • Rarity: U
  • Type: Location
  • House: Stark
  • Gold Cost: 1
Drogo`s Pyre card scan: click to enlarge
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Drogo's Pyre:

The East.
While you have 6 or more power on your House card, Drogo's Pyre gains: "Any phase: Kneel Drogo's Pyre to choose and discard an attachment from play (cannot be saved)."

  • Number: 49
  • Rarity: R
  • Type: Location
  • House: Targaryen
  • Gold Cost: 1
Easily Misled card scan: click to enlarge
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Easily Misled:

Play if you have won a power challenge by 4 or more total STR this phase.
Challenges: You may initiate an additional power challenge this phase. (Limit 1 per phase.)

  • Number: 125
  • Rarity: C
  • Type: Event
Eyrie Bowman card scan: click to enlarge
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Eyrie Bowman:

House Arryn.
X is the number of House Arryn characters all other players control.

  • Number: 65
  • Rarity: C
  • Type: Character
  • House: Baratheon/Stark
Fate and Foresight card scan: click to enlarge
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Fate and Foresight:

Dominance: If you control a Learned character, name a card. Each player then reveals his or her hand. Each player with the named card in hand must choose and discard either all copies of the named card in hand or 3 other cards of his or her choice.

  • Number: 115
  • Rarity: R
  • Type: Event
Feed It to the Goats card scan: click to enlarge
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Feed It to the Goats:

Any Phase: Kneel a Clansman character to give all non-Clansman characters -1 STR until the end of the phase.

  • Number: 116
  • Rarity: U
  • Type: Event
Fled to the Vale card scan: click to enlarge
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Fled to the Vale:

House Arryn.
House Stark or House Baratheon only.
Any phase: Kneel 2 influence or kneel a Learned character to put into play under your control a House Arryn character in any dead pile that was killed this phase.

  • Number: 117
  • Rarity: C
  • Type: Event
  • House: Stark/Baratheon
Fleet of the Isles card scan: click to enlarge
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Fleet of the Isles:

Army. Ironborn.
No attachments.
Response: After you win a power challenge, discard 1 power from a character controlled by the losing opponent, if able.
(War)

  • Number: 32
  • Rarity: C
  • Type: Character
  • House: Greyjoy
  • STR: 4
  • Gold Cost: 4
  • Challenge Icons: [military] [power]
Forgotten Dungeon card scan: click to enlarge
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Forgotten Dungeon:

House Arryn.
Any phase: Kneel Forgotten Dungeon to choose a non-unique character. While Forgotten Dungeon remains knelt, treat that character as though its text box were blank.

  • Number: 105
  • Rarity: U
  • Type: Location
  • Gold Cost: 2
From East and West card scan: click to enlarge
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From East and West:

House Greyjoy or House Targaryen only.
Any phase: Kneel 2 influence or kneel a War character to choose a location or attachment. Until the end of the phase, take control of that card.

  • Number: 118
  • Rarity: C
  • Type: Event
  • House: Greyjoy/Targaryen
Galley Thralls card scan: click to enlarge
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Galley Thralls:

Ironborn.
Response: After you win an unopposed challenge, stand Galley Thralls. Then, it gains a military icon until the end of the phase.

  • Number: 33
  • Rarity: U
  • Type: Character
  • House: Greyjoy
  • STR: 2
  • Gold Cost: 2
  • Challenge Icons: [power]
Gathering of the Clans card scan: click to enlarge
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Gathering of the Clans:

Marshalling: Kneel X influence to search your deck for any number of Clansman characters with combined printed cost X or lower, reveal them, and put them into your hand. Then shuffle your deck.

  • Number: 119
  • Rarity: R
  • Type: Event
Ghost of High Heart card scan: click to enlarge
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Ghost of High Heart:

Brotherhood.
Ghost of High Heart cannot be discarded from play.
While Ghost of High Heart is standing, Brotherhood characters get +1 STR.
Challenges: Kneel Ghost of High Heart to look at a player's hand, and discard a card of your choice from that hand. That player draws a card.
(Learned)

  • Number: 82
  • Rarity: R
  • Type: Character
  • STR: 1
  • Gold Cost: 2
  • Challenge Icons: [intrigue]
Granary Overseer card scan: click to enlarge
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Granary Overseer:

House Arryn.
Granary Overseer adds 1 to your income for each location you control with at least 1 card attached.

  • Number: 94
  • Rarity: C
  • Type: Character
  • STR: 2
  • Gold Cost: 2
  • Challenge Icons: [power]
Guardian of the Bloody Gate card scan: click to enlarge
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Guardian of the Bloody Gate:

House Arryn.
You may play Guardian of the Bloody Gate as a Boon attachment on a location with the text: "Attached location is immune to triggered effects."

