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Gaial King Dragon, Raging Dragon Lord LONGEST CARD REVIEW EVER written by masterofdark First off, most of you look at this card, examine it, and th First off, most of you look at this card, examine it, and then forget it. You say to yourself this card is hard if not impossible to summon. But like every other card, you can use spells and creatures to make this card an ease to summon. First, we are going to try to understand this simple yet complex card. It is what we call a PSYCHIC SUPER CREATURE, another new type of card released by Japanese card producers. This card is one of a few of its type. Now, how do use a psychic super creature. Dragonic Pippi This is the middle link of the three psychic creatures and this is the one that flips them over. This creature gets +1000 for each hunter. I am planning on making a deck dedicated to Gaial Raging Dragon so there won't me much place left for useless hunter cards as goo as they can be so his second effect is pretty much useless. Next, we have the other link ![]() Boost, Crimson Lord His effect is another easy one. When summoned destroy a creature with power 3000 or less... Okay this is basically like a powered up version of Meteosaur who takes out anything under 2000. Use this effect to destroy slayers or anything that can come close to stopping the combo summon of our trump Finally, the hardest to summon and the most effective psychic creature in this deck that we can pull off combos with ![]() Gaial Kaiser First off, he is a speed attacker, which is an automatic plus and a double breaker. These are universal effects that need no explanation. The other effect "When your shields break, view that shield. You may put it into your graveyard instead of your hand. If you do, you may put a Hunter psychic creature with the same cost of the card you put into the graveyard from your hyperspatial zone into the battle zone." So basically, if your shields break you send it to the grave to summon a psychic creature with less power than the spell/monster sent to grave. We are going to have about 25 spells and most of them are going to be 5 mana+ so summoning Boost and Pippi should be a breeze. Now that we have our three basic creatures down, we will move on to the hyperspatial spells and suppport cards... ![]() Geo Crashing Miranda, the Dimensional Force here's the effect (When you put this creature into the battle zone, put a light, fire, or nature psychic creature with a cost of 6 or less into the battle zone from your hyperspatial zone.) So summoning this creature automatically means you get the pippi or Boost the same turn. He is nature and at 5-mana (a good option) he is very summonable. ![]() Hyperspatial Bolshack Hole Destroy one of your opponent’s creatures that has 3000 power or less. ■ Choose and activate one of the following effects. ► Choose creatures from your hyperspatial zone with a total cost of 5 or less and put them into the battle zone. ► Choose 1 Fire creature with a cost of 7 or less from your hyperspatial zone and put it into the battle zone. So you can summon either Boost or Pippi. With Boost, you get to destroy two of your opponent's creatures with power 3000 or less. This is only 5-mana and is a fire spell. ![]() Hyperspatial Dravita Hole Return a spell with a cost of 3 or less from your graveyard to your hand. ■ Choose and activate one of the following effects. ► Choose creatures from your hyperspatial zone with a total cost of 5 or less and put them into the battle zone. ► Choose a Light creature with a cost of 7 or less from your hyperspatial zone and put it into the battle zone. This spell is 5-mana and gets you either Boost or Pippi. Along with it, it gets you your choice of a spell. With about 20+spells you will have a plethora of options. You can use this card to recover Hyperspatial Holes you have already used and reuse them again. ![]() Hyperspatial Energy Hole Draw a card. ■ Choose and activate one of the following effects. ► Choose creatures from your hyperspatial zone with a total cost of 5 or less and put them into the battle zone. ► Choose a Water creature with a cost of 7 or less from your hyperspatial zone and put it into the battle zone. You will be using this card to bring out you know what. Draw a card is a +1 so use this card to make sure your hand doesn't get depleted. ![]() Hyperspatial Fairie Hole Put the top card of your deck into your mana zone. ■ Choose and activate one of the following effects. ► Choose creatures from your hyperspatial zone with a total cost of 5 or less and put them into the battle zone. ► Choose 1 Nature creature with a cost of 7 or less from your hyperspatial zone and put it into the battle zone. First effect is self explanatory and pretty useless. Summon Boost or Pippi. ![]() HYPERSPATIAL GAIAL HOLE Finally, we get to the star spell: Put up to 2 fire psychic creatures with a total cost of 8 or less into the battle zone from your hyperspatial zone. YOu should use this card to summon Boost and Pippi, OR Gaial Kaiser. Then you can use Gaial Kaiser's effect to summon the other two. Use this card to fill in the creatures you need. ![]() Hyperspatial Kutt Hole ■ Destroy one of your opponent's creatures that has "Blocker" and