When we consider Hoarmurath, he seems to be the great generalist among the Ringwraiths, and an odd mix indeed. He's a sage, but can only use Sorcery. Eleven prowess in Fell Rider mode, but he is not a warrior. And a respectable 7DI in Heralded Lord mode, but no Diplomat is he. Hoarmurath possesses both the Scout and Ranger skills, and yet his special ability would have him confined to Darkhavens.
Most of the Nine have very targeted abilities (such as The Witch-King's penchant for faction strategies), but not Hoarmurath. For the deck which seeks to do a little of everything (some items, two factions, one or two allies, perhaps even a mission thrown in), then Hoarmurath offers the best support.
Firstly, he keeps the hand at nine cards, a fine ability with a proud tradition in levering decks to victory. His Sage skill makes him an excellent support with Voices of Malice. He has the prowess to face a Dragon on his own, should he choose to gather items himself. The skills to find A Nice Place To Hide or procure a Ruse should he chance upon a wrathful Elf-lord.
And he is one of only three Ringwraiths who is not confounded by a River. Yes, he is still tapped, but he has the option to play The Ring Leaves His Mark and be effective in the site phase; in which he will do a far better job at mustering factions than any character save The Witch-King. So, whether he remains dormant under a Bade to Rule and increases your hand size, or travels the land to gather ancient artifacts and mighty hosts, he is a powerful and versatile character.
Which does not even begin to consider what he can do when he gets all worked-up. Unleash Hoarmurath and his mighty will can turn the blade of a hero from the Withered Heath to the Enedwaith. Hoarmurath Unleashed cancels an attack against any of your companies, covert or overt. And Hoarmurath can be anywhere in Middle Earth, untapped, tapped or wounded. Doubting my memory, I have had to go back and reread this card many times.
This is the best of the Unleashed cards, the finest attack canceller. Combine three of these in a deck with three A Nice Place to Hide and three Ruse and a party consisting of just one Scout and one Diplomat will have little to fear. A two hazard limit, nine cards in hand and nine outright cancellers makes for unprecedented security.
There is one built-in balance, at least for tournament play. Seeing as it is so powerful, it will fall prey to the same problems as basing a deck around Aragorn - others will be playing this Ringwraith too and you might just find yourself stuck with six dead cards and no Ringwraith for the whole game.
Nonetheless, Hoarmurath is a worthy Ringwraith, made extremely potent by his Unleashed card. I for one would take the risk.
Original card review taken from : http://fan.theonering.net/morgulrats/
With the authorization of the webmaster.
The reviewing team consisted of Gwaihir (Chris Farrell), Gimli (Nathan Bruinooge), Ohtar (Charles E. Bouldin, Esq.), Radagast (James Kight), Joshua B. Grace (Beorn), Martijn Steultjens (Fram Frumgarson), Jason Klank (Saruman) and Jeffery Dobberpuhl (Wormtongue)