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card review Endor: Landing Platform (Docking Bay): Great location

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Card Review
Endor: Landing Platform (Docking Bay): click to enlarge
Endor: Landing Platform (Docking Bay)

  • Forfeit: 0
  • Deploy: 0
  • Type: Location
  • Side: Dark Side
  • Rarity: C
  • Number: 76
Endor: Landing Platform (Docking Bay)
Great location

written by auzi LV14
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General description:
For the other 3 people that actually read these reviews you all probably know how much i love docking bays. Well this is like a review for the Endor docking bay and Blockade Flagship docking bay. With the use of Mobilization Points and Imperial Arrest order you can get a docking bays out early and then occupy them for force drains and extra force generation. The best part is that it takes a lot of force to either get to or from those docking bays. So the opponent will not deploy there unless they are looking to make you lose a lot, going to stay there or have the extra 8 force to spare to get out of there.

Uses:
Use this card to start your deck out strong with extra force generation and a one force drain.

Strategies and game play:
Get the docking bays out as soon as possible and build your ground forces with the extra force.

Combos with other cards:
Mobilization Points and Imperial Arrest Order ensure extra force and quicker deploy of docking bays, also imperial forfeit bonuses and Nabrun Leids in restricted to move phase which makes this combination even more useful.

Ways to counteract it:
Nothing, the docking bays are the enemy you never see, then blamo they attack with no warning, or in this case generate force . . . with plenty of warning.

Strengths/Pros:
Extra force generation
One force drain
Costs a lot of force for opponent to move to or from them

Weaknesses/Cons:
I would say destiny 0 as a weakness except Imperial Arrest Order makes it so that you should never draw a docking bay as a destiny.

Artwork and aesthetics:
I think the picture is pretty awesome especially when compared to the light side version.

Overall rating:
By itself, 5 out of 10
With Mobilization Points and Imperial Arrest order 9.55 out of 10

 

Modified on June 1, 2011 01:35 am



Rating
Current score for this Card Review, based on 3 votes:
 3.67
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Discussion about this Card Review
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Author Message
duff6551
LV46 United States send message

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Member since
November 15, 2002
Subject:    Posted: May 24, 2011 06:41 am Reply with quote Report content icon

as a non player - i find these reviews to be of a highly informative nature - my thanks for helping a collector better understand certain cards and the game in total - anything that makes the game fun for everybody is welcome in my book - RBD
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bot_bot
LV23 New Zealand send message

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Member since
May 27, 2006
Subject:    Posted: June 1, 2011 01:35 am Reply with quote Report content icon

I like Home One: Docking Bay for a starting location for light-side(If you occupy opponent cant move there). If you have the 9 major docking bays and 1 or 2 spaceport docking bay the opponent can not hide from you. Unless they are in space and you have no ships, or on executor and they dint have the docking bay on table for it.
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