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card review Blue-Eyes Ultimate Dragon (Shonen Jump): ultimate fusion card

Card Review
Blue-Eyes Ultimate Dragon (Shonen Jump): click to enlarge
Blue-Eyes Ultimate Dragon (Shonen Jump)

Card text:

"Blue-Eyes White Dragon" + "Blue-Eyes White Dragon" + "Blue-Eyes White Dragon"

  • Number: JMP-EN005*
  • Rarity: Secret Rare
  • Card Type: Monster / Fusion
  • Monster Type: Dragon
  • Attack Points: 4500
  • Defense Points: 3800
  • Level / Rank: 12
  • Attribute: Light
  • Password: 23995346
Rarity:
SP = Short Print (Common);
SSP = Super Short Print (Common);
Blue-Eyes Ultimate Dragon (Shonen Jump)
ultimate fusion card

written by exodia_king123
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i like this card becaus it is almost unstopable.

i would use it because of its powerful atk and def.

if you use cyber-stein to summon this card use a mega-morph wile your lp's are lower and then it's atk will be 9000 and can destroy your opponent in one direct hit.

u can use 3 blue eyes white dragons and polmerization to summon this card of a cyber-stein.

if your ever up aginst a blue eyes ultimate keep cards like snatch-steal or raikie in your deck.

this card has an atvantage of atk and def aginst most cards.

this card is helpless against traps or spells like dark hole,snatch steal,or raiki and it can be destroyed by flip effects like hane-hane send it to your hand but for this card it sends it to your graveyard and man eater bug will destroy it.

i know this card is in english and japanese or secret rare or ultra rare

this cards artwork shows its power and i think its a pretty good picture

i give this card a 8 out of 10 even though its strong u still need 3 blue eyes and polmerization to summon it or cyber-stein -5000 lp's

 

Modified on February 13, 2006 10:12 pm



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Discussion about this Card Review
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Author Message
wolfangsd
United States

Avatar for wolfangsd
Subject:    Posted: February 13, 2006 02:39 pm Reply with quote Report content icon

you didn't mention a LOT of cards that helps this dragon out....

Dragon's Mirror -- with this, you don't need the 3 BEWD and Polymerization/Fusion Gate in your hand or on the field, they just need to be in the grave. This means that you could use each of the BEWD to attack with if you can get them to the field and then fuse them later when you need to.

Lord of D/King Dragun -- these monsters would definately protect BEUD from cards like Sakuretsu Armor and Snatch Steal, making it last a bit longer on the field.

Non-Spellcasting Area -- I cannot stress this enough....if you run a BEWD (especially with BEUD) and you don't run AT LEAST 2 copies of this card, you are a complete moron. Non-Spellcasting Area is a continuous spell which makes all non-effect monsters immune to ANY spell card...this includes ritual monsters and fusion monsters without effects (like BLS ritual and BEUD). And with a lot of people running a LOT more spells than traps, and about half of their monster removal being spells, BEUD would stay on the field for a loooong time.

Dragon's Rage -- gives every dragon a trample/pierce effect...even if your BEUD destroys a Mystic Tomato, it still deals 3400 damage to the opponent...and slamming him into a Reaper is just death.
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