the effect of this card is
Special Summon 1 Level 2 or lower Warrior-Type monster from your Deck. You cannot conduct your Battle Phase the turn you activate this card.
that means you can summon any warrior Lev2 or lower from your deck, but u cannot attack this turn.
the card have 3 uses
1- Defensive purposes
You have the field clean of monsters and u want to defend that attack, activate and have a monster to defend u life points
You can summon in the end phase of u opponent (don't miss u battle face in the next turn) u can summon a Lev 2 warrior tuner and in u next turn synchro with that tuner and other(s) monster(s).
3-Call the right warrior at right time
You can call the warrior Lev2 or lower that u needs... of curse is depend of u deck and strategy
Strategies and game play:
The decks can use that card
1- Synchro Based decks (works like emergency teleport)
2- Synchro Warriors (here works better)
3- Gemini Warriors (call fast the gemini soldier)
4- Ne-os Spacian deck (call fast the cross porter)
game play always is better activate this card in the end phase of u opponent because u don't miss your battle phase.
Combos with other cards:
Example of cards this card can call
"This card cannot be destroyed by battle. If this card is in face-up Defense Position, you take 1000 damage during each of your opponent's Standby Phases. "
For me the better monster to use this card, because you have a clean field and the opponent have 5 monster this card can protect all the attacks and the next turn you can synchro with him because is a tuner Lev 2
"Once per turn, you can change 1 face-up Attack Position monster your opponent controls to face-up Defense Position. "
You can synchro in the next turn because this card is a tuner Lev 2 and you can change a opponent monster to defense that is very useful to kill cards with high attack low defense
Mystic Swordsman LEV2 , Sasuke Samurai
"If this card attacks a face-down Defense Position monster, destroy the monster immediately with this card's effect without flipping it face-up or applying damage calculation"
if u opponent have a dangerous face down card like riko, u can call this card in the end phase to destroy in the next turn that kind of monsters
When this card is Special Summoned, you can Special Summon any number of "Hero Kid(s)" from your Deck.
Swarm power.... u can call all the hero kids in u deck, defend 3 attacks or the in the next turn synchro or have 3 monsters to call obelisk or gilfort the lithing
You can send 1 monster you control to the Graveyard and Special Summon 1 "Neo-Spacian" monster from your hand. When this card is sent to the Graveyard, you can add 1 "Neo-Spacian" monster from your Deck to your hand.
if you play a neospacian deck and u want to have fast that card in the field, because alloow special summon a neospacian from the hand , also when that card is send to the grave you can add a neospacian from my our deck
"You take no battle damage from battles involving this card. Once per turn, if this card would be destroyed by battle, it is not destroyed. (Damage calculation is applied normally)"
You can avoid battle damage 2 times , he have a monster attack direct, u activate reinforcement truth and call the fortress warrior and he resist the attack and u can counter attack in your next turn
"This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it again to have it be treated as an Effect Monster with this effect. Once per turn, if this card would be destroyed by battle, it is not destroyed. If this card battles, after Damage calculation, you can Special Summon 1 Level 4 or lower Gemini Monster from your Deck, except "Gemini Soldier".
if you play a Gemini deck this is a key card that u want to have fast in the field, example in the end phase u call the gemini soldier in your turn u can gemini summon and have the effect
"This card cannot be used as a Synchro Material Monster, except for the Synchro Summon of a Warrior-Type Synchro Monster. If the Synchro Monster that used this card as a Synchro Material Monster attacks, your opponent cannot activate Trap Cards until the end of the Damage Step."
You can synchro warriors and have the power to attack and don't worry of any trap card
Ways to counteract it:
Seven tools of the bandit
Specific deck's counters that negate trap card (pollinosis,etc)
Is trap card you can activate in the opponent turn
Call a monster in the deck
if you opponent activate a magic/trap destruction u can chain and call the warrior
You can't attack in the same turn
Trap card is mean you must set before activate it, in that time the card is very vulnerable
Only have 2 Variations
1- Rare from Ancient Prophecy
2-Common from Duel Pack 9
Is a warrior (i think so) inside of a blast of light ... i like that artwork
is a 8 because have a lot of good points but only call a warriors Lev2 is a a little restrictive