General description:
temari AM, one of the most commonly used turn 1 card, has its obvious advantages, however, there are a few other choices for that spot in ur deck, but then again its most commonly used for a good reason.
Uses:
at the back as solid support...what else?
Strategies and game play:
deploy a decent turn 0, and pump it up with AM...explained below
Combos with other cards:
obviusly used to pump up your AOC or COP, or any other turn zero ninja u got in ur village, shes a protiental 3 support on turn 1, which matches up to alot of jonins in turn 4 or 5. normally people would do the AOC AM combo, which often ends up as a team of 7 on turn 1, with that, u normally rule the early game.
Ways to counteract it:
useless when injured, so just use cards that deals damage(even tho is would be a waste), or a less often card used, headhunter or paralysis jutsu, which i do not suggest any1 to put in their decks...
Strengths/Pros:
potenitial 3 support on turn 1, and thats a BIG number
temari is kool XD
mental power(i know its only one, but its better than nothing)
Weaknesses/Cons:
useless when injured
better cards out there
no growth...but then again it will be broken if she had growth..
genin rank, which dosent allow her to do much, and AOCs effect would work against her
Variations:
not that im aware of, but im sure theres a japanese version of it, and the european version might be different
Artwork and aesthetics:
very nice, temari is a very kool character, fits pretty wel with wats happening, fighting shikamaru XD wow she looks angry and u can see the concentration and determination in her eyes 
Overall rating:
8/10.. very decent card use it if u have it, unless u use sakura determinations