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card review Garruk's Companion

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Card Review
Garruk`s Companion: click to enlarge
Garruk's Companion

Card text:

Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)

  • Number: 176
  • Rarity: C
  • Power: 3
  • Toughness: 2
  • Type: Creature
  • Subtype: Beast
  • Mana cost: GG
  • Color: Green
Garruk's Companion
written by thebrandon
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General description:
3/2 for 2. Pretty good. Definitely better than average. But wait, trample, too?! Not bad at all, especially for a common.

Uses:
Companion easily runs through chump blockers. Many people won't block him early on, either.

Strategies and game play:
Try to get Garruk's Companion out early, this will allow attacks to start as soon as turn three. The first one or two attacks will probably sneak through. That's when you want to have some pump in your hand to put the hurt on early.

Combos with other cards:
Like most green creatures, Companion works great with pump spells. Groundswell, Primal Bellow, Giant Growth. You can't go wrong.

Ways to counteract it:
The best way to get rid of him is easy-kill black like disfigure, or sending a Lighting Bolt at him. He's pretty vulnerable at two toughness, but try to take care of him early on.

Strengths/Pros:
This card has improved power its cost, and basically, free trample.

Weaknesses/Cons:
Easily killed or removed.

Variations:
Just one art, premiered in M11.

Artwork and aesthetics:
Fairly bland forest background centering a... weird mutated okapi? Meh.

Overall rating:
7 out of10. Pretty poor toughness, but he is just a common and only costs two mana.

 

Modified on April 6, 2012 04:09 pm



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Current score for this Card Review, based on 2 votes:
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Discussion about this Card Review
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Author Message
lord_dragon
LV11 Belgium send message

Avatar for lord_dragon
Member since
April 30, 2008
Subject:    Posted: January 3, 2012 06:19 am Reply with quote Report content icon

This is an awesome card. Together with a Green Chancellor in opening hand, you can cast him on the first turn.
Even after only attacking once, he's done the job; attracted a lightning bolt or other removal. Chump blocking won't work with the trample ability.
Very strong card.
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