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card review Dagger of Westernesse

Card Review
Dagger of Westernesse: click to enlarge
Dagger of Westernesse

Card text:

Weapon. +1 prowess to a maximum of 8.
"For each of the hobbits he chose a dagger, long, leaf-shaped, and keen, of marvelous workmanship, damasked with serpent-forms in red and gold. They gleamed as he drew them from their black sheaths, wrought of some strange metal, light and strong, and set with many fiery stones."-LotRI

  • Card Number: TW115
  • Rarity: CommonA2
  • Card Type: Resource Item
  • Alignment: Hero
  • Artist: Stefano Baldo
Dagger of Westernesse
written by patrick Premium Member LV30
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The questions that plagued me in the beginning were whether to choose multi-use items like weapons, armor or influencers, or choose single shot items like Healing Herbs, Mirruvor, Potion of Prowess, etc.

If your strategy for at least one of your companies is fight rather than flight, seriously consider having this as one of your starting minor items.

Minor items are the easiest things to get into play. You have the choice of either playing it in the usual manner or bringing them in from your sideboard via the Cup or Farewell or other sideboard manipulators. Why "cup" them, you ask? To change tactics mid game in response to your opponents exploitation of your decks weakness; e.g., combat.

This particular tactic works better in longer games; i.e., two or more deck games where turn economy is not so demanding. Say Frodo, Bilbo, Sam and Robin Smallburrow in full fellowship (i.e., x3) have been stealthing about, three of them clad in elven fashionwear, happily burgling sites when your opponent gets the Nazgul machine up and running and has your company aghast or at least concerned by the Doubled Vigilance, the Incites, the Arouses, and the Awakens, and Redoubled Force, etc. In lieu of breaking up the fine fellowship to add in fighter escorts, have the hobbits toast their haven host over a cup of farewell and bring in Sting and three daggers of Westernesse from the sideboard. Now, cruise to your company's nearest R&L via wilderness so as to employ the elven cloaks and stealths (halfling or other.) Play as many Barrow-blades as you have.

The Cup of Farewell tactic keeps minor items from clogging up slots in your deck yet permits you flexible responses. The only other non unique weapons useable by hobbits are Valiant Swords. Of course a Magic Ring of Courage opens up more weapons, however, this is not particularly card efficient enough to include simply for this single reason. Too, rings can be stolen.

The only character a Dagger of Westernesse cannot benefit is Glorfindel. It provides a boost to the dagger's maximum 8 prowess when wielded by Beorn, Elrond, Thanduil, or Thrain II. When they obtain more powerful items, the Dagger makes a great hand-me-down. Hobbits and other low prowess characters benefit because over the statistical run of the game, the extra point doubles their likelihood of merely being tapped versus wounded. You can really get some good mileage out of a dagger when you combine it with a fellowship or three to create respectable combatants.

Do you plan on Nazgul hunting or simply want a better way to deal with undead? Have one of the ladies start with dagger, later stop by a R&L (nearly every deck has some reason to do so) and play Barrow-blade. +3 for Barrow-blade, +1 for Dagger of Westernesse, +3 for Fellowship (times three) +6 Nazgul bonus makes Eowyn 15 plus +2/+1 for Helm of Her Secrecy (times however many you can play that round) plus any one shot enhancers like Kindling of the Spirit, etc. "Hey Witchie-poo, come'ere!" (2 Brownie points to those who watched and remember the show that produced the above quote.)

Like other minor items, you can use Armory to turn any assortment of three minor items into MPs. Better still, stop by Hermit's Hill and swap two of them for either a major item or a hoard major item.

The first drawback to the Dagger of Westernesse is that which is common to most minor items, the 0 MP to 1 CP ratio. Another drawback is the limitation to eight ( on enhanced prowess. Sting with the same limitation on enhancement to prowess is more card efficient (one card to make +2 as opposed to two to make +2 (+4 total versus undead and Nazgul)) but suffers from uniqueness and thus can neither start with the company nor can you have three copies in your deck.

Ohtar


Original card review taken from : http://fan.theonering.net/morgulrats/
With the authorization of the webmaster.

The reviewing team consisted of Gwaihir (Chris Farrell), Gimli (Nathan Bruinooge), Ohtar (Charles E. Bouldin, Esq.), Radagast (James Kight), Joshua B. Grace (Beorn), Martijn Steultjens (Fram Frumgarson), Jason Klank (Saruman) and Jeffery Dobberpuhl (Wormtongue)

 

Modified on January 3, 2012 06:08 am



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duff6551
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Member since
November 15, 2002
Subject:    Posted: July 6, 2011 06:31 am Reply with quote Report content icon

the team that put these reviews together was very good - tackling a wide range of cards from fixed to ultra rares - and did not shy away from common cards - each review just seems to get better (or im REALLY learning the game inside and out ) my thanks to each and every one
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