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card review Gaial Kaiser/Gaial King Dragon, Raging Dragon Lord: You fools! It's not about Gaial King Dragon at all!

Card Review
Gaial Kaiser/Gaial King Dragon, Raging Dragon Lord: click to enlarge
Gaial Kaiser/Gaial King Dragon, Raging Dragon Lord

Card text:

■ Speed attacker (This creature doesn't get summoning sickness.)

■ Whenever your shields break, look at that shield. You may put it into your graveyard instead of your hand. If you do, you may put a Hunter psychic creature from your hyperspatial zone into the battle zone that costs the same as the card that you put into your graveyard.

■ Double breaker (This creature breaks 2 shields.)

■ Whenever this creature attacks, destroy all your opponent's creatures that have less power than it.

■ World breaker (This creature breaks all your opponent's shields.)

■ Link Release (When this creature would leave the battle zone, return a psychic cell to your hyperspatial zone and flip the other cards instead.)

  • Collector Number: V2a-V2b
  • Rarity: Victory Rare
  • Type: Psychic Creature/Psychic Super Creature
  • Race: Red Command Dragon/Hunter//King Command Dragon/Hunter
  • Power: 6000/2500
  • Mana Number: 0
  • Cost: 8/24
  • Civilization: Fire
  • Artist: Hisanobu Kometani
Gaial Kaiser/Gaial King Dragon, Raging Dragon Lord
You fools! It's not about Gaial King Dragon at all!

written by LV56
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You people keep speaking of Gaial Kaiser as it's a part of a greater whole, Gaial King Dragon, Raging Dragon Lord. However, Gaial Kaiser is perfectly fine by itself—no, actually, it's even better by itself.

Artwork and aesthetics:
The firs thing one would notice with a glance of Gaial Kaiser is the two orange swords it's wielding. Well, yeah, that's pretty cool, but it doesn't tell much about Gaial Kaiser. The second thing you may notice is the pose it's in. Gaial Kaiser is in an action pose, charging ahead. Gaial Kaiser is not slow. It's not fast, either. It's fast. Speed attacker fast. If you squint a little, you can make out Gaial Kaiser's features, like a tail, a strange black hump between two spikes where its chest is, huge shoulder blades, really thick thighs, a really skinny waist, and some tail-like thing extending from its head, kinda like long hair.

...Geez, Gaial Kaiser is quite feminine.

General description:
Gaial Kaiser is an 6000-power cost 8 fire civilization Red Command Dragon/Hunter psychic creature with speed attacker. The one and best use for it is just a slight scroll down...

Ways to summon Gaial Kaiser, and how well they work
In the following part of this review, I shall review each way to play Gaial Kaiser.

Hyperspatial Shooting Hole
Absolutely the best use of Gaial Kaiser and the best way to put it into the battle zone. Imagine a creature like this:

Gaial Kaiser (Power: 6000 / Cost: 5 / Civilization: Fire / Race: Red Command Dragon/Hunter)
■ When you put this creature into the battle zone, destroy one of your opponent's creatures with "blocker".
■ Speed attacker
■ Double breaker

You see how ridiculous that would be, right? A Gaial Kaiser put into the battle zone with Hyperspatial Shooting Hole is a Genji-like monstrosity of epic proportions. Even if your opponent doesn't have a blocker, you still get a speed attacker double breaker that only costs 5! If your opponent does have a blocker, Hyperspatial Shooting Hole clears it out, which is one less creature to get in the way of your Gaial Kaiser's warpath!

Hyperspatial Gotsusan Hole
Another way you can put Gaial Kaiser into the battle zone for cost 5. I would say

Gaial Kaiser (Power: 6000 / Cost: 5 / Civilization: Darkness/Fire/Nature / Race: Red Command Dragon/Hunter)
■ When you put this creature into the battle zone, destroy one of your opponent's creatures with "blocker".
■ Speed attacker
■ Double breaker

is still pretty good, don't you think? Yes, it's worse than Shooting Hole, but it's still really good. Gotsusan Hole works as Gaial Kaisers #5-8, and as a bonus it's extremely flexible.

