This card is very flexible, particularly to those companies which need to travel great distances (and everyone is always in a hurry, right?!)
It is better than a minor item for the following reasons:
 It imparts no corruption.
 It does not require a character be tapped at a site to bring it in to play.
 RATS! cannot steal it.
 You can play it the resource turn it is in your hand.
It is better in some ways than Bridge; chiefly, there are many more border-holds than havens. With it, you can travel from the Grey Havens to Lorien in one turn. For example, from the Grey Havens in Lindon then on to the Elven Shore then to the Eriadoran Coast then to Old Pukel-land where you chat with the master at Wose Passage-hold, then from Old Pukel-land through Gap of Isen through Rohan to Wold & Foothills resting at last at Lorien. Note that you kept the wildernesses to a minimum of two. If you are concerned about Slayers and the like, then go overland via Cameth Brin or Dunnish Clanhold. Like Bridge, you can use this card to get past the checkpoints on the road from Lorien to Gorgoroth via Henneth Annun.
But why try to duplicate the effects of Bridge, when you really can get some mileage out of Master of Esgaroth? Harondor, Khand and Horse Plains have plenty of Border-holds. Leave Edhellond for the Southron Oasis, chat briefly with with the master there and then on to attempt to recruit the various factions in that area. Or, travel from Angmar or Rhudaur to Shrel-kain or the Easterling Camp with a lay-over in Woodmen Town. Drop south from the Iron Hill Dwarf-hold to the Nurniag Camp. Of course, many of you are asking wisely, "Why in all creation would I want to do something as foolhardy as that?" The opportunist would point out that if you started from Rivendell and traveled to the Easterling Camp via Woodmen Town, Radagast and Bilbo and Fatty Bolger could draw a goodly number of cards, by my hasty count 8. You could play Stealth to travel in safety or Secret Entrance to arrive in safety (or both, if you have some way of untapping the characters prior to arrival.) Great Road offers the turn efficient return trip option, but means a greater possibility of getting hit by a hazard that will really be nasty.
If you need to move far and fast (meaning in one turn) then this card offers more choices of layovers and less hassel than do Bridge and the minor items.
Would you place this in a tournament deck? Probably not, though I have seen some odd methods of boosting hand and deck cycling and this would fit right in with them. In a sealed deck tournament, this could help you steal the march on your opponent, so to speak; getting to where ever you have to go to get your MPs with less wasted turns.
Original card review taken from : http://fan.theonering.net/morgulrats/
With the authorization of the webmaster.
The reviewing team consisted of Gwaihir (Chris Farrell), Gimli (Nathan Bruinooge), Ohtar (Charles E. Bouldin, Esq.), Radagast (James Kight), Joshua B. Grace (Beorn), Martijn Steultjens (Fram Frumgarson), Jason Klank (Saruman) and Jeffery Dobberpuhl (Wormtongue)