SAGE?! *and* can cancel a hazard creature or force the discard of one hazard permanent-event? This from a spider which supposedly is sent into paroxysms by the least amount of light? Oh well, game balance is necessary to mirror Tom Bombadil for the heroes. MELE has ten (10) characters, seven (7) agents and one (1) ally with sage skill, whereas heroes have 20 characters and two (2) allies with sage skill. Of the Ringwraiths, five (5) have sage skill and of the Wizards, 4.
Before you minion players get too excited planning on spider enhancers and creatures, realize that this Last Child has no race; i.e., she is not a "spider" and thus cannot benefit from spider specific enhancers. For that matter, she is a resource and thus does not benefit from hazard enhancers. "Thanks to the Crossing-guard of Mordor for patiently explaining that second fact on more than a few occasions." What she can employ or that from which she can benefit are minion resources, the obvious choice being Voices of Malice. "Corruption check? What's a corruption check?" she asks. Some "sage only" minion resource cards are not useable by her, as they require that they be played on a sage *character*; e.g., Wisdom to Wield.
At 11/9, she fears only the most powerful of attacks and will hold her own in company versus company melees. She can travel covertly and can accompany Elves, Dwarves and Dunedain. You can have her stay in a Darkhaven other than Minas Morgul via Iron-road magic, meaning she can stay with her daughter in Dol Guldur. Currently, we are awaiting a decision from ICE to either affirm or revise the current rule that Iron-road and Leg-it Double Quick would deposit via magic the company at the second Darkhaven (the rule as it stands at present) or to the site of origin according to the text on Iron-road, meaning the first Darkhaven. If this ruling is revised to follow the plain reading of Iron-road, then you can park Ungoliant's last child in Carn Dum if the escorting company arrived from that Darkhaven via Leg-it Double Quick.
In the near future, Fram Frumgarson will be reviewing the home site of this ally.
Shelob as an ally is a great addition to a company, even with her movement restrictions. An 11/9 sage is great to baby-sit not only her controller but also act as a big deterrent to heroes wishing to visit that site. As a bonus, despite her reputation, she doesn't attempt to eat her controller. So, if you are designing a minion theme deck of spiders, wolves and animals, this heir of Ungoliant will round out your theme by representing in the company arachnidia in the efforts of world domination.
Original card review taken from : http://fan.theonering.net/morgulrats/
With the authorization of the webmaster.
The reviewing team consisted of Gwaihir (Chris Farrell), Gimli (Nathan Bruinooge), Ohtar (Charles E. Bouldin, Esq.), Radagast (James Kight), Joshua B. Grace (Beorn), Martijn Steultjens (Fram Frumgarson), Jason Klank (Saruman) and Jeffery Dobberpuhl (Wormtongue)