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card review Myr Galvanizer: Warroir of Infinity

Card Review
Myr Galvanizer: click to enlarge
Myr Galvanizer

Card text:

Other Myr creatures you control get +1/+1. {1}, {T}: Untap each other Myr you control.

  • Number: 181
  • Rarity: U
  • Power: 2
  • Toughness: 2
  • Type: Artifact Creature
  • Subtype: Myr
  • Mana cost: 3
  • Color: Artifact
  • Artist: Greg Staples
Myr Galvanizer
Warroir of Infinity

written by konda
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General description:
Myr Galvanizer is a {3} cost 2/2 artifact creature with two very interesting abilities. The first gives your myr +1/+1. The second allows you to untap all your other myr for {1} by tapping Myr Galvanizer.

Myr Galvinizer is obviously a myr tribal card. It works amazingly with other myr.

Strategies and game play:
Myr Galvanizer's first ability is great because it makes your myr (most of wich are 1/1s or 2/2s) harder to kill. It's second ability, however, is where the Galvanizer really shines. First of all, it can be used like a kind of pseudo-vigilance to untap your myr after they attack. It can also be used to untap any of the 6 mana producing myr so that they can produce even more mana (for example, you can tap for {7} instead of {4}).

Combos with other cards:
I could go on and on for days about all the shenanigans possible with Myr Galvanizer, but I'll just stick to two of my favorites:

Infinite Mana
The greatest thing about Myr Galvanizer is its potential to produce infinite mana rather easily. All you need is enough mana producing myr to make at least {2}, but the easiest is with 2 Myr Galvanizers and 1 Palladium Myr. Tap the Palladium Myr for its {2}, then use one of the {2} to activate one of your Galvanizer's untap effect. you now have your Palladium Myr untaped and an extra {1} in your mana pool. Then, tap the Palladium Myr for another {2}, for a total of {3}. Use {1} of this on your second Galvanizer to untap Palladium Myr and the tapped Galvanizer. Wash. Rinse. Repeat.

But what could one do with infinite mana? Besides casting any card in your deck within the first 5 turns of the game, here are some other ideas you could use in standard:
* Cast Genesis Wave to play every permanent in your deck.
* Cast Comet Storm to deal infinite damage to all your opponents.
* Cast Chimeric Mass with infinity charge counters.
You get the picture.

Infinite Assault
Even more terrifying is Myr Galvinizer's combo with Splinter Twin. The only other card you need is a mana prodicing myr (more will give you infinite mana again). Enchant the Galvanizer with Splinter Twin. Then, tap the galvanizer to froduce a replica of it. Tap your mana myr for mana, then use {1} of that mana to untap all your myr. Create another clone, and the cycle continues. You end up with an infinite number of infinity/infinity Myr with haste. Swing ftw. Just watch out for Blunt the Assault.

Ways to counteract it:
Liable to most things creatures hate (countering, zero toughness, damage, destroy, etc). Also vulnerable of artifact destruction ala shatter.

Most players don't expect a lowly myr to pull out a game winning combo, so you usually have the element of surprise. An absolutely necessary card in a myr tribal deck due to its myr buff and its high combo potential.

This card can be hard to use in draft tournaments. If you aren't playing myr, it's just an expensive 2/2...
People who have been on the receiving end of these combos will usually go out of their way to get rid of them them. Very easily dealt with being a small creature and an artifact.

All there is so far is the Scars of Mirrodin version (also in foil).

Artwork and aesthetics:
The Galvanizer stands on a rock above the other myr, sharing some type of energy with them.

Overall rating:
While an incredibly awesome combo card, It doesn't fit in to every deck and is easy to be dealt with. My score is a 8.5 out of 10.


Modified on November 17, 2010 10:33 am

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