card review Goldd, Wu-Lord of Dark World: Need I say more?
Card
Review
Goldd, Wu-Lord of Dark World
Card text:
If this card is discarded from the hand to the Graveyard by a card effect, Special Summon this card to your side of the field. If this card is discarded from the hand to the Graveyard by your opponent's card effect, you can select up to 2 cards on your opponent's side of the field and destroy them.
Number: EEN-EN024
Rarity: Super Rare
Card Type: Monster / Effect
Monster Type: Fiend
Attack Points: 2300
Defense Points: 1400
Level / Rank: 5
Attribute: Dark
Password: 78004197
Rarity:
SP = Short Print (Common);
SSP = Super Short Print (Common);
Goldd, Wu-Lord of Dark World Need I say more?
written by krazy_niggs
General description:
Many of you probably know about this card since it's release late October/early November...possibly one of the more useful cards released in the Yu-Gi-Oh! TCG. When I first heard of it's release I immediately realized it's potential especially in today's metagame of Don Zaloogs/Spirit Reapers/and of course Confiscation (and if your a traditional player; Delinquent Duo). Although Goldd's power is not "broken" it's definitely very powerful as I will explain. Many of you also know about "Sillva, Warlord of Dark World" which has a similiar effect of Goldd and are probably thinking, "Which is better...Goldd or Sillva?" And the truth of the matter is, it depends of what deck your using. In terms of hand control, if your opponent hits this card with his Donny Z, Reaper, and rarely confiscation...then it's obviously better to use Sillva because your opponent will out 2 resources which will be harder to obtain again. In terms of field control/card advantage, Goldd is definitely better as it can destroy monsters and or magic/trap cards on the field giving an clear advantage for the win (in addition to a free special summon).
Strategies and game play:
If your using a dark world deck, the best way to think of using this card is to run this card completely self-sufficient, meaning using the worst case scenario and benefiting from it through your own magic/trap/monster aid. If your opponent doesn't use hand control, then it will be harder to harness Goldd's power, but if you discard it through an effect which YOU induce then you can still abuse the special summon to a great extent.
Combos with other cards:
Some great combos:
1. Card destruction + Goldd + X (dark world monsters) = "most likely" a 1-4 monster special summon in addition to a fresh hand.
2. Morphing Jar + Goldd + X (dark world monsters) = "most likely" a 1-4 monster special summon and a fresh hand, usually without -1 card advantage.
3. Brron, Mad King of Darkness + Goldd = free discard, then special summon.
4. Dark world Lightning + Goldd = destroyed face down monster and a clear shot for an open attack.
5. Gateway to Dark World + Goldd in graveyard = free summon
6. Don Zaloog's/Spirit Reaper's discard + Goldd = 2 cards gone, & special summoned Goldd. (If they have Reaper in attack, they're basically done)
Ways to counteract it:
Goldd can be counteracted by Bottomless Trap Hole/torrential tribute/saku'd or removed from play by D.D. Warrior/Warrior Lady/ assailant ect. Needle worm and also Don Zaloog's rarely used second effect can also be pesky as it will send Goldd from the deck to graveyard, thus not activating Goldd's effect. Exchange can also be pretty pesky...but in today's metagame that card is barely used anyway.
Strengths/Pros:
The most notable should be the abused special summon which doesn't entirely RELY on your opponent and which you can induce yourself. The second strength would be the 2 card kill which comes as a bonus if your opponent regretfully hits this card (again I recommend thinking this isn't going to happen EVERY game).
Weaknesses/Cons:
Goldd is a 6 star monster...and for you n00bs it means you can't summon this card without offering a tribute if there's no way to fulfill the discard required to special summon Goldd. With this said, it's probably not the best idea to pack 3 Goldds in a deck if your using this as a tech card or if your deck isn't a dark world deck. Even for the dark world decks, having 3 tributes and if you also use Sillva and pack 3...that's already 6 tributes in your (what should be around) 16-20 monsters in your deck...not good. I'd say 4 tributes at max should be anyone's tribute scale in a deck. Also a weakness is assuming that the effect of destroying 2 cards by Goldd's effect is going to happen everytime...because I assure you it won't every time. I'd just be more relient on the special summon itself, but then again that's me. In addition, there is another weakness I was made aware of, apparently cost cards such as "Monster Reincarnation" and "Lightning Vortex" won't trigger Goldd's effect of special summon.
Variations:
There are a few japanese variations and also a promo I believe. Not sure of the card # or japanese name.
Artwork and aesthetics:
artwork is totally awesome, I'd give it 10/10 on this scale. The dark world monsters for the most part look pretty disturbingly cool.
Overall rating:
There is no perfect 10/10 card. But this is pretty darn close.
Dark World Deck: 9/10
Hand Control Deck: 8.5/10
Overall: 8.75/10
Modified on December 27, 2011 01:01 pm
Rating
Current score for this Card Review, based on 24 votes:
not bad, but definately not as great as you're making it out to be...only because of the "combos" you put for it...Lightning Vortex, Monster Reincarnation, and "any card which requires a discard"
You're not able to get any Dark World monster's effect by discarding them as a cost like for pretty much every card you listed (except Card Destruction, Morphing Jar, and Dark World Lightning). Trust me, this card is not as good as you think it is...but it's still powerful, I'll give it that.
Thanks for the input wolf, I guess that part of "costs" got past me. I check the netrep rulings and your right about those cost as discard cards. But still powerful nonetheless
I agree, dark world fiends are incredibly strong...highly competitive deck type. Personally, I think they work best in a NON-Dark World/Fiend deck. Your opponent thinks you don't play them, then attack with a Don Zaloog or Spirit Reaper and discard the last card in your hand....then you special summon Goldd and destroy 2 cards on the field. If the next ban list is how I think it will be, I'm definately going to main-deck my Goldd with my Broww in my Ninja deck, and try to get my Sillva back.
That wouldn't be a bad idea to put those dark world cards in, they work nicely. My dark world deck has been a pretty good success, especially against the dominant dons, reapers, morphing jar, and the occasional card destruction. Broww is also another great card I believe, I think I'll do him for my next card review when I have more time.
yea i used to think that dark world monsters were completely amazing but then i found out about the cost thing, and all it took were some creative adustments in my deck.