AUTO [V]: [Limit Break (4)] (Activate when you have four or more damage) When this card attacks a vanguard, this card gets Power +5000 until end of that battle. AUTO: [Counter Blast (1)] When this unit is placed on Vanguard Circle, you may pay the cost. If you do, choose one face up [Angel Feather] from your damage zone, and call it to Rearguard Circle, put one card from the top of your deck into your damage zone, flipped.
To me, it's a very versatile card but i will only use it at the later part of the game. If the game allows, i will normally start with chain riding from miracle feather nurse to cosmo healer as ti has a passive power of 11k which is relatively irritating for the opponent. This will also allow you to save up on guards which is crucial as every card counts. Till the later part of the game where cosmo healer cant seems to do the job, CSK(Circular Saw, Kiriel) comes in with a limit break which forces the opponent to use an extra card to guard against it.
As i mentioned earlier on, i will use it at the later part of the game where both me and my opponent's hand are depleting. That will serve as an surprise attack to the opponent. So if you want to seal your victory with this card, there are a few things to take note.
1st, the opponent's hand: count how many cards he have and take note of his guarding power as we can see their cards during their drive check.
2nd, The field: Try to clear all the opponent's grade 2 rearguards if possible to minimise their ability to block your attacks.
3rd, Trigger conditions: see how many of your triggers are already out and see if you are willing to take the gamble. For attacking wise, check how many stand and critical triggers are out before you attack. Of course,try to take note of his triggers and try to calculate the probability of him getting a trigger when you attack.
Strategies and game play:
I like Feather angel as it is the only clan that you can use every card that is drawn out from the deck. This means that any card that was drawn out can be used no matter which zone it is at. Normally when i use other clans, i will feel a little disappointed when the card i need goes into the soul when i soul charge or when i damage check. But for this deck, i dont need to soul charge and i can take cards from the damage zone. So instead of getting a chance of getting the card we want when we draw, we are getting more chances. For early game if we really have to ride this, use it with Lightning Charger for the 5k boost when you soul blast. This will force the opponent to use an extra card to block. This will deplete the opponent's hand which means he has lesser guarding power at the later stage of the game. When you soul blast, try not to attack the vanguard as at early stages people will not guard attack against vanguard. Instead attack their important rearguards with skills they might want to use later.
Combos with other cards:
For combo, pair it with Lightning Charger and you will be good. What's better is that you can use this combo even if CSK is a rear guard.
Ways to counteract it:
If CSK is a rear guard, finish it off. If it's a vg, try to finish off Lightning Charger instead if you can.
Allows you to deplete the opponent's hand easily.
Needs quite a number of soul to have the 5k boost.
I will give 8 for the amount of soul needed for a consistent attack and how hard it is to soul charge in this clan other than using Critical Hit Angel.