  • Number: 95
  • Rarity: C
  • Type: Character
  • STR: 2
  • Gold Cost: 2
  • Challenge Icons: [military] [power]
Guardian of the Motte card scan: click to enlarge
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Guardian of the Motte:

Ally.
No attachments except Boon.
Response: After Guardian of the Motte comes into play, choose and kill a character without a power icon unless its controller kneels 2 influence. If he or she does, instead claim 1 power for your House.

  • Number: 66
  • Rarity: U
  • Type: Character
  • House: Greyjoy/Stark
  • STR: 3
  • Gold Cost: 3
  • Challenge Icons: [power]
Gunthor Son of Gurn card scan: click to enlarge
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Gunthor Son of Gurn:

Clansman.
While you have 6 or fewer power on your House, Clansman characters you control gain stealth.

  • Number: 15
  • Rarity: U
  • Type: Character
  • House: Lannister
  • STR: 3
  • Gold Cost: 3
  • Challenge Icons: [military]
Hallowed Ground card scan: click to enlarge
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Hallowed Ground:

Westeros.
Challenges: Kneel Hallowed Ground to choose a character. Until the end of the phase that character gets a power icon. If it already has a printed power icon, it instead gets renown.

  • Number: 26
  • Rarity: U
  • Type: Location
  • House: Baratheon
  • Gold Cost: 1
High Road Patrol card scan: click to enlarge
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High Road Patrol:

Army. House Arryn.
No attachments. Renown.
If High Road Patrol is killed, attach it to a House Arryn location you control instead of putting it in your dead pile, if able. (Counts as a Boon attachment with the text "Marshalling: Kneel 2 influence to unattach High Road Patrol and leave it in play as a character.")

  • Number: 96
  • Rarity: U
  • Type: Character
  • STR: 4
  • Gold Cost: 5
  • Challenge Icons: [military] [power]
Incognito card scan: click to enlarge
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Incognito:

Condition.
Attached character loses all Traits and immunities.

  • Number: 79
  • Rarity: U
  • Type: Attachment
Jorah`s Cohorts card scan: click to enlarge
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Jorah's Cohorts:

Army. Unsullied.
No attachments.
Response: After you win a power challenge, choose and discard an attachment from play.
(War)

  • Number: 46
  • Rarity: C
  • Type: Character
  • House: Targaryen
  • STR: 4
  • Gold Cost: 4
  • Challenge Icons: [military] [power]
Kings of Mountain and Vale card scan: click to enlarge
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Kings of Mountain and Vale:

When revealed, any player who controls the most House Arryn characters draws 3 cards.

  • Number: 136
  • Rarity: U
  • Type: Plot
  • Claim Value: 1
  • Gold Cost: 3
  • Income/Initiative: / 4
Knights of the Vale card scan: click to enlarge
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Knights of the Vale:

Army. Knight. House Arryn.
While Knights of the Vale is attacking, it gets +2 STR and opponents with 6 or more power on their House card cannot declare defenders.

  • Number: 97
  • Rarity: U
  • Type: Character
  • STR: 3
  • Gold Cost: 3
  • Challenge Icons: [military] [power]
Lion in a Cage card scan: click to enlarge
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Lion in a Cage:

Response: After you have claimed 2 or more power for your House through a card effect, stand all characters you control.

  • Number: 120
  • Rarity: U
  • Type: Event
Littlefinger card scan: click to enlarge
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Littlefinger:

Lord. Ally. House Arryn.
Response: After you play Littlefinger from your hand, choose an opponent. Until the end of the phase, that opponent must play with his or her hand revealed. For your next marshalling action, you may play any card from that hand as if you are playing it from your own hand. Ignore any out of House gold penalties for that card.
(Noble)

  • Number: 83
  • Rarity: R
  • Type: Character
  • STR: 3
  • Gold Cost: 5
  • Challenge Icons: [intrigue] [power]
Longship "Sea Song" card scan: click to enlarge
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Longship "Sea Song":

House Harlaw. Warship.
Response: After a player plays or reveals a location, discard 1 power from that player's House. (Limit 1 per player per phase.)

  • Number: 36
  • Rarity: R
  • Type: Location
  • House: Greyjoy
  • Gold Cost: 1
Lord Jon`s Man card scan: click to enlarge
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Lord Jon's Man:

House Arryn. Ally.
Response: After you win a power challenge, kneel Lord Jon's Man to claim 1 power for your House if any opponent has 6 or more power on his or her House card.

  • Number: 98
  • Rarity: C
  • Type: Character
  • STR: 1
  • Gold Cost: 1
  • Challenge Icons: [power]
Lords` Declarant Bannermen card scan: click to enlarge
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Lords' Declarant Bannermen:

Army. House Arryn.
No attachments.
Lord's Declarant Bannermen gets +3 STR and gains renown during power challenges.
(War)

  • Number: 99
  • Rarity: C
  • Type: Character
  • STR: 5
  • Gold Cost: 5
  • Challenge Icons: [military] [power]
Lysa Arryn card scan: click to enlarge
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Lysa Arryn:

Lady. House Arryn.
No attachments except Boon.
While an opponent has 6 or more power on his or her House card, other House Arryn characters you control cannot be killed.

