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card review Ken Geki, Absolute Ruler ~Final Flare~: Absolutely an Absolute

Card Review
Ken Geki, Absolute Ruler ~Final Flare~: click to enlarge
Ken Geki, Absolute Ruler ~Final Flare~

Card text:

Evolution: Put on 1 of your creatures with "Lord Gou Ken" in its name.
Soulshift (When you summon this creature, this creature's cost is reduced by the base creature's cost. However, it can't cost less than 1.)
Quatro Breaker (This creature breaks 4 shields.)
When this creature leaves play due to your opponent's spells or creature effects, you win the game.

  • Collector Number: 4
  • Rarity: Very Rare
  • Type: Evolution Creature
  • Race: Flame Monster
  • Power: 23000
  • Cost: 25
  • Civilization: Fire
  • Artist: HIRO "WO" NORI
Ken Geki, Absolute Ruler ~Final Flare~
Absolutely an Absolute

written by waileukwu LV24
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Ken Geki, Absolute Ruler ~Final Flare~



Ken Geki, Absolute Ruler ~Final Flare~
Creature / Fire / 25 / Flame Monster / 23000
~Evolution: Put on 1 of your creatures with "Lord Gou Ken" in its name.
~Soulshift (When you summon this creature, this creature's cost is reduced by the base creature's cost. However, it can't cost less than 1.)
~Quatro Breaker (This creature breaks 4 shields.)
~When this creature leaves play due to your opponent's spells or creature effects, you win the game.

Boy, as an evolution creature, this creature really has a insane cost, 25, but with its soul shift and its target evolution creature, Lord Ken Gou, has a cost of 17, which meant one only needs to pay 8 if you want to directly evolve it. Has the second highest power of 23000 for a single card, and breaks four shields. But the main juice is in its last ability. This is the second creature after the infamous Ultimate Galaxy Universe to have an ability that directly wins a game. What an absolute card!

Though it does some really nice, under what kind of circumstances does that ability activate? Quoting from the good fulki: "The win the game ability of Ken Geki, Absolute Ruler ~Final Flare~ (#4) will activate if you give an opponent's creature Slayer via Immortal Blade or similar method. You will not the win the game if you destroy it via your own card effects such as Apocalypse Day or through battle. If this creature loses against a creature with a "This creature wins all battles" effect, Ken Geki's effect won't activate and you won't win the game. "

[url]http://www.tradecardsonline.com/im/forum/viewtopic/t=15713///t

Uses:

~As this is an evolution creature, it would of course evolve on another creature. Unlike other evolution creatures from other families, Ken Geki is an evolution card of the Ken family (just made that up), and strictly evolves on Lord Gou Ken ~Symphony of Swords~.

~It should be a kind of finisher (heck its win game ability plus its immense power reeked of one at least) where you would hope to win the game by summoning this creature, and it does kind of suppress random usage of spells and creatures (of mass destruction).

~Once you get it out, it will become a race to see who breaks all the shields and end the game first as Ken Geki truly have no fear of shield triggers while the opponent will try to race to finish you off before your Ken Geki destroy him

~Find a way to exploit its final ability, the ability to win the game.

Strategies and game play:

~as Ken Geki is nearly (most probably) exclusive for the Ken family, I believe before going into the details in how to use Ken Geki to its potential, one must meet them all.

From youngest (cheapest) to oldest (other than Ken Geki)

Ken, Crimson Lord ~Journey's Beginning~

Instead of having this creature attack, you may tap it to use its [Tap] ability:
[Tap] Search your deck. You may choose a card with Wan Ken, Crimson Lord in its name and put it on top of this creature. Then, shuffle your deck


Ken, Crimson Lord ~Playing with Water~

When you put this creature into the battle zone, you may draw a card. If you do, put 1 card from your hand on the bottom of your deck.
Instead of having this creature attack, you may tap it to use its [Tap] ability.
[Tap]: Search your deck. You may choose a card with "Wan Ken, Crimson Lord" in its name and put it on top of this creature. Then, shuffle your deck.


Wan Ken, Crimson Lord ~Full Speed Ahead~

Evolution: Put on 1 of your creatures with "Ken, Crimson Lord" in its name.
When you put this creature into the battle zone, look at the top 2 cards of your deck. Then, put 1 of these on the bottom of your deck, and return the other to the top of your deck.
Instead of having this creature attack, you may tap it to use its [Tap] ability.
[Tap]: Search your deck. You may choose a card with Ken Gou, Crimson Lord in its name and put it on top of this creature. Then, shuffle your deck.


