General description:
this has quickly became one of my favorite cards, some of the cards i figured out i could use this with just made me what to build a deck right ther.
Uses:
i would use it after attacking with a beefy fusion(i.e. dark paladin, blue-eyes ultimate etc...)
chain it, and then get two more beefy monsters out two attack with(i.e. buster blader/dark magician, 2 BEWD etc...) or to save your fusion monster from possible problems and get two beet-sticks in replace.(i.e. your opponent tagets fusion w/ exiled force) catching my drift yet?
Strategies and game play:
like i said befor, i would use it after attacking with a fusion to get more attackers/and or get them in replace of my fusion being destroyed, but you can go on the defensive with it to.
Combos with other cards:
well the first card that came to my head was fusion gate b/c it sends the monsters out of play instead of the grave, which is amazing. then if you wanna have even more fun you could run it in a chimeritech deck with overload fusion, which is just AMAZING seeing as you could get all kinds of different things back after using it.
(and if you get two light monsters back...than BOOM instant guardian of order
)
Ways to counteract it:
when using it like i described you would either have to destroy it befor it had a chance to activate or negate it with cards like magic drain, spell sheild, or magic jammer, etc(and yes i know solemn stops it to)(<---for those who were gonna tell me that)
either way its a card with an effect...it can be stoped many different ways.
Strengths/Pros:
-its a quick play spell, which gives it very high playability.(can you say stright from the hand after a attack, lol.)
-it gives you the chance to attack with at least three monsters when your opponent only thinks your gonna attack with the one.
-you can special summon the monsters in atk or def position, which means if you need it to go on the defensive then there right there.
-you can get out of tricky effects like exiled force etc and show them up with two monsters to their nothing(if exiled was their only monster)
-being that their special summoned could mean..."hey i use this as a sacrifice..."
Weaknesses/Cons:
-your opponent can get monster they have removed as well making this card/deck a not-so-good to even bad match up agaist dark/macro and everything inbatween.
Variations:
it is a common out of phantom darkness
Artwork and aesthetics:
i like the art work because it shows these big beefy fusion material monsters(i.e. BEWD and dark magician) and at the same time shows one of the coolist fusion monsters in my eyes, ojama king, and also show NS air neos which, i think, represents the card very well.
Overall rating:
i could live with my self if i gave it anything below a 7 but i would give a 2 or 3 going up againt dark, macro and all the jazz.