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card review Treebeard

Card Review
Treebeard: click to enlarge
Treebeard

Card text:

Unique. Playable at Wellinghall. May not be attacked by automatic-attacks or hazards keyed to his site. Discard Treebeard if his company moves to a site that is not in: Fangorn, Rohan, Gap of Isen, Wold & Foothills, Enedhwaith, Old Pûkel-land, Brown Lands, Anduin Vales, or Redhorn Gate.

  • Card Number: TW082
  • Rarity: Uncommon
  • Card Type: Resource Ally
  • Alignment: Hero
  • Artist: Angus McBride
Treebeard
written by patrick Premium Member LV31
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The Ents go marching one by one. Hurrah! Hurrah! ... The Ents go marching three by three. Hurrah! Hurrah! The Ents go marching three by three. Look! They're being followed by many a tree. And the Ents go marching down... (sung to the tune of the children's ditty).

Yavanna created the Shepherds of the Trees to watch over her most beloved creations, trees, knowing that they would be afflicted by the other inhabitants of Arda. Their mandate was to protect the 'olvar' and meet out justice to those who afflicted plant life. However, their mandate was for a limited time, "For a time: while the Firstborn are in their power, and while the Secondborn are young." Silmarillion (Ballantyne paperback ed.) p 44.

By the time of the Third Age, their territory had shrunk considerably. Of the Ent allies, only Quickbeam feels free enough to roam the whole land. Only he is likely out of the named Ents to find an Ent-wife, if they still reside in Middle Earth.

OK, OK. Enough of the philosophizing and on with card analyses. Wellinghall is a fine place to visit, as long as you don't get mugged on the way. Among the standard riff-raff, watch out for the Huorns. Once there, you have a choice of MP boosting options: either play one or more of the Ent allies, or influence the faction to your side, plus have the option of boosting your company's prowess without corruption or maximum prowess limit.

You can influence the Ents of Fangorn to your wizard's side, have the company quaff some ent-draughts, tap a sage, play Fireworks, bring Treebeard to your side, have your sage chew some Cram or Waybread, tap the sage again, play another Fireworks, bring Quickbeam to your side, and so on.

Oh, you don't have that many Fireworks in your hand? If your Wizard has his staff with him, grab back those Fireworks at the end-of-turn phase. You could always use Durin's Ring, but that would be acting out of character. . The objective here is to get all four of the Ent allies in your company, the faction Ents of Fangorn, AND play all three Ent-draughts (preferably all on Glorfindel who is wielding Aiglos.) Is this a tournament winning strategy? No, but it is fun and develops a very cool theme.

ents - faction

Only Frodo, Bilbo, Merry or Pippin plus a horn of Anor or a wizard are reasonably secure in their effort to recruit the Ents, who require greater than a nine (9) to join your side. The named hobbits will fail only if they roll snake-eyes. The elf-rulers (Cirdan, Elrond and Galadriel) with a horn of Anor or the abovenamed hobbits without the horn are playing with luck, requiring four or better and five or better, respectively. Everyone else is fighting the odds.

ents - allies

All Ent allies have a mind of 3 and are worth 2 MPs. All Ent allies have a blind spot; they allow auto-attacks and hazard creatures keyed to a site to pass under their limbs unhindered. This means that they won't be available to physically defend the company if the company enters a site or stays at a site for a successive turn. However, their prowess or special abilities are available without tying up influence points. The CRF notes that Ent allies that may not be attacked by certain attacks may still tap to give +1 prowess to characters facing such attacks, but no player may assign strikes from such attacks to that ally. Also, Ent allies can be attacked by rescue attacks.

a. Ents of Fangorn
METW - F1
Faction :: 3 MP
Unique. Playable at Wellinghall if the influence check is greater than 9. Standard Modifications: Hobbits (+4).
Art by Lori Deitrick.

b. quickbeam
METW - U
MI 3 :: 6/9
Unique. Playable at Wellinghall. May not be attacked by automatic-attacks or hazards keyed to his site.
Art by Gail McIntosh.