Wan Ken, Crimson Lord ~Moonlight Howl~

Evolution: Put on 1 of your creatures with Ken, Crimson Lord in its name.
Instead of having this creature attack, you may tap it to use its [Tap] ability:
[Tap] Search your deck. You may choose a card with Ken Gou, Crimson Lord in its name and put it on top of this creature. Then, shuffle your deck.


Ken Gou, Crimson Lord ~The Sundering~

Evolution: Put on 1 of your creatures with "Wan Ken, Crimson Lord" in its name.
Soulshift (When you summon this creature, this creature's cost is reduced by the base creature's cost. However, it can't cost less than 1.)
Double Breaker
Instead of having this creature attack, you may tap it to use its [Tap] ability.
[Tap]: Destroy all of your opponent's creatures with 2000 power or less. Search your deck. You may choose a creature with "Lord Gou Ken" in its name from it and put it on this creature. Then, shuffle your deck.


Lord Gou Ken ~Symphony of Swords~

Evolution: Put on 1 of your creatures with "Ken Gou, Crimson Lord" in its name.
Soulshift
Instead of having this creature attack, you may tap it to use its [Tap] ability.
[Tap]: Destroy all of your opponent's creatures with "Blocker". Search your deck. You may choose a card with "Ken Geki, Absolute Ruler" in its name and put it on top of this creature. Then, shuffle your deck.
Triple Breaker

~The funnest and most practical if not awesome fact for this one big happy family is that as long as you have the evolution creature in your deck, you can tap it to evolve it. You can keep only two mana for the entire game just to summon a few Journey Begins, and then enjoy as you watch the little thing grow into a monster. Play With Water and Full Speed Ahead provides a mean to put back any excessively expensive evolution Kens back into the deck (you would truly need it). Into the Sundering, tapping it also carries out an interesting ability, which is to whip out all opponent's creatures with 2000 or less. Quite a bargain if one is struggling against a rush deck. Then Symphony of Swords provide a mean to turn a blocker festival into a blocker massacre. And then best part is, if you don't want to evolve it, you don't need to. It just says, you may. But for the sake this card review, we better assume that Ken Geki is the goal to be acquire.

Combos with other cards:

~Other than its own family, as any deck needs a good support of spells (shield trigger spells would be greatly appreciated), this deck can benefit simply with the most normal of water and fire spells. Hell's Scrapper, Spiral Gate, Cyber Brain are all fine choices. Evolution burst can also make a very good addition as evolution creatures are easily obtained. Of them, Energy Spiral and Death and Reverse can be great additions since their color matches (darkness mana has a use for later in the game, will explained). Reaper - Atomic Destroyer can be a great choice if you want to clear the field. Once you get Ken Geki out, there will be five cards in one creature. That is quite an amount.

~Of course, the most basic combos can be as simple as making your wen ken a speed attack so that the power can jump from 1000 or 2000 to 4000 or 5000 (tapped) within the first turn. This can provide some coverage against phantom flames lineage that generally destroys creatures of 3000 power or lower. An example would be other creatures that grant creatures speed attacker or the spell Whirlwind Tailspin (Spell/fire/1/).

e.g.
@Ken, Crimson Lord ~Journey's Beginning~ or Ken, Crimson Lord ~Playing with Water~
Bu + Whirlwind Tailspin = speed attacking Kens' = instant evolution by tapping

~The road of evolution is long and treacherous, and more than once your foe will pound with with spells that destroys your creatures without exception while cheap slayers like melnia, the aqua shadow lurk in every corner, waiting for its chance, and there are many cross gears that can save you! (creatures such as Spell Del Finn, Alcadeis, Alphadios, El Levain, Queen Alcadeis are not listed because it is simply unpractical to jam these cards in with Absolute Ruler, after all you don't need that many Lords and Queens with an Absolute Ruler do you!?)

e.g. for against destroying spells
@Any evolved Ken other than Ken Geki(Wan Ken, Crimson Lord ~Moonlight Howl~, Wan Ken, Crimson Lord ~Full Speed Ahead~, Ken Gou, Crimson Lord ~The Sundering~, and Lord Gou Ken ~Symphony of Swords~) + Saga, Leo Shelter (cross gear/nature/2/DM-35/)-remember you don't need to uncross the cross gear if you don't want to. You can allow your creature to be destroyed even if this cross gear is crossed with that creature.

e.g. for generally any spells
@Any form of Ken other than Ken Geki (listed above) + Weaponized Sound - Jamming Beat (cross gear/nature/4/DM-2