  • Number: 84
  • Rarity: U
  • Type: Character
  • STR: 2
  • Gold Cost: 3
  • Challenge Icons: [intrigue]
Maester Colemon card scan: click to enlarge
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Maester Colemon:

Maester. House Arryn.
Any phase: Kneel a Learned character to reveal the top card of your deck and put it into your hand. Then, if you have 6 or more cards in hand, choose and discard a card from your hand. (Limit 1 per phase.)
(Learned)

  • Number: 85
  • Rarity: U
  • Type: Character
  • STR: 2
  • Gold Cost: 3
  • Challenge Icons: [intrigue] [power]
Maester Pylos card scan: click to enlarge
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Maester Pylos:

Maester.
While you have 6 or more power on your House card, non-Learned characters do not count their STR for dominance.
(Learned)

  • Number: 23
  • Rarity: U
  • Type: Character
  • House: Baratheon
  • STR: 2
  • Gold Cost: 2
  • Challenge Icons: [intrigue] [power]
Make Him Fly! card scan: click to enlarge
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Make Him Fly!:

House Arryn.
Response: After you win a power challenge by 4 or more total STR, choose and kill a non-Dragon character controlled by the losing opponent unless he or she kneels a House Arryn character under his or her control.

  • Number: 121
  • Rarity: C
  • Type: Event
Marillion card scan: click to enlarge
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Marillion:

Ally.
Marshalling: Kneel Marillion to choose a character. Discard 1 power from that character.

  • Number: 86
  • Rarity: U
  • Type: Character
  • STR: 1
  • Challenge Icons: [intrigue]
Maritime Sneakthief card scan: click to enlarge
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Maritime Sneakthief:

Ally.
House Lannister or House Greyjoy only.
Challenges: During a challenge in which there are fewer than 3 total participating characters, put Maritime Sneakthief into play, knelt, participating in the challenge on your side as the attacker. After the challenge resolves, discard Maritime Sneakthief from play and return all other participating characters to ther owners' hands.

  • Number: 67
  • Rarity: R
  • Type: Character
  • House: Greyjoy/Lannister
  • STR: 1
  • Gold Cost: 2
Mord card scan: click to enlarge
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Mord:

House Arryn. Ally.
Challenges: During a military challenge, kneel Mord to choose an attacking or defending character with printed STR 3 or lower. That character does not count its STR for the duration of the challenge.

  • Number: 87
  • Rarity: U
  • Type: Character
  • STR: 1
  • Gold Cost: 1
  • Challenge Icons: [military]
Mountain Mule card scan: click to enlarge
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Mountain Mule:

Creature. House Arryn.
If attached character would be killed or knelt by a card or claim effect, discard Mountain Mule from play (cannot be saved) instead of killing or kneeling that character.

  • Number: 80
  • Rarity: C
  • Type: Attachment
  • Gold Cost: 1
Nan`s Ghost card scan: click to enlarge
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Nan's Ghost:

Ally.
Challenges: Kneel 2 influence to choose a character. Until the end of the phase, that character gets -1 STR and Nan's Ghost gets +1 STR.

  • Number: 68
  • Rarity: C
  • Type: Character
  • House: Targaryen/Stark
  • STR: 2
  • Gold Cost: 3
  • Challenge Icons: [intrigue] [power]
Nestor Royce card scan: click to enlarge
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Nestor Royce:

Lord. House Arryn.
While Nestor Royce is defending, characters must have either the Lord or Lady trait or the Noble crest to count their STR.

  • Number: 88
  • Rarity: R
  • Type: Character
  • STR: 3
  • Gold Cost: 3
  • Challenge Icons: [military] [power]
Nomadic Harlot card scan: click to enlarge
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Nomadic Harlot:

Ally.
Response: After Nomadic Harlot enters or leaves play, choose and stand or kneel a Knight character.

  • Number: 56
  • Rarity: U
  • Type: Character
  • House: Martell
  • STR: 1
  • Gold Cost: 1
  • Challenge Icons: [intrigue]
Northern Minstrel card scan: click to enlarge
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Northern Minstrel:

Ally.
Response: after you play Northern Minstrel from your hand, each player may search his or her deck for a card and put it into his or her hand. Then, shuffle their decks.

  • Number: 6
  • Rarity: R
  • Type: Character
  • House: Stark
  • STR: 3
  • Gold Cost: 2
  • Challenge Icons: [power]
Obsidian Dragon card scan: click to enlarge
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Obsidian Dragon:

Item.
Attached character gets -2 STR and is killed if its STR is 0.
At the beginning of the challenge phase, any opponent may kneel 2 influence to discard Obsidian Dragon from play. If they do, claim 1 power for your House.