For the performance oriented players, Quickbeam can tag along with your company where ever it goes, including under-deeps. 6/9 for zero required influence is great, as he is the equal of Celeborn, Aragorn and the wizards in prowess and body. He, like all other far ranging allies, is subject to the (ill) effects of Reluctant Final Parting.

c. treebeard
METW - U
Sage Ally :: 2 MP :: MI 3 :: 8/9
Unique. Playable at Wellinghall. May not be attacked by automatic-attacks or hazards keyed to his site. Discard Treebeard if his company moves to a site that is not in: Fangorn, Rohan, Gap of Isen, Wold & Foothills, Enedhwaith, Old Pukel-land, Brown Lands, Anduin Vales, or Redhorn Gate.
Art by Angus McBride.

This is one of the two sage allies for wizards (the other being ol' master of wood, water and hill, Tom Bombadil). As sage allies, both he and Tom are unbothered by corruption; making them excellent foci for sage skill cards. He feels keenly his stewardship, so he never wanders too far from Wellinghall. He is only discomfited by Reluctant Final Parting when in Enedwaith and Old Pukel-land.

d. skinbark
METW - R
Ally :: 2 MP :: MI 3 :: 10/9
Unique. Playable at Wellinghall. May not be attacked by automatic-attacks or hazards keyed to his site. Discard Skinbark if his company moves to a site that is not in: Fangorn, Rohan, Gap of Isen, Wold & Foothills, Anduin Vales, or Redhorn Gap.
Art by Gail McIntosh.

He has the highest prowess of any Ent (10) and the second highest natural prowess of any hero character or ally. On the other hand, he has THE most restricted area of activity, a result of getting mugged once too often by wanton orcs. The silver lining in this cloud is that by being so restricted, he is immune to Reluctant Final Parting.

e. leaflock
METW - U
Ally :: 2 MP :: MI 3 :: 5/8 :: Home Site: Wellinghall
Unique. Playable at Wellinghall. Tap to cancel the effects of one hazard that targets his company. May not be attacked by automatic-attacks or hazards keyed to his site. Discard Leaflock if his company moves to a site that is not in: Fangorn, Rohan, Gap of Isen, Wold & Foothills, Enedhwaith, Old Pukel-land, Brown Lands, Anduin Vales, or Redhorn Gate.
Art by Gail McIntosh.

He is the least combat able of the Ents at 5/8, though no slouch. In compensation, he has an ability _similar_ to Tom Bombadil's; Leaflock may tap to cancel the effects of one hazard that targets _his_ company. His limited area of travel is the same as Treebeard's. However, with his ability, he can greatly aid a company travelling to Moria or one of the four major items sites or one of the two info sites, etc., removing many of the hazards that often afflict a company along the way. He is only discomfited by Reluctant Final Parting when in Enedhwaith and Old Pukel-land.

f. ent-draughts

Two ent-draughts is about the best I have been able to play in addition to bringing Quickbeam in within one round. I prefer to play the ent-draughts on high prowess characters rather than on hobbits, as Elrond and Beorn become a permanent 8/9 with a single draught, and Glorfindel becomes a mighty permanent 9/9. This is with zero corruption! Should you somehow get three on one character, Glorfindel soars to a zero corruption bare fisted 11/9!

So, to conclude this evening's ent-ertainment, choose an ent who complements your deck design or add the faction, then have a few characters quaff down the local brew and now you are ready to party.

g. wellinghall
METW - F1
Site :: Free-hold :: F1
Site Path from nearest Haven: w w :: Both players draw one card.
Art by Angus McBride.

Ohtar

Original card review taken from : http://fan.theonering.net/morgulrats/
With the authorization of the webmaster.

The reviewing team consisted of Gwaihir (Chris Farrell), Gimli (Nathan Bruinooge), Ohtar (Charles E. Bouldin, Esq.), Radagast (James Kight), Joshua B. Grace (Beorn), Martijn Steultjens (Fram Frumgarson), Jason Klank (Saruman) and Jeffery Dobberpuhl (Wormtongue)

 

Modified on January 27, 2012 06:53 pm



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Author Message
duff6551
LV45 United States send message

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Member since
November 15, 2002
Subject:    Posted: January 27, 2012 06:53 pm Reply with quote Report content icon

an uncommon card with much working for it - beautifully reviewed here in all of it wonder - excellent job that covers the card from here to eternity
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