Hyperspatial Storm Hole
There is only one reason to play Gaial Kaiser with Hyperspatial Storm Hole, and that is if you're desperate and need to win immediately. Otherwise, no. Just no. Gaial Kaiser can be played much earlier with Hyperspatial Shooting Hole or Hyperspatial Gaial Hole, and if you cast a Hyperspatial spell that brings out a psychic creature that costs 10 or less, the only sane thing to do would be to play Diabolos Zeta, Temporal Ruler. It's like when you replace a pawn in chess. The only sane thing to do is to replace the pawn with a queen. (And very rarely, a knight. And even more rarely, a bishop or rook to prevent a draw. I think this simile kinda went off the rails.)

Hyperspatial Gaial Hole
This is the way to go if you want to facilitate getting Gaial King Dragon out into the battle zone. However, Gaial King Dragon isn't the best finisher for a control deck, and it's not a finisher in a beatdown deck, either. Gaial King Dragon is best used as a side finisher while your Gaial Kaiser smashes through your opponent's shields, or as a Death Dragerion-esque field sweeper and emergency finisher should you enter a bad situation.

A Hyperspatial Shooting Hole followed by a Hyperspatial Gaial Hole next turn, though, is a great progression, assuming all of your creatures survive.

Raging Apache Lizard
2 creatures for the price of one. The last review I made, on Cyber G Hogan, talked about how powerful having multiple creatures for the price of one is. In this case, you get a 5000 power creature and a 6000 power speed attacker double breaker. That is certainly very effective, although in a hyperspatial Genji beatdown it may be not good enough...

Hunter Psychic creatures you can play with Gaial Kaiser
Of course, we can't forget Gaial Kaiser's last effect, which allows you to play Hunters from the hyperspatial zone when your opponent breaks one of your shields. The current psychic Hunters that are bad are:

Shoot Fighter Pippi (cost 2)
Dragonic Pippi (cost 3)
Kachikomi Tribe (cost 3)
Ukon Pippi (cost 3)
Aqua Jet <BOOON Sky> (cost 4)

The current psychic Hunters that are average are:

Chandelier, Light Weapon (cost 2)
Sakon Pippi (cost 2)
Bishamon Kid (cost 4)
Game On! Kirifuda Family! (cost 5) (average except in Crimson Sorge, and you shouldn't be using Gaial Kaiser in Crimson Sorge anyways)
Proto Gaial (cost 5)
Zero Kaiser (cost 6) (Totally outclassed by the Forever/Victorious Meteor Kaisers)
Katsuta Kirifuda, Curry Bread Master (cost 10) (since when will you have a cost 10 card and Gaial Kaiser in the same deck?)

The current psychic Hunters that are good are:

Aqua Cascade <ZABUUUN Cruiser> (cost 3)
Merrianne, Apostle of the Alps (cost 3)
Boost, Crimson Lord (cost 5)
Silver Volg (cost 5)
Thunder Tiger (cost 5)
Victorious Pudding Pudding (cost 5)
Forever Meteor Kaiser (cost 6)
Quatro Fang, Soul Gang Leader (cost 6)
Saint Ave Maria, Light Weapon (cost 6)
Victorious Meteor Kaiser (cost 6)
Volg Thunder (cost 6)
Aqua Attack <BAGOOON Panzer> (cost 7)
Immortal Boost, Crimson Lord (cost 7)
Jin, the Ogre Blade ~Crimson Rage~ (cost 7)
Victorious Gaial Kaiser (cost 7)
And, of course, Gaial Kaiser itself.

Generally, it's not worth playing Volg Thunder and Gaial Kaiser in the same deck, as they serve different purposes. Plus, the Forever/Victorious Meteor Kaisers is a better cost 6 Hunter psychic for decks with Gaial Kaiser in them, and if you wanted to play Volg Tiger, Thunder Beast, you would use Hyperspatial Raiden Hole instead of wasting your time with Gaial Kaiser.

Those aside, it's an unpleasant surprise for your opponent to break your shields only to encounter Boost, Crimson Lord and Thunder Tiger killing their creatures, or you suddenly have Saint Ave Maria or Merriane to block.

