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Card Reviews: games > Naruto  
card review Shino Aburame
Card Review
Shino Aburame: click to enlarge
Shino Aburame

Card text:
Leaf / Genin / Male / Growth / Mental Power: 1
[True Ace In The Hole]
When this Ninja is put in play by the effect of "Growth," you can draw the bottom card from your Deck.

"You see, while an ace in the hole is good ...... two aces are better."


  • Card Number: CUSN-092
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Wind
  • Entrance Cost: 1
  • Hand Cost: 0
  • Combat Attribute: Insect
  • Healthy Stats: 2/1
  • Injured Stats: 0/0
Shino Aburame
written by kurisu 

General description:
Shino-kun is my favorite charecter! Aside from Kakashi, Anko and Temari... And Chouji and Naruto... but anyways, My fluffy-kun tends to be my weakness.

Uses:
Growth, a mental power addition to a mental power team and his parasitic insect Jutsu's

Strategies and game play:
Use of parasitic insect jutsu to cause opponent to deck out faster.

Combos with other cards:
Parasitic insect Jutsu, Suzume for mental power battles

Ways to counteract it:
Having a higher attack, which isn't difficult.

Strengths/Pros:
Mental power, growth, jutsus.

Weaknesses/Cons:
Not terribly strong.

Variations:
I've seen three to date.

Artwork and aesthetics:
Well, I think it is a wonderful illustration! But I am a little biased, seeing as I think Shino is the awesomeness.

Overall rating:
Mental power deck: 3 out of ten, Wind deck: 7.5, deck out deck: 10 (if you use his jutsu's with him) and any other deck: 4.

 


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