  • Number: 62
  • Rarity: U
  • Type: Attachment
  • House: Targaryen/Baratheon
  • Gold Cost: 2
On the Sly card scan: click to enlarge
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On the Sly:

Play only if you are not running an Agenda card.
Response: After you are the first player to count income this phase, add 3 to your income.

  • Number: 122
  • Rarity: U
  • Type: Event
Our Mountain, Our Goat card scan: click to enlarge
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Our Mountain, Our Goat:

Treat all non-unique locations as if their text boxes were blank (except for Traits).

  • Number: 137
  • Rarity: R
  • Type: Plot
  • Claim Value: 1
  • Gold Cost: 3
  • Income/Initiative: / 7
Prove One`s Worth card scan: click to enlarge
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Prove One's Worth:

Unique characters you control gain renown.

  • Number: 138
  • Rarity: R
  • Type: Plot
  • Claim Value: 1
  • Gold Cost: 4
  • Income/Initiative: / 2
Red Hand card scan: click to enlarge
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Red Hand:

Boon. Title.
Attached character gets +2 STR and gains the Clansman trait.
Response: after an opponent triggers an effect, attached character gains a power icon until the end of the phase.

  • Number: 13
  • Rarity: C
  • Type: Attachment
  • House: Lannister
  • Gold Cost: 1
Riverland Mob card scan: click to enlarge
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Riverland Mob:

House Tully.
After you play Riverland Mob from your hand, discard 1 power from your House.

  • Number: 7
  • Rarity: U
  • Type: Character
  • House: Stark
  • STR: 2
  • Challenge Icons: [power]
Robert Arryn card scan: click to enlarge
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Robert Arryn:

Lord. House Arryn.
After you play Robert Arryn from your hand, you may search your deck for a Decree attachment, reveal it, and put it into your hand.
Any Phase: Discard a House Arryn character from play (cannot be saved) to stand Robert Arryn.

  • Number: 89
  • Rarity: R
  • Type: Character
  • STR: 1
  • Gold Cost: 1
  • Challenge Icons: [power]
Rorge card scan: click to enlarge
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Rorge:

Ally. Mercenary.
Stealth.
Raise the Claim value on the attacking player's revealed plot card by 1 during the first challenge declared each round.

  • Number: 90
  • Rarity: R
  • Type: Character
  • STR: 3
  • Gold Cost: 3
  • Challenge Icons: [military]
Salty`s Shadow card scan: click to enlarge
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Salty's Shadow:

Ally.
Challenges: Kneel 1 influence to choose a character with renown. Until the end of the phase, that character loses renwon and Salty's Shadow gains renown.

  • Number: 69
  • Rarity: C
  • Type: Character
  • House: Targaryen/Stark
  • STR: 3
  • Gold Cost: 3
  • Challenge Icons: [military] [intrigue]
Sellsword Company card scan: click to enlarge
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Sellsword Company:

Mercenary. Ally.
House Targaryen or House Martell only.
After you lose a challenge, return Sellsword Company to its owner's hand.
Challenges: Discard 1 power from your House to put Sellsword Company into play from your hand.
(War)

  • Number: 70
  • Rarity: R
  • Type: Character
  • House: Martell/Targaryen
  • STR: 2
  • Gold Cost: 2
  • Challenge Icons: [military] [power]
Septon at the Eyrie card scan: click to enlarge
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Septon at the Eyrie:

House Arryn. Septon.
While any opponent has 6 or more power on his or her House card, Septon at the Eyrie gains stealth and cannot be killed or discarded from play.

  • Number: 100
  • Rarity: C
  • Type: Character
  • STR: 2
  • Gold Cost: 2
  • Challenge Icons: [intrigue] [power]
Ser Robar Royce card scan: click to enlarge
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Ser Robar Royce:

Knight. Rainbow Guard.
Renown.
Power cannot be discarded from your House card or from Ser Robar Royce.

  • Number: 22
  • Rarity: R
  • Type: Character
  • House: Baratheon
  • STR: 3
  • Gold Cost: 3
  • Challenge Icons: [military] [power]
Ser Vardis Egen card scan: click to enlarge
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Ser Vardis Egen:

Knight. House Arryn.
Response: After Ser Vardis Egen is killed, choose a Lord or Noble character in your discard pile. Return that character to your hand.

  • Number: 91
  • Rarity: U
  • Type: Character
  • STR: 3
  • Gold Cost: 3
  • Challenge Icons: [military] [power]
Shadow Child card scan: click to enlarge
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Shadow Child:

Ally.
Challenges: Kneel 1 influence to choose a character with stealth. Until the end of the phase, that character loses stealth and Shadow Child gains stealth.

  • Number: 64
  • Rarity: C
  • Type: Character
  • House: Baratheon/Lannister
  • STR: 3
  • Gold Cost: 3
  • Challenge Icons: [military] [power]
Sharp-Eyed Lookout card scan: click to enlarge
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Sharp-Eyed Lookout:

Ironborn. Ally.
While you have 6 or more power on your House card, Sharp-Eyed Lookout gets +1 STR, a military icon, and a power icon.

