[Republished with permission from Andrew 'Wes' Weston (http://www.mnsi.net/~ghost/jyhad/)]
Another reactive archetype, Curmudgeon seems at first to have limited usefulness. Presumably, if you are playing Curmudgeon, you will also have some capability of blocking. Since Curmudgeon specifies that the blocked vampire must belong to your prey, you are also either hoping to block that vampire yourself using Eagle's Sight or Falcon's Eye, etc or you are hoping some other Methuselah will be blocking them. In any case, that's a lot of ifs. Too many, for my taste.
However, while Curmudgeon only works on your prey's vampires, it should be noted that every game eventually ends up with two Methuselahs, and at that point your prey will also be your predator. So Curmudgeon makes a fairly good archetype in the endgame for most wall decks.
One advantage of Curmudgeon is that the vampire with the archetype on it need not be the blocking vampire.
This means that you could use some other vampire you control as the blocker and use the Curmudgeon vampire as a Blood Doll. So you could have Nadima with a Rebel archetype and Mirembe with a Curmudgeon and when Nadima blocks Gilbert Duane (that sneak-bleeding *beep* of a vampire), you can have both Nadima and Mirembe gain a blood. In fact, you could have one designated blocker and many other vampires, all Curmudgeons. That's a lot of blood gain.
It is possible that your prey will choose not to take any actions with the vampire that you name, but this can be used to your advantage. A prey that is not taking actions is probably also not ousting your grand-prey or blocking your actions.
Rating --> B