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card review Destiny Board: Destiny Board - A considerable strategy

Card Review
Destiny Board: click to enlarge
Destiny Board

Card text:

At the end of each of your opponent's turns, place 1 Spirit Message card from your hand or your Deck face-up to the field. If it is from your Deck, then shuffle your Deck. If Spirit Message cards I, N, A and L are all on the field in their proper order, you are declared the winner. If any of the cards are destroyed or removed from the field while constructing the message, they are all sent to your Graveyard immediately.

  • Number: LON-088
  • Rarity: Ultra Rare
  • Card Type: Trap Card / Continuous
  • Password: 94212438
SP = Short Print (Common);
SSP = Super Short Print (Common);
Destiny Board
Destiny Board - A considerable strategy

written by shizzmaster
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General description:
Essentially this is one of those "instant win" cards that require you to jump through hoops to get the effect. This is the second ever instant win card released (Exodia being the first) and yes, I have built a Deck around it. After this review, you might reconsider your opinion of this card.


Obviously the main point of this card is to win in 4 of your opponent's turns (counting the turn you activate it). Essentially, once this Continuous Trap is activated, at the end of each of your opponent's turns, you pull a Continuous Spell card from your Deck and set it in one of your S/T zones. When you have Destiny Board and the 4 Spirit Messages, you win.

BTW, people always argue about says on the cards that the messages need to be "in order." It's talking about the order you pull them from the Deck, not the way they appear on the field. Don't believe me? Look it up. Upperdeck site.

Strategies and game play:

Essentially a Destiny Board deck is one of the ultimate stall decks. Your goal is to play Destiny Board while managing to defend yourself.

Combos with other cards:

Clock Tower Prison

Since you can't defend yourself with cards that will take up Spell/Trap card zones, this is the perfect choice for defense.


Use it to get Clock Tower Prison more easily.

Magic Reflector

Use it to defend Clock Tower Prison. Very annoying against most foes

Good Goblin Housekeeping

Use it to draw cards, and return the useless Spirit Messages to your Deck.

Magical Mallet

Good drawing card, and it also lets you put spirit messages back in the deck.

A Cat of Ill Omen

Use it to get Destiny Board (duh).

Waboku/Threatening Roar/Thunder of Ruler

One-time use defense trap cards that won't clutter your Spell/Trap card zones.

Marshmallon/Spirit Reaper/Gellenduo

Simple defense using monsters that can't be destroyed in battle. Also very annoying to most foes that think high level players don't use these.

Ways to counteract it:

Anything that destroys Spell/Trap cards can defeat Destiny Board. Giant Trunade is also a DB killer. Royal Decree will wipe you down. The real strategy to Destiny Board is the deck it's in.


-Easy instant win
-opponent's will be blindsided by this card, because in today's game no one uses it
-Some argue that it is much easier to pull off than Exodia
-Supreme bragging rights if you pull off a win with this


-Easy to remove
-Takes up your Spell/Trap card zones
-The spirit messages take up your deck space and often clutter your hand


American Versions:

Comes in Ultra Rare (LON) and common (DB2) versions. I died a little inside when this became common.

Japanese Versions:

The original message was "DEATH," not "FINAL."

Artwork and aesthetics:

This and the messages all look the same. Some ghost holding up a letter. The japanese version was way cooler.

Overall rating:

Given it's simple use but horrendous need of a high level deck to use it in, this card gets a 6 out of 10. I'll always keep my Destiny Board deck around for poops and giggles


Modified on March 13, 2013 05:30 pm

Current score for this Card Review, based on 4 votes:
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Discussion about this Card Review
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United States

Avatar for beachboii
Subject: ...   Posted: March 13, 2013 05:30 pm Reply with quote Report content icon

What about final countdown? wasn't that the 2nd instant win card?
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