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card review Dunlendings

Card Review
Dunlendings: click to enlarge

Card text:

Unique. Manifestation of hero Dunlendings. Playable at Dunnish Clan-hold if the influence check is greater than 9. Standard Modifications: Hillmen (+2).
"Brazen trumpets sounded...There...were mustered...the wild men of the Dunland fells."-LotRIII

  • Card Number: LE070
  • Rarity: Rare
  • Card Type: Resource Faction
  • Alignment: Minion
  • Artist: Angus McBride
written by LV44
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From the first time I saw this card (and its brother, Hillmen), I was surprised. Not that there was a minion version of the faction--that was expected and kind of neat--but that it was worth so MUCH. 4 marshalling points is a lot--the highest a minion player can hope for without delving into the logistical nightmare of surviving and succeeding an attempt to recruit a dragon. I suspected, in those early days, that I'd be seeing a lot of this card, and I was right. It has a way of creeping into all of my decks, whether they're subtle roam 'n' recruit covert strategies or big, barging orc and troll strategies.

And why not? The automatic attack at Dunnish Clan-hold is easily handled by all but weak overt companies. The points are high, the target number is 9--high for a hero player, but pretty much average compared to other minion factions. It has no negative standard modifications, and it benefits from the play of the Hillmen, a nearby and equally cool faction. The Mouth can easily recruit them without any other sort of card support, and anybody with a couple d.i. and a Blazon stands a very good chance at it. A big troll with Threats can do the job just as easily.

As added support, there are TWO agents, Deallus and Leamon, with Dunnish Clan-hold as a home site, at (coming up in Against the Shadow) another character with a bonus against the faction. This makes it easy, if need be, to cancel the automatic attack or to have an agent join your party the turn after you recruit the faction.

So what ARE the disadvantages? I'm a little hard-pressed to find them. For one thing, it will certainly take awhile to get to Dunnish Clan-hold--two turns if you cut through the Gap of Isen (a potentially deadly place for minions), three if you're a Ringwraith or starter-movement buff and you stick to the Darkhavens. And the faction's popularity, at least around here, means that you'll probably have some competition for them. In a 2 deck game that's a very big factor. Fortunately, if you're a Ringwraith playing against a Wizard, you don't have to worry too much about THEM having Dunlendings in their play deck, although they might have it sideboarded.

All told, the Dunlendings are one of the very best armies you can mobilize in Sauron's service. This certainly makes sense in terms of the books, where they were a serious annoyance to other Free Peoples both south and north of them. Sauron likes to have friends deep behind the lines. 4 still seems like an awful lot of points to me, but I'm certainly not complaining.


Original card review taken from :
With the authorization of the webmaster.

The reviewing team consisted of Gwaihir (Chris Farrell), Gimli (Nathan Bruinooge), Ohtar (Charles E. Bouldin, Esq.), Radagast (James Kight), Joshua B. Grace (Beorn), Martijn Steultjens (Fram Frumgarson), Jason Klank (Saruman) and Jeffery Dobberpuhl (Wormtongue)


Modified on July 24, 2011 04:25 pm

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LV64 United States send message

Avatar for duff6551
Member since
November 15, 2002
Subject:    Posted: July 24, 2011 04:25 pm Reply with quote Report content icon

the four MPs definitely make this card worthy of a second ( and third ) look - thats a lot of points to ignore
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