  • Number: 34
  • Rarity: R
  • Type: Character
  • House: Greyjoy
  • STR: 3
  • Gold Cost: 1
Siege Tower card scan: click to enlarge
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Siege Tower:

Westeros.
While you have 6 or more power on your House card, all opponents' characters lose "cannot be killed" and all immunities while you are attacking during a military challenge.

  • Number: 10
  • Rarity: R
  • Type: Location
  • House: Stark
  • Gold Cost: 2
Sky Cell card scan: click to enlarge
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Sky Cell:

Westeros. House Arryn.
If attached character's controller would draw a card and attached character is standing, they must kneel attached character instead of drawing that card.
Attached character gains: "Any Phase: Kill this character (cannot be saved)."

  • Number: 81
  • Rarity: R
  • Type: Attachment
  • Gold Cost: 2
Soldier of Starfall card scan: click to enlarge
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Soldier of Starfall:

House Dayne.
No attachments except Weapon.
Soldier of Starfall gets +2 STR during a power challenge.

  • Number: 57
  • Rarity: C
  • Type: Character
  • House: Martell
  • STR: 2
  • Gold Cost: 2
  • Challenge Icons: [military] [power]
Split Loyalties card scan: click to enlarge
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Split Loyalties:

House Stark or House Lannister only.
Dominance: Kneel 1 influence to choose 2 unique characters in 2 different discard piles, and put them into play, under their owners' control.

  • Number: 123
  • Rarity: U
  • Type: Event
  • House: Stark/Lannister
Stannis`s Ambition card scan: click to enlarge
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Stannis's Ambition:

Condition.
Response: After attached character is declared as an attacker, its controller discards 1 power from his or her House, then you claim 1 power for your House.

  • Number: 21
  • Rarity: C
  • Type: Attachment
  • House: Baratheon
  • Gold Cost: 2
Stocking the Summer Seat card scan: click to enlarge
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Stocking the Summer Seat:

House Arryn.
Any phase: Either choose and stand a location, or choose and stand any number of locations with at least one card attached.

  • Number: 124
  • Rarity: C
  • Type: Event
Student of the Higher Mysteries card scan: click to enlarge
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Student of the Higher Mysteries:

Maester.
Learned characters get +1 STR and are immune to triggered effects.

  • Number: 35
  • Rarity: U
  • Type: Character
  • House: Greyjoy
  • STR: 2
  • Gold Cost: 3
  • Challenge Icons: [intrigue] [power]
Summer Storm card scan: click to enlarge
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Summer Storm:

House Targaryen or House Martell only.
Response: Cancel an effect that allows a player to search his or her deck unless he or she kneels 2 influence or a Learned character.

  • Number: 126
  • Rarity: U
  • Type: Event
  • House: Targaryen/Martell
Tales of Immortality card scan: click to enlarge
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Tales of Immortality:

House Baratheon or House Targaryen only.
Dominance: Kneel 5 influence or kill a Holy character to put a non-Army character with a power icon from any dead pile into play under your control.

  • Number: 127
  • Rarity: U
  • Type: Event
  • House: Baratheon/Targaryen
Temporary Disgrace card scan: click to enlarge
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Temporary Disgrace:

Any phase: Until the end of the phase, characters cannot claim power.

  • Number: 128
  • Rarity: U
  • Type: Event
That`s Worth Another Kiss card scan: click to enlarge
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That's Worth Another Kiss:

House Arryn.
Play only if you control at least one House Arryn character.
Dominance: Kneel 6 influence to discard from play all non-House Arryn characters.

  • Number: 129
  • Rarity: R
  • Type: Event
The Bastard`s Host card scan: click to enlarge
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The Bastard's Host:

Army. House Bolton.
No attachments.
Response: after you win a power challenge, choose an attachment or location. Until the end of the phase, treat that card as though its text box were blank (except for Traits).
(War)

  • Number: 8
  • Rarity: C
  • Type: Character
  • House: Stark
  • STR: 4
  • Gold Cost: 4
  • Challenge Icons: [military] [power]
The Blackfish card scan: click to enlarge
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The Blackfish:

Lord. Knight. House Arryn.
Stealth. Renown.
While an opponent has 6 or more power on his or her House card, The Blackfish does not kneel to attack or defend during power challenges.
(Noble)

  • Number: 4
  • Rarity: R
  • Type: Character
  • House: Stark
  • STR: 3
  • Gold Cost: 4
  • Challenge Icons: [military]
The Eyrie card scan: click to enlarge
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The Eyrie:

House Arryn. Stronghold.
Immune to triggered effects.
You may start the game with The Eyrie and any number of its duplicates in play before drawing your Setup hand.
You cannot place cards during Setup.

+3 GOLD
+2 INFLUENCE

  • Number: 102
  • Rarity: R
  • Type: Location
  • Gold Cost: 5
The Flint Cliffs card scan: click to enlarge
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The Flint Cliffs:

Westeros.
Marshalling: Kneel The Flint Cliffs to lower the cost of the next War character you play this phase by 1.

