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card review Dralnu, Lich Lord

Card Review
Dralnu, Lich Lord: click to enlarge
Dralnu, Lich Lord

Card text:

If damage would be dealt to Dralnu, sacrifice that many permanents instead.
{T}: Target instant or sorcery card in your graveyard has flashback until end of turn. Its flashback cost becomes equal to its mana cost as you play it. (You may play that card from your graveyard for its flashback cost. Then remove it from the game.)

  • Number: 237
  • Rarity: R
  • Power: 3
  • Toughness: 3
  • Type: Legendary Creature
  • Subtype: Zombie Wizard
  • Mana cost: 3UB
  • Color: Multicolor
  • Artist: Greg Staples
Dralnu, Lich Lord
written by koranti
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General description:
Dralnu, Lich Lord has great abilities of doubling the effects of any previously played instant or sorcery. Also, being a 3/3, it's no lame duck in battle, however, the downside is a large chance of sacrificing many, many other permanents.

Dralnu gives any instant or sorcery in your graveyard flashback equal to its original mana cost. Basically, it allows you to play each instant or sorcery twice.

Strategies and game play:
I would only use this in a Red/Blue/Black sac-bam artifacts deck. However, the base of this kind of deck (Disciple of the Vault) is banned in all but the Vintage and Legacy formats. I suppose it would be useful in a sorcery/instant heavy deck (particularly counterspells), provided that there was something to protect it. Basically, keep Dralnu away from damage at all costs.

Combos with other cards:
Shielding Plax or another such card that gives it protection from spells and abilities would be most helpful in that direct damage that forces the owner to sacrifice permanents could not be used.

Ways to counteract it:
While Dralnu can't be killed by combat damage, something like Wrath of God will eliminate it, or just deal damage to it with burn spells, forcing its owner to sacrifice large numbers of permanents.

It's a 3/3 that can't be killed with the conventional methods. And giving all giving all instants and sorceries flashback is a huge advantage that practically doubles the use of all of those cards in your deck.

Dralnu is Legendary, an obvious weakness (unless one plays with the Leyline of Singularity). Also the sacrificing permanents instead of dealing damage to it is a gigantic minus that keeps it out of my decks for the most part

Unknown variations.

Artwork and aesthetics:
I like the artwok. There's not much an artist can do about giving flashback, but it's a good depiction of what I always invisioned Lord Dralnu as from the descriptions in the books.

Overall rating:
Overall, I'd give Dralnu a 5.


Modified on October 19, 2012 07:22 am

Current score for this Card Review, based on 3 votes:
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Avatar for benstiebel
Subject: Dralnu and tokens   Posted: December 25, 2006 10:05 pm Reply with quote Report content icon

The best decks that I have seen use Dralnu were decks that made lots and lots of tokens. Breeding pit, Segnir Autocrat, Indrik Sahr Master Breeder, and pretty much any other effect that gives you a lot of something to sacrifice is a really good idea with Dralnu. The neat thing about him being blue is that blue has all those nifty bounce effects like unsummon, peel from reality, and creatures that do the same like tradewind rider and temporal adept. No need to worry if you already played your bounce spell to get rid of an opponent's attacking creature, they all flashback so you can pop Dralnu back to your hand before damage is dealt. If worse comes to worse you can always sacrifice Dralnu as part of the damage/sacrifice effect.
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