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card review Sharding Sphinx: Awesome

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Card Review
Sharding Sphinx: click to enlarge
Sharding Sphinx

Card text:

Flying. Whenever an artifact creature you control deals combat damage to a player, you may put a 1/1 blue Thopter artifact creature token with flying into play.

  • Number: 55
  • Rarity: R
  • Power: 4
  • Toughness: 4
  • Type: Artifact Creature
  • Subtype: Sphinx
  • Mana cost: 4UU
  • Color: Blue
  • Artist: Michael Bruinsma
Sharding Sphinx
Awesome

written by tianistic
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General description:
This card makes me jingle. Without the superb ability it boasts with, it would have been a cost effective and formidable card anyway, with its power and toughness 4 and flying for only 4UU. Add an ability boosting the usual good relation artifacts and blue have, it is a very strong card upholding the classic blue-artifact combination decks many used with mirrodin and dark-steel.

Uses:
Primarily it is good enough acting as an enchantment if u feel it would be risky to attack; the need to build a strong throng of 1/1 flying creatures would help much more than attacking a few times with this creature and quite likely loosing it.

Strategies and game play:
Be sure to already have a capable artifact creature in play, or at least in your hand, and use the sphinx with as many artifact creatures as possible. The amount of creatures u'll have in play each turn will double if u play correctly. Imagine trying to defend ten flying creatures?

Combos with other cards:
Any cards with affinity for artifacts would become quite cheap. A wonderful combination to use would be an instant called Echoing Courage from the Dark-steel range, giving target creature and all other creatures with the same name +2/+2. Whoopsie, ten 3/3 flying maniacs coming your way. Another wicked combonation would be to equip the sphinx or one of the tokens with scull clamp, o yeah baby!

Ways to counteract it:
Try to block any artifact creature before blocking the sphinx. Rather let her slowly eat away at your health than allowing your apponent to build up an unstopable army. If your apponent already has a bunch of flying wooligans, counter with a sorcery such as Gale Force, deals a whopping 5 damage to all flying creatures, whyping the sphinx out as well. And don't forget to use trample when attacking.

Strengths/Pros:
Admirable toughness and power, ability allows for easy infultration and mass damage over time, as well as mass defence.

Weaknesses/Cons:
Would only function as a moderately expensive creature if there are no artifact creatures to aid her. Takes time to get into play, and also takes time to set your plans into motion.

Variations:
None that I'm aware of.

Artwork and aesthetics:
The artwork embodies the mythic element all Sphinx's require, and also does the greatnest of the card much justice (when used correctly, of coarse). Plus it looks awesome.

Overall rating:
I do have a soft place for pro-artifact blue creatures, so I would rate this card with an 8.

 

Modified on December 5, 2008 03:47 pm



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Discussion about this Card Review
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Author Message
trancebam
United States

Avatar for trancebam
Subject:    Posted: May 3, 2009 10:52 pm Reply with quote Report content icon

Firstly, your comment about a 4/4 flier for 4UU being inexpensive is sadly off. A 4/4, flying or not, shouldn't be more than a 5 CMC. And not blocking the Sphinx if she attacks isn't going to stop the thopters. It doesn't say whenever another artifact creature deals damage, it's whenever an artifact creature deals damage. That includes her. Id suggest Raking Canopy to counteract her.
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konda
United States

Avatar for konda
Subject:    Posted: January 5, 2010 02:04 pm Reply with quote Report content icon

a good shatter storm always gets the job done too
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