  • Number: 106
  • Rarity: R
  • Type: Location
The Hard Truth card scan: click to enlarge
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The Hard Truth:

Response: After you have claimed 1 or more power for your House through a card effect, choose a character with a power icon. Until the end of the phase, that character does not keel to attack or defend.

  • Number: 130
  • Rarity: C
  • Type: Event
The Inn at the Crossroads card scan: click to enlarge
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The Inn at the Crossroads:

Westeros.
X is the number of Clansman characters you control.

+X GOLD

  • Number: 19
  • Rarity: U
  • Type: Location
  • House: Lannister
  • Gold Cost: 2
The Moon Door card scan: click to enlarge
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The Moon Door:

House Arryn. Stronghold.
Response: After you win a power challenge by 4 or more total STR, choose and kneel a non-Army character. If you control The Eyrie or Littlefinger, instead kill that character.

  • Number: 103
  • Rarity: R
  • Type: Location
  • Gold Cost: 2
The Power of Deceit card scan: click to enlarge
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The Power of Deceit:

Response: After you win or lose an unopposed challenge, discard 2 power from your House to choose and discard from play a participating character.

  • Number: 131
  • Rarity: R
  • Type: Event
The Power of Fear card scan: click to enlarge
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The Power of Fear:

Challenges: Discard 2 power from your House to choose and discard an Ally character from play.

  • Number: 132
  • Rarity: R
  • Type: Event
The Power of Honor card scan: click to enlarge
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The Power of Honor:

Challenges: Discard X power from your House to choose and stand X characters. If any of those characters are currently defending, they get +2 STR until the end of the phase.

  • Number: 133
  • Rarity: R
  • Type: Event
The Prince`s Pass card scan: click to enlarge
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The Prince's Pass:

Dorne.
Response: After an opponent triggers a response, kneel The Prince's Pass and 3 influence or The Prince's Pass and a Learned character to search your deck or discard pile for an event card and put it into your hand.

  • Number: 59
  • Rarity: R
  • Type: Location
  • House: Martell
  • Gold Cost: 4
The Rainwood card scan: click to enlarge
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The Rainwood:

Stormlands.
While you have 6 or more power on your House card, after you win a power challenge, choose and kill a participating character controlled by the losing opponent.

  • Number: 27
  • Rarity: R
  • Type: Location
  • House: Baratheon
  • Gold Cost: 2
The Red Queen`s Host card scan: click to enlarge
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The Red Queen's Host:

Army. Asshai.
No attachments.
Response: After you win a power challenge, move up to 2 power from a single House card to a character controlled by the same player.
(War)

  • Number: 24
  • Rarity: C
  • Type: Character
  • House: Baratheon
  • STR: 4
  • Gold Cost: 4
  • Challenge Icons: [military]
The Riverroad card scan: click to enlarge
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The Riverroad:

Westeros.
Marshalling: Kneel The Riverroad to lower the cost of the next Noble character you play this phase by 1.

  • Number: 107
  • Rarity: R
  • Type: Location
The Saltspear card scan: click to enlarge
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The Saltspear:

Westeros.
Response: Discard The Saltspear from play to cancel a triggered effect that chooses a card you control as a target.

  • Number: 73
  • Rarity: U
  • Type: Location
  • House: Greyjoy/Stark
  • Gold Cost: 1
The Sea of Dorne card scan: click to enlarge
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The Sea of Dorne:

Westeros.
Marshalling: Kneel The Sea of Dorne to lower the cost of the next Learned character you play this phase by 1.

  • Number: 108
  • Rarity: R
  • Type: Location
The Shield That Guards card scan: click to enlarge
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The Shield That Guards:

Marshalling: Kneel 1 influence to search your deck for a Night's Watch character and put it into your hand. Then, shuffle your deck.

  • Number: 134
  • Rarity: R
  • Type: Event
The Stepstones card scan: click to enlarge
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The Stepstones:

Westeros. Free Cities.
Any phase: Discard The Stepstones from play to lower the influence cost of the next event you play this phase by 2.

+1 INFLUENCE

  • Number: 74
  • Rarity: U
  • Type: Location
  • House: Martell/Targaryen
  • Gold Cost: 1
The Vaith card scan: click to enlarge
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The Vaith:

Dorne.
Challenges: Kneel The Vaith to choose a character. Until the end of the phase, that character loses a power icon. If that character has no printed power icon, instead it gets -1 STR.

  • Number: 60
  • Rarity: C
  • Type: Location
  • House: Martell
  • Gold Cost: 1
The Vale of Arryn card scan: click to enlarge
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The Vale of Arryn:

Westeros. House Arryn.
During power challenges, raise the claim value on each player's revealed plot card by 2.