~you can always shorten the road by taking extra turns through other creature's abilities. Timer of Metal Clock (creature/fire/3/1000/Xenoparts) has an ability that you can tap it to untap another creature. Since it didn't specify any non-evolution creatures, even evolved creatures can be effected, and with one of these babies, you can even attempt to evolve a Ken three times, first evolve the evolved form on the Ken, then tap the evolved Ken to evolve it another time, then tap Timer to untap the doubly evolved Ken, then tap it again to evolve it again. Because of the soul shift property of the higher "grade" Kens', it is not difficult to do so in mid game or end game. If you have two more more timer, you can attempt to evolve a basic Ken all the way into Ken Geki in a turn. It would take some planning, but it is not hard to achieve if the opponent's control is near to nothing.

e.g.
@Ken of any stage + Timer of Metal Clock (the more the jollier) = quickly evolved Ken Geki-unfortunately, any player with a brain would know to eliminate the Timers quickly as they remain tapped after using its power to accelerate the process of natural selection. Well, the fittest does survive.

~You finally got an Absolute Ruler out there, but the field is full of blockers or hindrance that would render your creature unable to attack, and in a few turns they might launch a final attack and decimate you instead, what can be done? If there happens to an excess of blockers, you can always attempt to evolve another Ken up to Lord Ken Gou and just spam its ability to clear blockers off the battle zone. But what else can you do?

e.g.
<warning-unexplained, I don't know if this is allowed>
If the opponent have a few destruction spell in his/her graveyard, you can kindly evolve a Caribbean Moon, the Enlightened (Evolution Creature/water/7/6000/Luncatic Emperor/Cyber Command), and then use those spells on your Ken Geki. I am sure you can easily find a subject where ultimate evolutions can evolve on (simply evolve a Ken, Crimson Lord or evolve on an existing evolved Kens')
@Ken Geki + evolved Ken's + Caribbean Moon, the Enlightened + spells that removes your creatures from battle zone = instant win. Because the spells that you cast are your opponent's spells. That should do that trick.

e.g.
methods mentioned, suicide against a slayer, then you win. If there aren't any slayers in the battle zone, you can artificially create some, by the introduction of some interesting cards. Especially Lunar Kuroro (Creature/darkness/4/2000/Fire Bird) and Immortal Braid (Cross Gear/darkness/4/). Simply by existing they turn every creature into slayers. Nice way to suicide and end the game.
@Ken Geki + Lunar Kuroro or Immortal Braid + a tapped enemy creature = kamikaze Pyrrhic victory.

e.g.
If none of the enemy creatures are tapped and the opponent shows no sign of attacking, Giga Joker (Creature/darkness/4/1000/Chimera/DM-32) might be the answer for you. By forcing one of their creatures to attack your evolution creature, you can simply select a creature with slayer and watch as it brings you to victory.

Ways to counteract it:
1) destroy it while it is still young. As mentioned, slayers are a great option, and melnia at 2 cost is one of the worst enemy of Ken. Here are some other ways to prevent your opponent from reaching the finish line (evolving to Absolute Ruler)

~Flame Prison Smash, Terror Pit, Proclamation of Death, assortments of creatures that destroys creatures by its effect (basically any destroying spells or creatures be it black or red ((mostly black as it doesn't specify power unlike most fire spells)) other than Grudge Gathering and Death Smoke-for Grudge Gathering, even with the wipe out effect of the evolution of Ken Gou, Crimson Lord , and Lord Gou Ken, it would be hard to have that amount of cards in your graveyard to destroy that creature, while for Death Smoke, you rarely will find the Ken untapped)

~Natural Snare, Great Author Grimm Grime (basically any spell or creatures that can put a creatures or evolution creatures into the mana zone. Preferred when Saga Leo Impact is present)

~Spiral Gate, Evolution Burst-Energy Spiral, Unicorn Fish, Spiral Moon, the Enlightened (basically any blue spells or creatures that would bounce a creature back to hand. This can seriously reduce the amount of evolution creatures available within the deck, limiting how many times the Kens' can evolve)

~Also a water spell, but this spell can devestate the entire functionality of the deck. Transmogrify . What a wonderful spell. Not only do you get to destroy their evolution creature, you get to do it at the prize of a cost of 3, while if you are lucky, throw a way an assortment of evolution creatures and spells from their deck. This can nearly cost the extinction of the Ken Genus. Because of the ratio of the non-evolution Ken vs evolution Ken is around 2-5 (two little ken out of seven total), it would be quite easy to throw a way a few cards before you revert back to a basic creature.

