Well I hope you like the analysis.
Meiru Koaki Drago Dragon-type monster is a level 4 with an attack of 1900 (which is very good) and a large Anti Meta because its effect denies the special convocation of the LIGHT and DARK monsters, which the monsters of Light and Darkness are widely used now, the only issue of this letter is to be self destroyed if you do not send an "Iron Core of Koaki Meiru" or showing a dragon type monster hand, the type attribute is Wind, which is something useful to call Dark Simorgh if you let it self-destructs and we used to call your opponent a JD or DAD who are upset at a bad time that you're losing.
Drago is a dragon in blue and light blue parts (like wings), their eyes are red and has the typical sign that they have all the monsters Koaki Meiru, has four wings (two that come out in the back and 2 leave him on the shoulder) has two very small arms like the hands, the bottom of the picture shows lightning and thunder.
Well it is obvious that the uses of Drago is for decks: "Anti Meta, Koaki Meiru, Dragons
and its purpose is to deny the special convocation of the Light and Dark (although the Anti Meta deck would be very difficult to keep him alive because Target does not use any Anti Dragon and if you put Iron Core slows you deck), in the deck of his family (KM) is obvious that serves more or less because there are more (KM) types Warriors Warriors and Beasts that Dragon-type monsters in this deck, so Drago is not as convenient because it is the only Dragon-type monster in this deck And finally there is the Dragon deck which this letter is the best there because the deck needs a lot Dragon Dragon-type monsters like "Red Eyes Darkness Metal Dragon, Dragon Totem, etc and obviously ........) on the first hand always going to get a dragon type monster and if you put the deck in March Drago dragon you'll probably come Drago in the first hand and so do not worry for the purpose of self destruction Drago
Strategies and game type:
Well said before Drago just worked on the decks: "anti Meta, KM, dragons and their attack is not bad (1900) and their defense as they have nothing bad (1600) and his strategy is simple not to let the monsters type Light and Darkness are especially invited now that there are many special convocations of dark and light as "JD and DAD" are one of the primary keys of the decks "Darks" and "Lightsworns" Drago is very difficult to overcome as it has 1900 ATK but stronger monsters that you can download normally and can kill you but for that we can defend it with trap cards, monsters spells and effects, but many people have to be saying one who cares when they summon monster if I have in hand the necessary will in turn call it, they think they are terrible but it is not (even if they are right because the problem of KM is the hand), but that include the following combos .
Combos with other cards:
Drago Meiru Koaki Armor + Iron Core
Well this is the simplest combo there with (KM) for Iron Core Armor has the effect that if the equipped monster would be destroyed in the End Phase Armor by its own effect goes to the cemetery immediately to the ( KM) equipped with not be destroyed.
Meiru Koaki Drago Legend + The White Stone
When the White Stone is destroyed bring a "BEWD" the deck to the monster hand and you could be the "BEWD" each time in the End Phase to not be destroyed Drago
Meiru Koaki Drago + Totem + Foolish Burial + Dragon Light and Darkness Dragon + Call of the Haunted + Waboku
Active Totem Foolish and send to the graveyard, then lower to the End Drago do to destroy (so that the effect is activated Totem) and to protect you in case your opponent attacks Waboku active, then your turn especially low Call Totem and active and low to the cemetery after Drago tribute to Totem and low LD Dragon to the field and so they have locked your opponent
Meiru Koaki Drago + Emergency Teleport + Dark Simorgh
Active Krebons Teleport and casualties normally low Drago then sync to Brionac / Goyo and then removes and low Krebons Drago and Dark Simorgh
Meiru Koaki Drago + Book Of Moon
In your End, if you have nothing to show or to send you to activate Book of Moon to Drago (which if it is a good thing, because it has 1600 def Drago)
Urgent Koaki Synthesis Meiru Drago + + A monster tuner
We returned to "Iron Core" in the cemetery and down the deck Drago especially a hand or graveyard and then summon a tuner monster and synchronize.
Meiru Koaki Drago + Future Fusion + Dark + Burial Simorgh
Future Active and send the "A Drago, Metal D., Wyvern, Dark Horus, another dragon type monster" of stirring there Drago and Horus and low especially Dark Simorgh, Burial and low active again another Simorgh and your not End normal convene and set so that you can download especially Metal D.
Meiru Koaki Drago + Iron Core of Koaki Meiru
The eldest of the combo (KM) and not mention it in your End to discard Drago is not destroyed Iron Core
Drago + Koaki Meiru Koaki Boudler Meiru
Since even the Sanga or Witch (which is prohibited) can bring the hand is a letter to the (KM) if you can bring "Boudler" when it is destroyed in battle and sent to the Graveyard can activate one of the following effects :
Bring a (KM) Level 4 or lower the deck to the hand (for this effect brings to Drago to the Hand)
Bring an "Iron Core of Koaki Meiru" from deck to hand
Meiru Koaki Drago + Gold Sarco
Active Sarco, wait 2 turns and you bring the Mano Drago
Meiru Koaki Drago + Hand Destruction / Card Destruction
If you have active in the field Drago Hand / Card and have the opportunity comes to you, "Iron Core" or a monster like "Dragon" at hand.
Drago + Koaki Meiru Koaki Powerhand Meiru
This denies the special convocation of Dark and Light and Power attacks refuse if the effect of Light and Dark monsters in battle
Meiru Koaki Drago + Stardust Dragon + Dark End Dragon
Refuse special convocations and Light Dark
Stardust refuse destruction
You can destroy your opponent's monsters with the effect of DED
Meiru Koaki Drago + Core Reinforcement
Drago low to the cemetery to the field (but the call type KM)
Meiru Koaki Drago + Iron Core Lab Specimen
Drago with this if it dies in the End of the KM can bring a deck hand.
Drago + Family Meiru Koaki Knight
If Knight is destroyed in battle, the two players go down especially on a monster level 4 or less than the field (Drago serves to lower the opponent's turn)
Ways to counteract it:
Your own self-destructive effect
Strengths / Pros:
The effect of denying the special summoning monsters Light and Dark types.
His ATK: 1900
Level 4: Quick Sync
Weaknesses / Cons:
Its def: 1600
The effect of self-destruction
Is affected by BTH
There is only in Raging Battle
Rgbt - EN024 in UL Rare Ultra Rare
Art and aesthetics:
Mmm, to be an Anti Meta is not much used in the Anti Meta deck and if either the drawing of the card.
The divided as follows:
ATK and DEF: 9
35 / 4 = 8.75