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card review Field Promotion: Why?

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Card Review
Field Promotion: click to enlarge
Field Promotion

  • Forfeit: 0
  • Deploy: 0
  • Type: Effect
  • Side: Dark Side
  • Rarity: R
  • Number: 31
Field Promotion

written by auzi
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General description:
I do not like this card at all. I think it provides some okay benefits, but just to one character. I think if they were going to make a card that was going to provide power +1 and give imperials the Leader skill, they could have made an effect that applies to a certain type of imperial and deploys on table. Despite the fact that this card was released in dagobah, i think decipher could have had the foresight to realize this card was going to be useless and broadened it to make it help out a certain type of imperial that does not get much use or are weak (such as applying to imperials who are also ISB agents).

I would use it to help even out the short leg of my dinning room table. . . . if it didn't make me one card short of having a complete dagobah set.

Strategies and game play:
Your strategy should be to never use this card because any opponent who saw you use this card would either think your deck is so powerful you have room to waist on this card or you just don't know what you are doing.

Combos with other cards:
My table leg and the front side of the card i think is a good combo.

Ways to counteract it:
Just protect yourself by not using it and everybody wins.

Immune to alter
Destiny 4
Power +1 to ONE imperial (because we all know that will change the course of a game)
Gives Leader skill
And immunity to a few cards that are rarely used (yippee)

Only applies to one character

Artwork and aesthetics:
Its appropriate for the title and game text

Overall rating:
2 out of 10 because i can not think of a reason i would ever have this in a deck of any type, but it provides enough benefits so that it is not completely worthless.


Modified on June 1, 2011 01:45 am

Current score for this Card Review, based on 2 votes:
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Discussion about this Card Review
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Author Message
LV63 United States send message

Avatar for duff6551
Member since
November 15, 2002
Subject: useless rares   Posted: May 24, 2011 08:52 am Reply with quote Report content icon

once again - this reviewer has disregarded the rarity factor in making an honest opinion of a card - calling a "practically" useless card exactly what it is (in his opinion) - the total number of cards involved in SWCCG makes it almost a given that some cards will be less useful than others but you would expect that the rare cards would have been better researched than the lowly common ones -

as a non player - i find these reviews to be of a highly informative nature - my thanks for helping a collector better understand certain cards and the game in total - anything that makes the game fun for everybody is welcome in my book - RBD
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New Zealand

Avatar for bot_bot
Subject:    Posted: June 1, 2011 01:45 am Reply with quote Report content icon

Its a waste of a rear. There is easier ways to get +1 power, and if I want a leader I deploy 1. If you play the game just to have fun I could see it would be fun to play this card. I don't think you could make this card work as a deploy on table effect as you cant just make a lot of leaders out of no real reason. I forgot this card ever existed, thanks for pointing it out again GRRRRRR I just fell dumber.
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