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card review Gaial Violence Dragon, Zero Fighter: Old Review In New Style

Card Review
Gaial Violence Dragon, Zero Fighter: click to enlarge
Gaial Violence Dragon, Zero Fighter

Card text:

*  Whenever your Hunters win a battle, your opponent chooses 1 of their shields and returns it to their hand.

*  While this creature is tapped, your opponent's attacking creatures must attack this creature if possible.

*  Double breaker (This creature breaks 2 shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other card instead.)

  • Collector Number: P11b-Y10
  • Rarity: Promotional
  • Type: Psychic Super Creature
  • Race: Red Command Dragon/Hunter
  • Power: 9000
  • Cost: 14
  • Civilization: Fire
  • Artist: TUBAKI HALSAME
Gaial Violence Dragon, Zero Fighter
Old Review In New Style

written by subhrangshu
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General description:

This is new Psychic Super Creature from Promotional set(P10b+P11b/Y10 - Promotional). This Super Psychic Creature is not too powerful like other Psychic Super Creature from Fire civilization, but its effect is very useful with Hunters like Raging Dragon Lord.

Raging Dragon Lord is 25000 power but single breaker, but with Gaial Violence Dragon, Zero Fighter it becomes deadly.

Psychic Cell:
Gaial Violence Dragon, Zero Fighter is the Psychic Link Awakened form of Zero Kaiser and Shoot Fighter Pippi. Lets take a look on them

Zero Kaiser

Civilization: Fire
Type: Psychic Creature
Race: Red Command Dragon / Hunter
Cost: 6
Power: 6000
Effect: ■ Double breaker (This creature breaks 2 shields.)

■ Whenever one of your Fire Birds are destroyed, your opponent chooses
1 of their shields and returns it to their hand.

Shoot Fighter Pippi

Civilization: Fire
Type: Psychic Creature
Race: Fire Bird / Hunter
Cost: 2
Power: 1000
Effect: ■ Psychic Link: At the start of your turn, if there is a "Zero Kaiser" in your
battle zone, you may flip this creature and that creature and link them.

■ While this creature is tapped, your opponent's attacking creatures must
attack this creature if possible.

If Shoot Fighter Pippi is taped in ur battle zone and u have Zero Kaiser then opponent have to attack your psychic fire bird and he/she have to lost one of his shields.

Uses:

This card is the Psychic Link Awakened form of Zero Kaiser and Shoot Fighter Pippi. And Zero Kaiser and Shoot Fighter Pippi easly summon by Hyperspatial Gaial Hole.

Its allows you to put up to psychic creature with total cost 8, and Zero Kaiser and Shoot Fighter Pippi's total cost 8.




You also can use Gaial Zero,

its effect is "Whenever this creature would break a shield, your opponent reveals that shield instead. You may put a psychic creature with a cost less than any of the revealed cards from that shield into the battle zone from your hyperspatial zone. Then, break that shield", so it also help to bring psychic creature from hyperspatial zone.




You can also use Shobu Aini

by destroy it you can put a 7 cost fire psychic creature and Hyperspatial Kutt Hole to put a psychic creature cost 4 or less like Shoot Fighter Pippi. And you get that super psychic creature in 6th turn.




Use some mana rush card like Bronze-Arm Tribe, Faerie Life, Jasmine, Mist Faerie and other card which have effect to put card in mana from deck/hand to use Hyperspatial spell more quick.



You can also use some card for reduce cost of Hyperspatial spell like Franz the 1st, the Ice Fang, Fly Lab, Crafty Demonic Tree, Mil Armor, Mecha King Vizier



Strategies and game play: and Combos with other cards:


First effect is "Whenever your Hunters win a battle, your opponent chooses 1 of their shields and returns it to their hand"






* Use Raging Dragon Lord or other powerful hunter creature like Saint Maria, Light Weapon

with Slash and Burn and/or Fists of Forever along with Super Spark or Holy Awe to attack more creatures and break more shields with this cards ability.


Slash and Burn

Effect: ■ (This spell is put into your mana zone tapped.)
■ Whenever any of your opponent's creatures is destroyed this turn, your opponent chooses a card in his mana zone and puts it into his graveyard. Then he chooses one of his shields and puts it into his graveyard.


Fists of Forever

Effect: ■ Choose one of your creatures in the battle zone. Whenever that creature wins a battle this turn, untap it.


Super Spark

Effect: Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)
■ Tap all your opponent's creatures in the battle zone


Holy Awe

its effect same as Super Spark




*You can also use cards such Chitta Peloru.

By it your Dragon can attack untapped creature. Or you can use a spell name Rumble Gate, by this all of your creature can attack your opponent's untapped creatures and gets 1000 power.







well those are strategies for first effect now some lets see it's one more effect "While this creature is tapped, your opponent's attacking creatures must attack this creature if possible"




*Well its power is 9000. Its not so high power, so it can easily destroyed by other creature. But if you have Lightning Five Star, Heavenly Luck Awakened in battle zone it cant be destroy by attacking it, cause it win all battle

Lightning Five Star, Heavenly Luck Awakened




*Also a Fortress Silver Glory, Invincible Fortress help it to win all battle




*Another Fortress Fortress NEX, Assault Fortress can give it 5000 power when it in battle




*Some Cross Gear like Powered Stallion can doubled its power, so it can win battle.




*Then use Slime Veil, for opponent have to attack and if he/she attack he/she have attack this Psychic





Strengths:
The advantages of this card is in the way I tell,you can destroy opponent creature and destroy/breaks opponent shields together.





Weaknesses:
The disadvantages of this card is it need some time to come in battle zone, so when you use it against rush deck it will not help you. And some spell like Terror Pit can easily destroy it.

Or any creature/spell to return creature back like Aqua Surfer, Corile, Spiral Gate can easily return a part of it to hyperspatial zone.










Artwork:
I like the artwork, but it must be like other Psychic Super Creature from DMR-01 set. in promo set they divided all part, this is very bad concept for Psychic Super Creature.




Overall rating:
I give rating this card 8 out of 10(what u think what should be the rating? give as a comment)

 

Modified on July 16, 2012 04:09 pm



Rating
Current score for this Card Review, based on 22 votes:
 3.91
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Discussion about this Card Review
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Author Message
shuriken6 Premium Member
LV21 United States send message

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Member since
July 1, 2010
Subject: review   Posted: August 5, 2011 03:54 am Reply with quote Report content icon

Well as for him being summoned on the 6th turn, as long as you use Nature in your deck reducing the cost of your Psychic-summoning gear, than you wont have to wait 6 turns. Plus you can use the ability to boost his power with a Cross Gear maybe, because when it's tapped, your opponent's creatures must attack him. It'd be better to think of every little possibility and not just the obvious ones
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