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card review Red Nova Dragon: The new strongest monster: Red Nova Dragon

Card Review
Red Nova Dragon: click to enlarge
Red Nova Dragon

Card text:

2 Tuner Monsters + "Red Dragon Archfiend"This card gains 500 ATK for each Tuner monster in your Graveyard. This card cannot be destroyed by your opponent's card effects. When an opponent's monster declares an attack, you can remove from play this card to negate the attack. If you negate an attack this way, Special Summon this removed from play card during the End Phase.

  • Number: STBL-JP042
  • Rarity: Ultra Rare
  • Card Type: Monster / Effect / Synchro
  • Monster Type: Dragon
  • Attack Points: 3500
  • Defense Points: 3000
  • Level / Rank: 12
  • Attribute: Dark
  • Password: 97489701
SP = Short Print (Common);
SSP = Super Short Print (Common);
Red Nova Dragon
The new strongest monster: Red Nova Dragon

written by gamezz
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General description:
Red Nova Dragon is the first and only level 12 synchro monster and it has good reason to be level 12. It's now the most powerful monster in the game. And now has put Red Dragon Archfiend above other forms of Stardust Dragon including the new Shooting Star Dragon

Important things to remember:
1. it can't be destroyed by card effects
2. after syncing it has at least 5000atk
So off the bat it is already stronger than 5 headed dragon


this card is a finisher bring it out and the game is basically in the bag

Strategies and game play:
This card may seem hard to get on the field, but when used in either infernity or hopeless dragon decks it can be summoned in one turn setting up some very easy OTKs.

i find that it works best with infernities because they can synchro very fast and involve having cards in the grave: which will boost Red Nova's atk

Combos with other cards:
Combine this with infernity beetle, infernity gun, and a level 4 monster and you have a very easy OTK

Ways to counteract it:
They are only a few ways to stop this card and that is by sending it back to the extra deck or removing it from play, so cards like dimensional prison will work very well

1. can't be destroyed by most traps or magics
2. can easily get an atk higher than any other card
3. easy to get on the field with right deck
4. very hard to stop once on the field

1. if not used in the right deck it can be annoying to get it onto the field
2. if it isn't destroyed in the process it can be removed from the field

Artwork and aesthetics:
Even the card says power with an explosion in the background and the 12 stars on a synchro card look very powerful

Overall rating:

Try it for yourself with this deck [url="


Modified on August 14, 2012 07:51 am

Current score for this Card Review, based on 19 votes:
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Discussion about this Card Review
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Author Message
United States

Avatar for skittlz100
Subject:    Posted: August 10, 2010 08:57 am Reply with quote Report content icon

Red Nova Dragon also will work very well in a Junk and Debris deck involving Majestics. The way I had the deck, it focused on summoning LV8 Dragons, so once Red Dragon's on the field, just normal summon Junk Synchron and bring back Majestic Dragon, and there's your 4 stars. Or Blackwings, summon Blizzard and bring back Mistral the Silver Shield, or have Shura on the field and bring out Vayu, while having a gale or Breeze. Many many ways to summon this beat stick, so therefore I'm not too sure how long it will last before it gets run over by one of the 2011 ban lists.
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United States

Avatar for duellegend360
Subject: Weakness of Red Nova.   Posted: September 30, 2010 11:01 pm Reply with quote Report content icon

One of Red Nova dragon's weakness is the trap card Skill Drain.
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United States

Avatar for deathsknight14
Subject:    Posted: October 29, 2010 03:50 pm Reply with quote Report content icon

skittle took the words from me i think dandy warrior with spore and quick draw will make that card to easily. I mean i can use dandy warrior make a synchro use synchron explorer bring him back negate his only used for synchron ability. then use a dandy lion for the red dragon. bring back spore and then use a trap to pull out another tuner. i mean that could be to easy.
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United States

Avatar for no1baller
Subject:    Posted: June 27, 2012 09:17 am Reply with quote Report content icon

i like your insight on red nova, as for being better than shooting star, well its give or take i guess but i agree it is a beast of a card
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United States

Avatar for forsakenhotc
Subject:    Posted: June 30, 2012 01:15 pm Reply with quote Report content icon

hey man your guide is really impressive thanks for the information
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United Kingdom

Avatar for westyytsew
Subject:    Posted: July 8, 2012 02:23 am Reply with quote Report content icon

@deathsknight14 quickdraw is a conditional effect and thus can not be nagated by anything

very nice review

The main weaknesses are dps and compulsory which are fairly staples in most decks give xyzs that save themselves from distructions effect, also warnings its on its summon of cause as it makes it very hard to get back out given it counts as not being syncro summoned successfully
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United States

Avatar for thegreatchip
Subject: rarely ever see play,and for good reason   Posted: July 9, 2012 07:48 am Reply with quote Report content icon

This card might be fun for some casual play now and again,but the fact is its never gonna become a big name feared card like BLS or Dark armed and the such.For one,its WAYYYYYYY to difficult to get out.I dont care what deck your running,the resourses youd have to use up to get this thing out would usually be better spent on other things.Second,he really not that hard to get rid of,especially in this format.Almost any of the major decks will find it kinda easy.Pretty much a fun card for casual games but all in all he wont ever see any tourny play,and hell never even be close to on the radar for a ban list.
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United States

Avatar for soulbrace
Subject: a major weakness...   Posted: August 14, 2012 07:51 am Reply with quote Report content icon

better hope they don't have any return to your hand or deck effects.
that kind of messes it up
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