2) Ken Geki is completed, and it is dominating the battle zone, what can I do?

~One way is to destroy it through winning the battle. Unfortunately, most of the combos involves linked gods, and linking gods can sometimes produce very unwanted results, such as Death, Destruction God linking with its two subordinates will destroy any non god creatures in battle zone. If you do that when Ken Geki is in the battle zone (as your enemy), you just handed the game to him. The Elemental Gods fully linked (all five plus whatever to provide the boost of power), when attacking also have the ability to allow the opponent to chose what creature is destroyed. I bet the player who has Ken Geki on his/her battle zone would gladly destroy his Ken Geki unless somehow the Ken Geki cannot be destroyed for that turn. Even Romanoff Kaiser NEX with 25000 power has the effect of destroy two enemy creatures. If Ken Geki is the only creature in the opponent's battle zone, you would end up destroying it, thus losing the game.

But is that it? There are creatures that has the ability to "win all battles" and as good fulki explained above, creatures with such ability can kill Ken Geki without triggering its effect.

e.g.
Silver Glory (fortress/light/6/), gives all your creatures the ability to "win all battles"
Spirit of Sun Marshas (creature/light/5/2000/Angel Command), wins all battles

You don't have any of the above fortress or creatures or spells, fine.
Your deck is not a light deck and could not handle the pressure, fine.
Behold there is still a few attackers whose power has the potential to raise above the Romanoff Kaiser NEX.

e.g.
Supernova Apollonus Dragerion (Evolution Creatures/fire/6/15000+/Phoenix/Tyranno Drake/)-the mother of all super power attackers. By meteor burn, it can become a 30000 power creature. Enough to send the absolute ruler running back to mammy absolutely.

Diruga Vejida, Green Divine Dragon (Creatures/nature/9/23000/Earth Dragon)-23000 power. What more can you ask for? Suicide is not a bad choice when Ken Geki is your opponent

Super Necrodragon Abzo Dolba (Evolution Creature/darkness/6/11000+)-this creature has the potential to become the creature with the highest power in history of duel masters. +2000 per creatures in graveyard. Considering the pain that evolving Ken into Ken Geki, there should be quite a number of corpse in your grave. Be sure to pay your retribution to the dear Absolute Ruler to show him whose the boss of the game.

Ultimate Dragon (Creature/fire/6/5000+)-if you have a few dragons by the time Ken Geki appears, do not hesitate to summon this friendly dragon. As long as you have 4 other dragons in the battle zone, it has a power of 25000 and breaks five shields. Chose either the shields or the Absolute Ruler. You probably would have won the match by then any ways.

~The easiest way to counter though, is simply to break all the shields and declare todameada on the opponent before his Ken Geki finish you off. He would be concentrating on getting his first (or the next few evolutionary Kens to support in attacking) Ken Geki out into the battle zone while you can, in way, prepare for final assault as his Ken Genki finally is summoned. Then crush him before he crush you. Sounds simple right?

Strengths/Pros:
quite a few things to be listed:

~23000 power. That equals a Diruga Vejida, Green Divine Dragon, or Heavy Death Metal god link, or Adge + Suva + Moora + Vishu (Mani) + one god in graveyard, or...you get the idea. Only Romanoff Kaiser NEX, the Super Enlightened with a whooping 25000 power, or Adge + Suva + Moora + Vishu (Mani) + two or more gods in graveyard (23000+(2000*X)), or more than five elemental gods linked together (22000+(4000*X or 6000))....you get the idea.

~Quatro Breaker. That is actually quite nice. Being a monster like this, breaking four shields is very nice, and because of its ability, even if it hits a shield trigger that may in any way make it leave the battle zone, the opponent wouldn't dare use it.

~Superb ability-to win the game. Very simple, just making sure something of your opponent's spells or creature effect lay waste to Ken Geki....

~Smooth summoning, you can, with a super awesome hand, summon Ken Geki by the 5th turn and have it attack or fourth turn in tapped position (2nd turn fearie life, 3rd turn play with water + timer (two faerie gift), 4th turn full speed ahead + sundering +symphony of swords, 5th turn Ken Geki) or (2nd turn journey begins + whirlwind tailspin + full speed ahead, 3rd turn timer + sundering, 4th turn symphony + ken geki)

~the Ken family has quite breath taking powers

~overall, little weakness once summoned

Weaknesses/Cons:
Oh this list can go on and on....

