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card review Great Silver Wolf, Garmore: The First Ever Limit Breaker!!

Card Review
Great Silver Wolf, Garmore: click to enlarge
Great Silver Wolf, Garmore

Card text:

[AUTO](VC) Limit Break 4 (This ability is active if you have four or more damage):When this unit attacks a vanguard, this unit gets [Power]+5000 until end of that battle.
[AUTO]:[Counter Blast (2)] When this unit is placed on (VC), you may pay the cost. If you do, search from your deck for up to one grade 2 or less «Gold Paladin», call it to (RC), and shuffle your deck.

Roar, silver wolf of the Gods! Glorious Break!

  • Number: TD05-001
  • Rarity: Fixed
  • Clan: Gold Paladin
  • Nation: United Sanctuary
  • Race: Human
  • Power: 10000
  • Grade / Skill: Grade 3 / Twin Drive!!
  • Trigger: None
Great Silver Wolf, Garmore
The First Ever Limit Breaker!!

written by bladevanguard
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AUTO【V】Limit Break 4 (This ability is active if you have four or more damage): When this unit attacks a vanguard, this unit gets POWER +5000 until end of that battle.
AUTO: [Counter Blast (2)] When this unit is placed on vanguard circle, you may pay the cost. If you do, search from your deck, up to one grade 2 or less 《Gold Paladin》, call it to rear-guard circle, and shuffle your deck.

There isn't a single one of my Gold Paladin deck that doesn't have this card. I personally prefer this card to "Incandescent Lion, Blond Ezel". Why? It may not have a skill that allows you to call a unit and get power from it, but with Garmore, I can choose for myself which card I want to call. And you may think that Garmore's Limit Break is lame but I'm a bit of a power freak so it suits me just fine.

Guaranteed combos are crucial when you're in a pinch. A lot of decks that I have faced uses retiring skills to deplete you attack power and also your hand. So with a simple combo of riding Garmore and calling "Lop Ear Shooter", which gives you and additional unit and if you are lucky enough to draw another Lop or "Flash Edge Valkyrie" you can do it again. Unless you have the upper hand in this match, then it is almost impossible to counter against Garmore's combo, especially by the time it gets to this point you would probably have four or more damage.

 

Modified on October 3, 2014 06:32 am



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Discussion about this Card Review
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xophix
LV3 Netherlands, The send message

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Member since
February 7, 2013
Subject:    Posted: February 11, 2013 05:11 am Reply with quote Report content icon

Not to mention, the boost that Ezel gets is max 5.000 without its random call ability (which could backfire completely too). The same as this card. And I like that its calling ability isn't bound by Limit Break...
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oregion Premium Member
LV4 Malaysia send message

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Member since
December 18, 2013
Subject: good   Posted: February 1, 2014 09:06 pm Reply with quote Report content icon

quite good review. but not enough information
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kabuki01
United States

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Subject:    Posted: December 2, 2014 01:44 am Reply with quote Report content icon

Your review still need to add more information
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