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card review Mobile Spirit - Mugen Ingmar: Lock and Reload

Card Review
Mobile Spirit - Mugen Ingmar: click to enlarge
Mobile Spirit - Mugen Ingmar

Card text:

This card is put into the Mana Zone tapped.
Double Breaker (This creature breaks 2 shields.)
Speed Attacker (This creature doesn't get summoning sickness.)
When this creature wins a Battle, you may untap it.

  • Collector Number: S7
  • Rarity: Super Rare
  • Type: Creature
  • Race: Angel Command/Armorloid
  • Power: 11000
  • Cost: 11
  • Civilization: Light/Fire
  • Artist: D-Suzuki
Mobile Spirit - Mugen Ingmar
Lock and Reload

written by shuriken6 Premium Member LV20
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General description:

This Guy is one who, in my time on TCO hasn't seen much of the Light of day. When i got on TCO, DM-36: Psychic Shock was released here, and everyone was focused on building decks on Psychics, and Dragons. Recently (Yesterday), I've been going through DM Series on Youtube and i came across an Episode where Mimi decimated Shobu's Creatures with this Big lug (To be specific Duel Masters Zero Episode 4) And it was so crazy, i wanted to look up and form a deck around this guy. On that note, i'll leave something special at the end of this review. So let's get started.

Uses:
I won't lie; this guy is insanely tough to summon. Namely, because of his cost. At 11 mana and not being a blocker (Which rules out Heaven's Gate unfortunately) You'll have a terrible time building mana and trying to defend yourself at the same time. Which is why I'll explain that next. But while he may not be all that now, his stats are actually worth it. an 11000, Speed attacking, 2x Breaker, who untaps after it wins a battle? That basically looks like this:

PLUS PLUS
SUBTRACT
EQUALS

Basically: Fist of Forever, Pyrofighter Magnus (Or any speed attacker) and Syrius, Minus the Blocker ability , 1000 power and a Shield break (resulting in 2x Breaker rather than 3x Breaker)

Strategies and game play:
For my "Little Experiment" I made this deck: Experiment 1: Mugen Ingmar (rate and comment plz )

Basically what this deck is that it focuses on Fire, Light and Nature and it revolves around basically summoning Mugen Ingmar. It accelerates mana, through Bronze-Arm Tribe, Faerie Life, and Romanesk The Dragon Wizard, and i use Crest of Mother to retrieve Mugen if i lose it in mana due to the acceleration. A great thing to also point out is that it's an Angel Command. Which in the Combos Section i'll explain.

Combos with other cards:
Since this Creature relies on certain ways to summon it, here are some cards that i think will help with that:


Bronze-Arm Tribe: This Guy's an instant Classic. When he's summoned, you send the top card to mana.


Faerie Life: Bronze's Spell Counter part. Likewise, sends the top card to mana



Faerie Gift: Non-Shield Trigger version of Faerie Life, the next creature u summon costs 3 less than it's original cost (completely forgot about this one, Thx Buster )



Secret Spirit Battle Metal Bug: This little Guy has the ability to decrease the cost of Light and Fire Creatures, making summoning Mugen easier on you



Romanesk The DragonWizard: When he's summoned, you send the top Four Cards to mana. Then at the end of each of your turns, you destroy one. I'd only recommend this if you're close to summoning Mugen because you'll end up burning your mana up if you summon romanesk too early. (Btw he's Limited to one per deck)



Soulswap: Despite the fact that this card is banned (very few people insist to use it anyway) I still should mention it anyway as this is a way to summon him (Mimi did it in the DM Episode) Basically it allows you to swap one creature on the field (you or your opponent) with a creature whose total mana count matches or is less than that of a creature in mana (Again you or your opponent) But it's banned so I honestly DO NOT recommend it. I only mention it for reviewing purposes.



