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card review Drughu

Card Review
Drughu: click to enlarge

Card text:

Playable on a hero company during your orgazniation phase if you discard a ranger character from your hand. All characters in the company this turn receive +2 prowess against attacks keyed to Wilderness [w] and during combat at Ruins & Lairs [R].
"Each company was guided by a wild woodman...the thickets offered to the Riders their last hope of cover before they went into open battle."-LotRV

  • Card Number: AS055
  • Rarity: Uncommon3
  • Card Type: Resource Event
  • Alignment: Hero
  • Artist: April Lee
written by  Premium Member LV42
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On the surface, this card looks as if it has limited uses, and penalties besides. Well, don't dismiss that hunch; you're mostly right. As a hero player, usually you have your ranger characters starting in the opening company.

The +2 prowess vs all attacks keyed to Wilderness is ok, but not overwhelming. Most Wilderness creatures that you have to really worry about are way too fat too be bothered by a +2. If only it were +5.

At Ruins and Lairs it's probably a little better. This bonus applies only if you are are AT a Ruins & Lairs, and affects all types of combat: from Company vs Company Combat to Automatic-Attacks. This can be a handy bit of support for those tough times when combat looks grim and you didn't pull a Risky Blow.

If only you didn't have to discard the character. That's the tough part. That and it's only a short-event. I wouldn't mind discarding the character if it were a permanent-event. There are other cards in the MEAS in which character & allies come out of your hand to help, but the other two (Come at Need, Ride Against the Enemy) are hazards, and can possibly hurt your opponent.

Drughu is one of those "Almost-But-Not-Quite" cards. It could have been a decent card, but the penalties way offset the bonuses. It's only playable during your own organization phase. What if your oppenent decides not to play a creature keyed to wilderness? And what if the minion player cancels the attack against him you had in mind (company vs company)? Wasted ranger. And what if you do get to use the bonus, but a character dies anyway? You've wasted a ranger character you could have played the following turn to replace the now dead character. It just isn't good card management. This card would have been much better if it had been something like:

"Permanent-event: Playable on a hero company during your organization phase if you remove from the game a ranger character from your hand. All characters in the company receive +2 prowess against attacks keyed to Wilderness and during combat at Ruins & Lairs. Cannot be duplicated on a given company. Discard Drughu when any play deck is exhausted or your opponent plays the same ranger character."

That, I think, would have made a much more playable card.

So unless you just have a plethora of ranger characters coming out of the ying yang, and are just dying to try out every new card, put a few Risky Blows in your deck instead...


Original card review taken from :
With the authorization of the webmaster.

The reviewing team consisted of Gwaihir (Chris Farrell), Gimli (Nathan Bruinooge), Ohtar (Charles E. Bouldin, Esq.), Radagast (James Kight), Joshua B. Grace (Beorn), Martijn Steultjens (Fram Frumgarson), Jason Klank (Saruman) and Jeffery Dobberpuhl (Wormtongue)


Modified on October 21, 2011 07:30 am

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Discussion about this Card Review
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Author Message
LV62 United States send message

Avatar for duff6551
Member since
November 15, 2002
Subject:    Posted: October 21, 2011 07:30 am Reply with quote Report content icon

reviewer did not pull any punches with this card - he pointed out the benefits and then quickly shot them down with the downside of the card - the penalties do outweigh the good - its an uncommon but quite risky
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