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card review Alakazam

Card Review
Alakazam: click to enlarge
Alakazam

Card text:

Pokémon Power:
Damage Swap

As often as you like during your turn (before your attack), you may move 1 damage counter from 1 of your Pokémon to another as long as you don't Knock Out that Pokémon. This power can't be used if Alakazam is Asleep, Confused, or Paralyzed.

Psychic Psychic Psychic   Confuse Ray 30
Flip a coin. If heads, the Defending Pokémon is now Confused.

  • Rarity: Rare Holo
  • Type: Psychic
  • Level: 42
  • Weakness: x2
  • Poke#: 065
  • Number: 1
  • Subtype: Stage 2 Pok√©mon
  • Resistance: 0
  • Hit Points: 80
  • Retreat Cost: 3
Energy Symbols:
C = Colorless = colorless energy
D = Darkness = dark energy
Fr = Fire = fire energy
Ft = Fighting = fighting energy
G = Grass = grass energy
L = Lightning = lightning energy
M = Metal = metal energy
P = Psychic = psychic energy
W = Water = water energy
Alakazam
written by  Premium Member LV27
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General description:
A relatively weak offensive Pokemon that works best on the bench with others.

Uses:
Best used to preserve your strongest hitters with Damage Swap.

Strategies and game play:
One of the most well known strategies is the use of it's Damage Swap Pokemon Power. With enough high HP Pokemon on the bench you could even keep your 120HP Charizard from Base Set alive for a long time.

Combos with other cards:
It's Damage Swap id most effective when using a Chansey, also from Base Set. With its 120HP its your best bet for "storing" damage. Your opponent will flip once you use the Scoop Up card to recall Chansey followed by putting the Pokemon right back into play with no damage counters.

Ways to counteract it:
Any sort of card that forces your opponent to bring this card to the front line followed by hammering it with damage will easily bring down the Damage swap combo. Act fast though as it can heal itself this way too.

Strengths/Pros:
Damage Swap is a big plus. If its all you really have to fight with, it can confuse your opponent with the flip of a coin. The 30 damage regardless is nothing to laugh at either.

Weaknesses/Cons:
As a Stage 2 Pokemon it has a high retreat cost. Bring lots of Switches. May take a while to draw this Pokemon and its evolutions.


Artwork and aesthetics:
The old artwork does well to depict the mastermind Pokemon. Even though no abilities are shown, you know not to mess with this card.

Overall rating:
9

 

Modified on November 14, 2010 03:19 am



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 3.00
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Discussion about this Card Review
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Author Message
redt
Canada

Avatar for redt
Subject:    Posted: May 28, 2010 05:48 pm Reply with quote Report content icon

Ah yes I remember gaming with Alakazam. Basically you just coupled it with a high-health Basic Pokemon (normally Chansey) to heal your team, then used scoop to remove all the counters.

Of course with cards now that's probably all changed.

Also I've used Alakazam as a fighter before. While it's not really recommended, I've found it's capable of stalling the opponent until you can swap with another benched Pokemon (with Confuse Ray)
Back to top Modified on May 28, 2010 05:49 pm 
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