An Elf-lord stopped to chat with Ohtar and Gimli one day while making a trip from Lorien to Edhellond. He related to us some of the tactics he had witnessed the Dark Lord's minions employ to avoid combat. The most memorable example of these tactics was noticed in trying to track down for Mithrandir that little decrepit sneak, Gollum.
Does it likes nasty trickses, my precious?
Then it must like . . . Ruse
A very handy cancel card, Ruse has several advantages for a minion player. It's playable on both diplomats and scouts, which covers just over half of all the minion characters, including The Mouth, The Lieutenant of Angmar, the many orc scout characters, and several characters with home sites where rings can be played. In the latter case, a company with relatively weak characters (as all too many of the minions are), can waltz over to, say Lond Galen, and have a diplomat use Ruse to cancel the auto-attack.
However, the great power of Ruse lies in its use by scouts, who do not have to tap to use it, and may use it if they are tapped. In a large party, use Ruse to protect the scout who is needed to play an item, or use another of his skills for, say, Secrets of Their Forging. In a small party, let the big guy take all the strikes, and beat the creature (maybe for marshalling points, or along with a Remnant of Old Robberies). Using Ruse lets the scout remain untapped and doesn't let the attack succeed just because of his small prowess.
I believe its most potent manifestation is on a party with a single scout character, for example, the Lieutenant of Angmar. Angie (as his friends used to call him until he ate them) is a scout, and with a Ruse he can saunter over to the Lonely Mountain and take The Mithril Coat without having to face Smaug's auto-attack (see the errata above). Unfortunately, in a recent tourney I was not permitted to use Ruse to cancel a strike from my opponent during a company-to-company combat initiated during my turn ("it's not an attack"). Still, it's one of the most powerful cards in Lidless Eye, and made even more powerful because you can have three in your deck. One last thing: the errata states that the attack is faced, but not cancelled. This would be a big advantage in a hero deck, but its applicability in a minion deck is less clear so far.
Ruse stacks up quite well against hero cancellation cards, most of which require a tap (Concealment or Stealth), or if not, only affect one race (Halfing Stealth). Ruse is very versatile, powerful, and there can be three in a deck -- and that translates into a card that will be seen regularly.
Original card review taken from : http://fan.theonering.net/morgulrats/
With the authorization of the webmaster.
The reviewing team consisted of Gwaihir (Chris Farrell), Gimli (Nathan Bruinooge), Ohtar (Charles E. Bouldin, Esq.), Radagast (James Kight), Joshua B. Grace (Beorn), Martijn Steultjens (Fram Frumgarson), Jason Klank (Saruman) and Jeffery Dobberpuhl (Wormtongue)