Considering the type of deck Gaial Kaiser goes in, you'll have plenty of 5-cost cards (Hyperspatial spells) to play Boost, Crimson Lord, Thunder Tiger, or Victorious Pudding Pudding with. Gaial Kaiser is mainly offensive, but he/she also has a defensive aspect to it.

However, just because you have Gaial Kaiser doesn't mean you should have only Hunters in your hyperspatial zone. Red ABYTHEN Kaiser is going to work better than many of these.

The main use of Gaial Kaiser in a deck is in an assault deck. There was the hyperspatial Genji beatdown deck (Example), but that deck as it is is kind of dead. You might want to try its spiritual successor, the Cosmo Cebu beatdown deck, instead.

Shooting Gaial is a valuable combination that can be used in any assault deck with fire.

The second use for Gaial Kaiser is in a madness deck (a deck where you get cards such as Zack Pichi and Baiken out onto the field quickly with various discarding cards). In this case, the madness card for Gaial Kaiser would be Psychen Pippi and Super Psychen Pippi. Gaial Kaiser is pretty good in such a madness deck.

I, uh, suppose you can use Gaial Kaiser as part of a Gaial King Dragon deck...but Gaial King Dragon is not a good goal for a deck.

Combos with other cards:
HYPERSPATIAL SHOOTING HOLE. Just...that. I've already explained why.

I've also detailed what cards can play Gaial Kaiser, and what cards Gaial Kaiser can play.

Another potent card is Mad Romanoff. When you attack with Mad, cast Shooting Hole or Gotsusan Hole from your mana, play Gaial Kaiser, break one of your opponent's shields, then break 2 shields with Gaial Kaiser. You just broke 3 shields on your fifth turn. I personally call this "Mad Shooting Gaial". (3/29/2012 update: Too bad Mad Romanoff is banned.)

Gaial Kaiser is also a Victory creature, making it eligible for benefits from Winning Star and Psychen Pippi. That hardly matters, though, as Winning Star is a very crappy card.

Ways to counteract it:
Yeah, let's get into the typical anti-creature cards. Terror Pit, Spiral Gate, Natural Snare, yadda yadda...I don't even need to mention those. Since everybody knows about them and they work on nearly all creatures, they aren't worth mentioning as a counter to Gaial Kaiser alone.

Creatures that work as general counters, and not very specifically towards Gaial Kaiser, include Perfect Galaxy, which is, as usual, a pain to deal with, as it's immune to Hyperspatial Shooting Hole and can stop Gaial Kaiser, and Magnum, Allshot Puppet, which hurts when you play psychic creatures, including Gaial Kaiser. You should hope to already have a Bronze-Arm Tribe to counteract it.

Dione and Spengali Crawler disable Gaial Kaiser's speed attacker ability, slowing it down long enough for your opponent to hit it with some kind of removal.

Recently, HEIKE Double Cross, Spirit of Gaga appeared. This is a more specific counter to Gaial Kaiser, as it can't be touched by Shooting and is big enough to block Gaial. HEIKE was made exactly to counteract Genji Double Cross, and since Shooting+Gaial is like a mini-Genji, you'd expect it to be affected too.

6000 power isn't very huge anymore, either, and many creatures can stop or kill Gaial Kaiser. Slayers like Kiryu Jilves and the ever-powerful Smash Warrior Stagrandu can deal with it. Gaial Kaiser is small enough for Hanzou, Menacing Phantom to kill, and Zerokage, Lightfang Lord can surprise-block it.

A 5 cost speed attacker double breaker is excellent, especially since it can occasionally play other psychic creatures. On the other hand, 6000 power isn't very high.

Overall rating:
I'd give Gaial Kaiser a 9/10. Gaial Kaiser is an excellent beatdown card. Just make sure to always keep Hyperspatial Shooting Hole in mind. You almost can't speak of one without the other.


Modified on December 25, 2012 04:07 am

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Discussion about this Card Review
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Author Message

Avatar for waileukwu
Subject:    Posted: October 5, 2011 02:25 am Reply with quote Report content icon

first of all, welcome to the realm of card review writing

Then, well, you covered every basic little thing there is to say, so as picky as I, there isn't really much of anything i can complain. Nice job! We need more reviews!
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