This is one of those cards that I can't quite imagine being without if I'm playing against a minion opponent - and I'm speaking, of course, about it as a permanent-event. It does to minions what Bane of the Ithil-stone does to heroes - stops short the ability to cycle cards from the discard pile or play deck. That halves the value of An Unexpected Outpost and Weigh All Things to a Nicety, makes Mouth of Sauron unplayable as a short-event, and stops the various and numerous other discard-accessing cards in the game, like Parsimony of Seclusion.
It also stops play-deck accessing cards like Nobody's Friend or All Thought Bent Upon It. It will even stop a player from fetching a Lesser Ring after a failed ring test. Depending on your opponent's deck, this card can be either mildly annoying or completely devastating. I know that many of the minion decks I make rely on cycling a small number of highly useful cards (can anybody say 'Ruse'?). I certainly put more Weigh All Things into minion decks than I do Smoke Rings in hero decks, as a rule.
This card rights an imbalance that really hasn't had time yet to settle in. In hero vs. minion play, minions are able to play Bane of the Ithil-stone without being affected by it themselves. Lady of the Golden Wood gives that same power to heroes playing against minions. As I said, I can't think of a good reason not to play with it. Even if your resource strategy doesn't involve many Weigh All Things, there's a better chance that your hazard strategy does.
Men use Thrice Outnumbered, Undead use Exhalation of Decay, corruption decks that have only a bare minimum creature complement need to be able to cycle the creatures that hit the opponent where it hurts. And any hazard deck is very likely to have Mouth of Sauron in it. So Lady of the Golden Wood will always be useful to some degree. IF, that is, you're in hero vs. minion play. But that caveat is true of many of the Against the Shadow cards.
A more interesting question, perhaps, than whether or not to use the card is: how to avoid it? Lady of the Golden Wood is one of a number of new hazard permanent events that, coupled with all the oldies but goodies, make me strongly suspect that three Marvels Told for heroes and three Voices of Malice for minions is all but required for any deck. Failing that, it is possible to make a deck that doesn't need to do too much cycling. Difficult, but not impossible.
Making such a deck will enable you to move more quickly, actually, since you won't be throwing extra cards into your play deck. Finally, the big chink in LoGW's armor, like Bane of the Ithil-stone, is that it doesn't block you from accessing the sideboard. Those 25 cards are more important now than ever. There's no card as of yet that prevents access to them, and there's more cards than ever that aren't generally useful but that really hose specific opponents.
And, oh yeah, it's a creature too. But not much of one. The bad girl of the elves is far more devastating to Sauron and his minions as a permanent-event. One strike of twelve just isn't going to cut the cake against a lot of minion companies. True, with Chill Them With Fear she becomes real scary real fast, but an Elf-lord would become scarier faster. And Wold & Foothills just isn't going to be keyable all that often.
It may be passed THROUGH a lot - I'm thinking of minion companies going to Moria from Dol Guldur - but these will be almost always using starter movement, so you won't be able to key anything to W&H by name. Permanent-event status suits her, anyway - she doesn't fight, she simply IS, and her very presence gives Sauron a run for his money.
May I add that, at last, we have a picture worthy of Galadriel on her card? Rebecca Guay is far-and-away my favorite MECCG artist, and this picture captures all of her beauty, grace, and sadness, and manages at the same time to give her something that must appear sinister to bad guys when they get too close. I love it.
Original card review taken from : http://fan.theonering.net/morgulrats/
With the authorization of the webmaster.
The reviewing team consisted of Gwaihir (Chris Farrell), Gimli (Nathan Bruinooge), Ohtar (Charles E. Bouldin, Esq.), Radagast (James Kight), Joshua B. Grace (Beorn), Martijn Steultjens (Fram Frumgarson), Jason Klank (Saruman) and Jeffery Dobberpuhl (Wormtongue)