card review Black Ganveet, Temporal Soldier/Darkness Ganveet, the Assassin Awakened: No witty comment or cool name for this creature in this subtitle. Go read the review.
Black Ganveet, Temporal Soldier/Darkness Ganveet, the Assassin Awakened
No witty comment or cool name for this creature in this subtitle. Go read the review.
written by rks_blitzer LV34
If your opponent expends their hand quickly, then, like the sword of Damocles, the threat of Darkness Ganveet hangs over the opponent's head. When faced with that threat, if your opponent is in topdecking mode, he is forced to retain cards in his hand to prevent Black Ganveet from awakening. Your opponent is forced to retain a card which might otherwise have helped his/her game state, as well as making your discard cards not completely useless later in the game. In deck types where large amounts of discard are played, like hyperspatial control, psychic Ganveet is particularly effective.
And if Black Ganveet does awaken, your opponent will never be able to maintain a field or hand again.
There is another notable aspect about Ganveet; his cost. Now, I'm not speaking in terms of what hyperspatial spells can play him, I'm also speaking of his cost in relation to playing Storm Genji Double Cross, the Super Temporal. Storm Genji XX is used as a finisher in Light/Water/Darkness hyperspatial controls (and can be used in other hyperspatial controls as well, but typically Guard Hole into Diabolos Zeta, Temporal Ruler is used as finisher in Light/Darkness/Nature hyperspatial controls, and Rumble Lecter, Terror Awakened is used in Water/Darkness/Nature hyperspatial controls), so it's important to get it out.
Suppose you have awakened Chakra, Temporal Thunder Dragon into Great Chakra, the Storm Awakened. Cost 14? Cool, 14 plus Black Ganveet's 7 is 21, enough to play Storm Genji XX. How about, after playing Black Ganveet, you have a few other cost 5 hyperspatial spells, and cast those to get 2 other 7-cost psychics out. 7+7+7=21, so you get Storm Genji XX.
Not to mention Darkness Ganveet's cost is just perfect. 13, as well as being the number of bad luck in many cultures (which is thematic), also adds with 7 to make that perfect 20.
Lastly, don't forget psychic Ganveet is a Demon Command, giving him a lot of support. He's good evolution bait for Ballcadeias, Dorballom, and Bolshack Ulpheus. Heck, just read this and this.
There is almost no Darkness strategy that psychic Ganveet can't fit in. (The only exception I know of is rush.) He's mainly a control card, but he can be used well in beatdown/assault.
As I said, hyperspatial controls (examples) benefit from psychic Ganveet a lot, but really, ANY control deck benefits from psychic Ganveet. He is that awesome.
Many beatdown strategies involving Emperor Hole or Revive Hole, like Darkness/Fire/Nature Mad Romanoff beatdown, also use Black Ganveet.
Combos with other cards:
Black Ganveet doesn't really...combo with anything. If it counts, the hyperspatial spells that play him "combo" with him. But he's like Terror Pit or Natural Snare; he is a general purpose destruction card that doesn't really combo but is still useful.
Well, there is one card. Hundred-Strike Doll Magnum.
Now you may be thinking "Wha? The anti-psychic card combo with a psychic?" Well, yes. Most decks run only one psychic Ganveet. Once they get him out, he's stuck on the field, and you can't use him again for future Emperor Holes or Revive Holes and such. This is where Magnum comes in; he can instantly return psychic Ganveet to your hyperspatial zone, allowing you to use his effect again, and you still get to destroy a tapped creature.
You can also use Vacuum Crawler for this, and Vacuum is cool. But it's not used much these days.
Ways to counteract it:
Well, to defend against it before it hits the field, you have to use cards that disrupt spells like Fuuma Gorgonshack, Gaga Packun, and Dark Camster. You could also use Alcadeias or Queen Alcadeias to stop it altogether (Except for Guard Hole). Or, of course, if you're running control, you can just not attack. Of course, you're going to have to attack with your finisher eventually, so psychic Ganveet can come into play there and kill it. Otherwise, you can't defend against a comes-into-play ability.
Darkness Ganveet doesn't have Release, so it's vulnerable to the typical bounce spells like Spiral Gate and Hide and Seek too.
I just explained them, pretty much. :/
There is one weakness of psychic Ganveet. Against decks that don't attack much, like a control, you may struggle to find a good target for Ganveet. However, should you come across such a situation where your opponent isn't attacking and you have Emperor Hole or Vice Hole, then you should probably play Dias Zeta, the Temporal Suppressor instead. If you have Revive Hole, go with Rumble.
Also, in a control deck, he doesn't do much once he hits the field. Sure, he can pressure the opponent to not empty their hand, and he can counterattack into weenies, but not much else.
10/10. Flexibility, destruction, great race, great cost, everything about psychic Ganveet is great.
(Oh, and silly TCO censors F u u m a _ G o r g o n s h a c k. Presumably because of the first two and last two letters of its name, which combined with the underscore linking them as one word, makes it resemble a certain profane word. You know how TCO doesn't allow half-censored bad words like f * c k and s h * t, right? Well, this is a case of that.)
Modified on December 24, 2012 11:12 am
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