Crest of Mother: A More Restrictive, and restricted (limited to 1 per deck like i mentioned) Version of Soulswap. Basically it limits you to your Battle Zone and mana zone, and it doesn't have the Shield Trigger Ability. Oh and you can only swap creatures that share the same Civilization. for example:



Peace Lupia, which is light is sent to mana due to Crest of Mother. Now i can only pick a Light creature to take out. Mugen counts as a Light AND Fire Creature, so he's eligible to be taken out, granted i have 11 mana. I use this example because this is how i was able to summon him the first time, by swapping Peace with him through Crest of Mother.



Super Spark: Taps all of your opponent's Creatures, meaning: Mugen: Kills, reload (untap) Kills, Reload (untap) Kills etc. If your opponent has a swarm of creatures and Super Spark Triggers, It's open Season for Mugen.



Memories of the Planetary Dragon: A Spell that Turns all of your shields into Triggers until your next turn. Now imagine if Mugen was there and your opponent hit it? Shield Trigger: Mugen Ingram! Wow, that was easy.




Aqua Super Emeral: Don't know how stupid your opponent might be, but using Emeral to plant Planetary Dragon or Mugen in your shields, in conjuction of planetary Dragon turning Mugen into a Shield Trigger? Hey it could happen



Nearly forgot about this Kitty-Cat. Ashliger: Decreases cost of Angel/Demon commands. And it just so happens that Mugen is an Angel Command/Armorloid.

Last Two i promise:



Elupheus Lord of Spirits: It forces all of your opponents creatures to be tapped once they're summoned. Once again, Mugen: Kill and reload.



Rumble Gate: Classic Fire spell; Why wait for your opponent's creatures to be tapped. with this, Mugen can decimate everything in one motion, Tapped or not.

There i think that's all i can think about mentioning about this guy; Now how can we counter act him?

Ways to counteract it:





Terror pit's always an option, and Slayers work great too; But nonetheless, Burn, Discard, Bounce, rush your opponent to keep him from summoning him., those types of things; pretty basic ideas if you think about it since most cards all have the same type of weakness.

Strengths/Pros:
Speed Attacking 2x That can clear off a field of tapped creatures if given the chance.

Weaknesses/Cons:
High cost and hard summoning, needing to be in a deck that relies solely on mana acceleration and defensive capabilities (Killing creatures also counts as defense)


Artwork and aesthetics:
The artwork really looks nice, It's like Syrius' Offensive Destructive Half Brother. Has the same Battleship-like appearance and has a Giant shield in one hand, and a just as huge Rocket launcher in the other.

Overall rating:
Ok well he's definitely not getting a 10, thats for sure. So lets go with 8.5/10 knock him down due to his difficult summoning conditions, and his double breaker ability which creatures around his strength are Triple Breakers. He does make up for his destructive characteristics, which is why he's not a 7, but he's not an 9 because of his high cost. So that my friends, is my extensive review on Infinite Mugen. Thanks for reviewing and rate and Comment (Review of the Week )

Oh yeah the special part: Well its not really special, but as with my card, I wanna see if people will take up this challenge:

Everyone has their own special playstyle; Whether it's rush, Aggro, Etc. Everyone has their own favorite creatures as well. And Like i mentioned, Everyone Uses Psychics and and Dragons these days. So for those interested, here's a little challenge: Pick any Card you want, a card that you've almost never faced, or used, and make a deck for it.

The reason why im bringing this up, is because i'm honestly sick of seeing the same cards over and over, and i personally think TCO needs a bit of Variety within it's players. Variety as in using cards in earlier sets (Like somewhere that doesn't involve the latest sets) Like this one; I never heard of this card before yesterday, and yet, i made a deck and it's a pretty good one too (Not to be conceited) But you get the idea, Pick a card you might be interested in and get Deck Building

 

Modified on September 13, 2013 01:19 am



Rating
Current score for this Card Review, based on 16 votes:
 4.56
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Discussion about this Card Review
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Author Message
shuriken6 Premium Member
LV20 United States send message

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July 1, 2010
Subject: @subrangshu   Posted: August 13, 2011 07:47 pm Reply with quote Report content icon