  • Number: 104
  • Rarity: U
  • Type: Location
  • Gold Cost: 3
Timett Son of Timett card scan: click to enlarge
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Timett Son of Timett:

Clansman.
While you have 6 or fewer power on your House card, kill all participating non-Clansman characters when the first challenge resolves each phase.
(War)

  • Number: 16
  • Rarity: R
  • Type: Character
  • House: Lannister
  • STR: 3
  • Gold Cost: 4
  • Challenge Icons: [military] [power]
Traveling Jeweler card scan: click to enlarge
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Traveling Jeweler:

House Arryn.
No attachments except Boon.
Response: Discard Traveling Jeweler from play to save an attachment from being discarded from play, then return that attachment to its owner's hand.

  • Number: 47
  • Rarity: U
  • Type: Character
  • House: Targaryen
  • STR: 1
  • Gold Cost: 1
  • Challenge Icons: [intrigue]
Trial by Battle card scan: click to enlarge
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Trial by Battle:

When revealed, each player must choose and kneel a non-Army character he or she controls. Kill all chosen characters except those with the highest chosen STR.

  • Number: 139
  • Rarity: U
  • Type: Plot
  • Claim Value: 1
  • Gold Cost: 3
  • Income/Initiative: / 3
Tribes of the Vale card scan: click to enlarge
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Tribes of the Vale:

Army. Clansman. Ally.
No attachments except Weapon.
Tribes of the Vale gets -4 STR while any player has 6 or more power on his or her House card.

  • Number: 18
  • Rarity: C
  • Type: Character
  • House: Lannister
  • STR: 6
  • Gold Cost: 2
  • Challenge Icons: [military]
True Queen`s Harbinger card scan: click to enlarge
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True Queen's Harbinger:

Ally. Free Cities.
Marshalling: Kneel True Queen's Harbinger to lower the cost of the next Dothraki or Dragon character you play this phase by 1.

  • Number: 48
  • Rarity: U
  • Type: Character
  • House: Targaryen
  • STR: 1
Tyrion Lannister card scan: click to enlarge
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Tyrion Lannister:

Lord.
Stealth.
After you win a challenge in which Tyrion Lannister participated, draw a card for each participating Clansman character.

  • Number: 17
  • Rarity: R
  • Type: Character
  • House: Lannister
  • STR: 3
  • Gold Cost: 4
  • Challenge Icons: [military] [intrigue] [power]
Tyrion`s Revenge card scan: click to enlarge
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Tyrion's Revenge:

Curse.
Attach to your House card.
Neutral Clansman cards you own gain the Lannister affiliation while they are in play or in your hand.
Marshalling: Kneel attached House card to reduce the cost of the next Clansman character you play this phase by 1. Choose and kneel a location when that character enters play.

  • Number: 12
  • Rarity: R
  • Type: Attachment
  • House: Lannister
  • Gold Cost: 1
Umber Bannerman card scan: click to enlarge
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Umber Bannerman:

House Umber.
Any phase: Kneel 1 influence to stand Umber Bannerman. It gains a power icon until the end of the phase.

  • Number: 9
  • Rarity: C
  • Type: Character
  • House: Stark
  • STR: 2
  • Gold Cost: 2
  • Challenge Icons: [military]
Under the Dragon`s Wing card scan: click to enlarge
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Under the Dragon's Wing:

Boon.
Attached character cannot be killed while you have 6 or more power on your House card.

  • Number: 40
  • Rarity: C
  • Type: Attachment
  • House: Targaryen
  • Gold Cost: 2
Vale Granary card scan: click to enlarge
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Vale Granary:

House Arryn.
Response: After you draw a card, kneel Vale Granary to attach that card facedown to Vale Granary.
Marshalling: Kneel Vale Granary to put one of its attached facedown cards into its owner's hand.

  • Number: 109
  • Rarity: C
  • Type: Location
  • Gold Cost: 1
Vale Lordling card scan: click to enlarge
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Vale Lordling:

House Arryn.
If Vale Lordling is killed, attach it to a House Arryn location you control instead of putting it in your dead pile, if able. (Counts as a Boon attachment with the text "Marshalling: Kneel 1 influence to unattach Vale Lordling and leave it in play as a character.")

  • Number: 101
  • Rarity: C
  • Type: Character
  • STR: 2
  • Gold Cost: 3
  • Challenge Icons: [intrigue] [power]
Vale Pact card scan: click to enlarge
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Vale Pact:

Decree. House Arryn.
Attach to your House card.
Neutral House Arryn cards you own gain the Stark affiliation while they are in play or in your hand.
Marshalling: Kneel your House card to reduce the cost of the next House Arryn character you play this phase by 1. That character claims 1 power when it enters play.

  • Number: 1
  • Rarity: R
  • Type: Attachment
  • House: Stark
  • Gold Cost: 1
Vale Pact card scan: click to enlarge
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Vale Pact:

Decree. House Arryn.
Attach to your House card.
Neutral House Arryn cards you own gain the Baratheon affiliation while they are in play or in your hand.
Marshalling: Kneel your House card to reduce the cost of the next House Arryn character you play this phase by 1. Draw a card when that character enters play.