power 4000 or less. ■ Choose and activate one of the following effects. ► Put a psychic creature with a cost of 2 or less into your battle zone from your hyperspatial zone. ► Put a fire or nature psychic creature with a cost of 4 or less into your battle zone from your hyperspatial zone. Use it to summon Pippi and destroy a Senatine Jade Tree or something as a plus. ![]() Hyperspatial Revive Hole Return a creature from your graveyard to your hand. ■ Choose and activate one of the following effects. ► Choose any number of creatures in your hyperspatial zone with a total cost of 5 or less and put them into the battle zone. ► Choose 1 Darkness creature with a cost of 7 or less from your hyperspatial zone and put it into the battle zone. Use it to summon Boost and Pippi and then use its effect to return key creatures in the grave to the hand for resummoning. ![]() Hyperspatial Samurai Hole Destroy 1 of your opponent's creatures with a cost of 4 or less. ■ Put 1 fire psychic creature with a cost of 7 or less into the battle zone from your hyperspatial zone. Use this card to destroy anything with 4 or less and summon Boost to destroy something at 3000. ![]() Hyperspatial Storm Hole Destroy one of your opponent's creatures that has power 5000 or less. ■ Put a fire psychic creature with a cost of 10 or less into the battle zone from your hyperspatial zone. I recommend using this card for Gaial Kaiser than the other two because there are less spells to summon him than the other two. ![]() Hyperspatial Vice Hole Look at your opponent's hand and choose a spell from it. Your opponent discards that spell. ■ Choose and activate one of the following effects. ► Choose up to 2 creatures from your hyperspatial zone with a total cost of 6 or less and put them into the battle zone. ► Choose a Darkness creature with a cost of 10 or less from your hyperspatial zone and put it into the battle zone. This is the hands down most important spell in your deck. WHY? First, you get to look at your opponent's hand and predict his possible strats. Next, you can discard a spell, which might be enought to kill your psychic creature ad even stop the summoning of Gaial Raging Dragon. Cards like Death SMoke, Terror Pit, Holy Awe, Moonlight Flash, Natural Snare, and Spiral Gate are all annoying spells that need to be taken down. You can use this card to summon Pippi or Boost. ![]() Raging Apache Lizard When you put this creature into the battle zone, put a fire or nature psychic creature with a cost of 8 or less into the battle zone from your hyperspatial zone. Use this card to summon Gaial Kaiser. ![]() Rikabue Yanus, Researcher of the Temporal Foundation Power attacker +2000 (While attacking, this creature gets +2000 power.) ■ When this creature is destroyed, put a water or fire psychic creature with a cost of 5 or less into the battle zone from your hyperspatial zone. Not a popular choice of mine but can be used. ![]() Shobu Aini Instead of having this creature attack, you may tap it to use its ability. Destroy this creature. Then, you may choose a fire psychic creature with a cost of 7 or less in your hyperspatial zone and put it into the battle zone. Again not a choice of mine. You will be able to use the tap ability at the fifth turn, which is the same as using a Hyperspatial Hole so might as well not. ![]() Zabi Demona, Dead Sea Treasure Shield Trigger ■ When you put this creature into the battle zone, you may destroy 1 of your darkness or fire creatures. If you do, put a darkness or fire psychic creature with a cost of 4 or less into the battle zone from your hyperspatial zone. YAY shield trigger. Destroy this creature to get Pippi out... ![]() Zabi Implosion, Lord of Demons Evolution—Put on one of your water or fire creatures. ■ When you put this creature into the battle zone, put a water, darkness, or fire psychic creature with cost 7 or less into the battle zone from your hyperspatial zone. ■ Double breaker Not RECOMMENDED ![]() Saver: (Victory) (Whenever one of your creatures would be destroyed, you may destroy this creature instead.) ■ When this creature is discarded during your opponent's turn, you may put a Gaial Kaiser into the battle zone from your hyperspatial zone. ![]() Saver: Hunter (Whenever one of your Hunter creatures would be destroyed, you may destroy this creature instead.) ■ When this creature is discarded during your opponent's turn, you may put a Gaial Kaiser into the battle zone from your hyperspatial zone. Use this cards to save key cards that you put hard work into summoning like Gaial Kaiser. Perfect against dark discard decks and will win fast against them. Cons: A bit hard to summon, not many others, no spell protection PROS: EVERYTHING, kills everything, world breaker, WHATS NOT TO LIKE one shot KO I will be posting a deck soon enough Card review is coming to an end Hope you guys will tell me how to make this card review better and how I can improve it. PLZ RATE AND COMMENT TOLD U IT WAS LONG |
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Modified on October 5, 2011 06:01 am |
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shuriken6 LV16 Member since
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waileukwu
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