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card review Marsh-drake

Card Review
Marsh-drake: click to enlarge

Card text:

Drake. Two strikes.
"The hiswalóki rarely ignite their breath, preferring to allow the corrosive gases to burn prey via chemical rather than combustive means."-Kuduk Lore

  • Card Number: TD097
  • Rarity: Common2
  • Card Type: Hazard Creature
  • Alignment: Neutral
  • Artist: Angus McBride
written by LV43
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Long, long ago, when Middle Earth: The Dragons first came out, everybody had piles and piles of drakes. You had to decide which ones made it into your deadly drake hazard sides, though. Cave-drakes still proved themselves indispensable, and many people learned the hard way how often Cave Wyrms could show up, especially on that first-turn trip to Lorien. Sand-drakes, Cold-drakes - these were quickly relegated to the sideboard. The truly sadistic made Morgul-Night / Wild Fell Beast decks, while those without them (i.e., me) cringed in fear. And the Marsh-drake? He was sideboarded, too. If that. Sure, he can hit coastals, but so can the Sea-drake and (shudder) Eacaraxe. And sure, he can hit shadow-lands, but if I was going to go hunting in shadow-lands I probably wouldn't be playing drakes in the first place (exception: see 'sadistic', above). Besides being hard to play, the Marsh-drake only had a one-prowess advantage over the Cave-drake, and no attack choice to boot. In my decks, he went the way of Morannon.

All that changed when MELE came out. Besides scoring much better art, the Marsh-drake got a whole new range of playability possibilities against minion companies. Just as heroes will have to, whatever else they do, move through wilderness, so too that first minion step into the wide world puts them right smack dab in a shadow-land. Most shadow-land attacks would have to be detainment, of course, but not this one. Not drakes. Those are two relatively deadly strikes on those poor orcs who were on their way to sacrifice their cousin to Ungoliant's Last Child, or those swarthy easterners expecting an uneventful trip to their Camp. Against minion companies, the Cake-drake/Dragon's Blood combo has been replaced in my decks largely by the Marsh-drake/Dragon's Blood combo.

Against hero companies, the Cave-drake is still pretty much a no-brainer, because of its versatility. But choosing multi-purpose creatures for play against a minion player is trickier. In those cases, the Marsh-drake now enjoys a coveted position on the short-list.



Modified on July 14, 2011 07:30 am

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LV63 United States send message

Avatar for duff6551
Member since
November 15, 2002
Subject:    Posted: July 14, 2011 07:30 am Reply with quote Report content icon

a card on the short list is worth how many on the long list - another common card given new life in the game - nice job
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