  • Number: 20
  • Rarity: R
  • Type: Attachment
  • House: Baratheon
  • Gold Cost: 1
Vale Pact card scan: click to enlarge
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Vale Pact:

Decree. House Arryn.
Attach to your House card.
Neutral House Arryn cards you own gain the Greyjoy affiliation while they are in play or in your hand.
Marshalling: Kneel your House card to reduce the cost of the next House Arryn character you play this phase by 1. When that character enters play, discard the top 2 cards of each opponent's deck.

  • Number: 28
  • Rarity: R
  • Type: Attachment
  • House: Greyjoy
  • Gold Cost: 1
Vale Pact card scan: click to enlarge
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Vale Pact:

Decree. House Arryn.
Attach to your House card.
Neutral House Arryn cards you own gain the Targaryen affiliation while they are in play or in your hand.
Marshalling: Kneel your House card to reduce the cost of the next House Arryn character you play this phase by 1. When that character enters play, you may choose an attachment in play and return it to its owners' hand.

  • Number: 39
  • Rarity: R
  • Type: Attachment
  • House: Targaryen
  • Gold Cost: 1
Vale Pact card scan: click to enlarge
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Vale Pact:

Decree. House Arryn.
Attach to your House card.
Neutral House Arryn cards you own gain the Martell affiliation while they are in play or in your hand.
Marshalling: Kneel attached House card to reduce the cost of all House Arryn characters you play this phase by 1.

  • Number: 51
  • Rarity: R
  • Type: Attachment
  • House: Martell
  • Gold Cost: 1
Vale Ward card scan: click to enlarge
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Vale Ward:

House Arryn.
House Stark or House Baratheon only.
Challenges: During a power challenge, put Vale Ward into play from your hand, knelt, as an attacker or defender. Then, at the end of that phase, if Vale Ward is in play, return it to its owner's hand.

  • Number: 71
  • Rarity: R
  • Type: Character
  • House: Baratheon/Stark
  • STR: 3
  • Gold Cost: 3
  • Challenge Icons: [power]
Viserys`s Arrogance card scan: click to enlarge
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Viserys's Arrogance:

Boon. Skill.
Response: After you win a power challenge in which attached character participated, take control of a Boon attachment in any player's discard pile and attach it to an eligible character.

  • Number: 41
  • Rarity: U
  • Type: Attachment
  • House: Targaryen
  • Gold Cost: 1
Visiting Dignitary card scan: click to enlarge
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Visiting Dignitary:

House Arryn.
Response: After an effect or claim effect would cause you to discard one or more cards from your hand, discard Visiting Dignitary from play to cancel that effect or claim effect.

  • Number: 25
  • Rarity: U
  • Type: Character
  • House: Baratheon
  • STR: 1
  • Gold Cost: 1
  • Challenge Icons: [power]
Wandering Holy Man card scan: click to enlarge
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Wandering Holy Man:

Ally.
At the end of the challenge phase, put into play all characters with a power icon in all dead piles that were killed that phase. If any characters are returned to play in this manner, discard Wandering Holy Man from play.
(Holy)

  • Number: 72
  • Rarity: R
  • Type: Character
  • House: Greyjoy/Baratheon
  • STR: 2
  • Gold Cost: 3
  • Challenge Icons: [power]
Wandering Tutor card scan: click to enlarge
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Wandering Tutor:

Maester.
Lower the cost for you to play Maester characters by 1.

  • Number: 58
  • Rarity: U
  • Type: Character
  • House: Martell
  • STR: 2
  • Gold Cost: 2
  • Challenge Icons: [intrigue]
Wardens of the East card scan: click to enlarge
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Wardens of the East:

If a player with more cards in hand than every other player would add a card to his or her hand as the result of a card effect, instead discard that card.

  • Number: 140
  • Rarity: R
  • Type: Plot
  • Claim Value: 1
  • Gold Cost: 3
  • Income/Initiative: 0
Waycastle card scan: click to enlarge
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Waycastle:

House Arryn.
Challenges: Kneel Waycastle to choose a participating character. Until the end of the phase, that character gets +2 STR (+4 STR instead if any opponent has 6 or more power on his House).

  • Number: 110
  • Rarity: C
  • Type: Location
  • Gold Cost: 2
Wolfswood Ranger card scan: click to enlarge
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Wolfswood Ranger:

Title.
Attached character gets +4 STR and cannot be declared as an attacker.

  • Number: 2
  • Rarity: C
  • Type: Attachment
  • House: Stark
  • Gold Cost: 1
Woods of the Vale card scan: click to enlarge
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Woods of the Vale:

Westeros. House Arryn.
Characters get +1 STR for each power on them.

  • Number: 75
  • Rarity: R
  • Type: Location
  • House: Baratheon/Stark
  • Gold Cost: 2
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