Slash and Burn would be a good idea, However by the time i'd get to use something like that, it'll be way too late in the duel, if not over by then. That's my theory at least
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vineetk
India

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Subject:    Posted: August 13, 2011 10:16 pm Reply with quote Report content icon

I think you can also use Bliss Totem for mana acceleration. It could add 6 mana in just two turns and its cost is 6 so you can have 12 mana by the 8th turn supposing that other mana accelarators don't come into play. But its only drawback is that it adds to mana from graveyard.
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shuriken6 Premium Member
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Subject:    Posted: August 14, 2011 09:08 am Reply with quote Report content icon


quote from vineetk:

I think you can also use Bliss Totem for mana acceleration. It could add 6 mana in just two turns and its cost is 6 so you can have 12 mana by the 8th turn supposing that other mana accelarators don't come into play. But its only drawback is that it adds to mana from graveyard.

That's a good point, but like you said, its drawback only takes cards from the grave. in my testing due to the fact that i never attacked, and just summoned creatures, more or less, there was barely anything in my grave. And that's eventually gonna run out. But by using Bliss and romanesk, you can recover the mana you lose from him.
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shuriken6 Premium Member
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July 1, 2010
Subject: @waileukwu   Posted: August 14, 2011 02:07 pm Reply with quote Report content icon

As always you always point out something that i never notice. (Its becoming a bit of a habit i've noticed) Well With those two, the user would have to use Aqua Strummer or something of that nature to put Mugen in a situation where he'd be selected by their effects. if not then it'd would be pure luck that you'd get him.
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waileukwu
LV23 China send message

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January 14, 2010
Subject:    Posted: August 16, 2011 01:01 am Reply with quote Report content icon

indeed, using those two cards require lots of luck to get out. But what if your deck has minimal creatures, can use other creatures like Cross NEX or even bigger tsunami and stuff? I have seen a deck using emperor chirico to the achieve the same effect. Just give ability to attack untapped creatures through spells, they become a bunch of angry sunburst NEX. Of course, with the restriction on cards nowadays, Japanese DM had ruled out this style altogether. Let's lament for our loses
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sekai
Japan

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Subject:    Posted: January 24, 2012 09:47 pm Reply with quote Report content icon

Mugen is a classic card that meant counter attack when able to get it into battle zone. Usually can't. 11 is too high of a cost. These days, our games doesn't last that long, but if you can run it with Romanesque and Crest of Mother with plenty of + Mana cards, can be easy to summon it. Now Yokozuna is a better choice though, if you can get zabi flower out.
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scr3am
LV9 India send message

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December 17, 2012
Subject:    Posted: August 22, 2013 09:40 pm Reply with quote Report content icon

quite a lot of strategies which are all awesome
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ruiner
India

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Subject:    Posted: August 29, 2013 07:23 am Reply with quote Report content icon

There are seriously many other cards, mainly many other better zeniths than this than why are you wanting to highlight this old piece of junk, you can take Beethoven if you want, its better in everything than the card you mentioned, Onimaru "Ogre", Golden Dragon is another one.
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shuriken6 Premium Member
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July 1, 2010
Subject:    Posted: August 29, 2013 05:26 pm Reply with quote Report content icon


quote from ruiner:

There are seriously many other cards, mainly many other better zeniths than this than why are you wanting to highlight this old piece of junk, you can take Beethoven if you want, its better in everything than the card you mentioned, Onimaru "Ogre", Golden Dragon is another one.


Few reasons actually. Reason #1: This review was written 2 years ago, when Zeniths, let alone the Zero Civilization didn't exist, so that just basically shuts everything you said down. 2nd Reason: The TCO Meta was FILLED With Dragon Decks, to the point where I began to experiment with old cards that I haven't got to try out when they were popular, and in turn, hope to bring some creativity into the stale Dragon Meta. And Reason #3: because the card at the time, before the restrictions of certain cards, was freakin AMAZING as a finisher. And now you know why I decided to review this "Piece of Junk"
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