~takes one base creature plus 4 evolutions total to get to Ken Geki. Sometimes just not worth your time

~25 cost (new cost record) will scare away anyone who attempts to evolve it on the Innocent family (can evolve creatures of any race on them) even with its Soulshift property-seriously, even if u have 4 elf-X, one Aldora White Knight (or those creatures with a cost of 12) along with 3 faerie gifts....you still need to pay for 4 mana, 3 for faerie gift, 1 for the evolution. If u have that kind of cards in your hand, probably going for Alphadios is a better choice for the deck and for your game.

~following the point from the previous paragraph, it is pretty much exclusive to a deck using the Ken family

~if your intermediate evolution creatures all die (such as full speed ahead, moonlight howl, sundering, symphony of swords) or ended up in mana zone, unless you are willing to use spells or some creatures' effect to fish them out, Ken Geki is probably not going to show in the battle zone

~indeed quite hard to trigger the win the game effect if you need it desperately. At least your opponent is not going to foolishly throw a Terror Pit or something at Ken Geki

~all of above

Variations:
~It is a Very Rare creature card from DM-35 thus only comes in foil as far as I know.

Artwork and aesthetics:
~The artwork from afar looks like a mess just like any of the new Ultimate Evolution MAX, but when viewed closely, is quite a work of art. In fact, the family of the Kens looks bad from afar and looks awesome up close.

~HIRO "WO" NORI, the artist, really have a way with these creatures, from the cute base creature to the extremely awesome Ken Geki, Absolute Ruler, all of them are quite beautiful. Ken Geki is especially different because it is foiled due to its rareness, giving it an ethereal awesomeness and the feel of a true ruler. Upon closer look, you can see the swords that each generation of Ken carries, and they gather into the evolution sign that all evolution creatures carries nearly the center right of the picture while carrying its own super saber ready to own anything in its way.

~definitely a solid 8.5/10

Overall rating:
~from the simple fact that it has a win the game ability, this card deserves a 9 but have to take a point because your opponent would stop at nothing to remove your evolutionary lines from the face of the battle zone however much work it takes.

~so, I give it an 8/10.


A simple sample deck can be seen here [url]http://www.tradecardsonline.com/im/showDeck/deck_id/114177/grouping/type_id/extended_format/true

 

Modified on September 10, 2012 05:42 am



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waileukwu
LV24 China send message

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January 14, 2010
Subject: oh wow   Posted: April 23, 2010 02:22 pm Reply with quote Report content icon

wow...finally done....such a long page of nonsense, but anyways, I guess I tried, and that's all that mattered
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djcard
United States

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Subject: deck   Posted: July 2, 2010 10:22 am Reply with quote Report content icon

There's no way it's a page of nonsense!!! It's amazing that you know so much!!! This card review is the best I've seen on the whole site!!! You did a fantastic job!!!!

I know they are not as good as yours but could you see a few of my reviews?
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waileukwu
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Subject:    Posted: July 2, 2010 01:01 pm Reply with quote Report content icon

Thanks, never thought some one who reply to that post...haha

I have checked out your card reviews, a bit basic, but yes, will do for those good old English cards.
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djcard
United States

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Subject: card review   Posted: July 2, 2010 01:26 pm Reply with quote Report content icon

thank you very much! thanks to you I'm almost at level 2 and I haven't even been on the site a full month yet!! Thank you very much I'll try to get better!
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hipporules1
Singapore

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Subject: long wall of text   Posted: October 5, 2010 07:25 am Reply with quote Report content icon

umm did u mention about the slime veil spell card which make opponent creatures attack if able, together with a slayer blocker this card will be easily destroyed in the early stages
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waileukwu
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Subject:    Posted: October 5, 2010 07:36 am Reply with quote Report content icon

No I did not, thanks for reminding me. though in effect, that strategy would work on pretty much everything else.

Also might need to mention that supreme electro sage X ken geki deck type that to me, can win 80% of all other decks out there.
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twilightphoenix
Romania

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Subject: Ken geki rules   Posted: November 20, 2010 11:30 pm Reply with quote Report content icon

Ken Geki can be a very powerful card in right hands or in the hands of Chuck Norris
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waileukwu
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Subject:    Posted: November 21, 2010 06:44 am Reply with quote Report content icon

indeed, that can not be refute. Chuck's deck type is quite incredible due to ken geki's instant win ability. so...though, no rating? Simply because I didn't spoil your secret in this card review? Oh comeon, Twilight, you know better than that
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