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card review Morphing Jar: The draw by effect

Card Review
Morphing Jar: click to enlarge
Morphing Jar

Card text:

FLIP: Both you and your opponent discard all cards in your hands and draw 5 cards from your respective Decks.

  • Number: CP02-EN009
  • Rarity: Rare
  • Card Type: Monster / Effect
  • Monster Type: Rock
  • Attack Points: 700
  • Defense Points: 600
  • Level / Rank: 2
  • Attribute: Earth
  • Password: 33508719
SP = Short Print (Common);
SSP = Super Short Print (Common);
Morphing Jar
The draw by effect

written by rexgoodwin
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Hello friends of TRADECARDS as you can see I'm new to the site and was surprised the gold star on some players so I decided to make my first analysis I hope is to your liking and support me with your comments and votes.

General description:

This card is basic deck is destrctives many as in other types of Dark World deck as much help speed the deck and strategy as our little friend has a great effect when you flip it discards all cards from the hand the cemetery and allows us to draw 5 cards automatically.
Its general features are:

Morphing Jar:

FLIP: Both players discard Their hands. Both players then draw 5 cards.

Number: RP02-EN083
Rarity: Rare
Card Type: Monster / Effect
Monster Type: Rock
Attack Points: 700
Defense Points: 600
Level / Rank: 2
Attribute: Earth
Password: 33508719


Their uses are simplified as follows the following:

Set the card order to use its effect to discard a card from your hand and draw 5 cards instantly.

Set the card when our hand has less important letters or when it has a smaller number of cards, try to maintain a card would be very reliable and would not reveal the planned strategy.

Those are the specific uses but there are the general uses of the same as:
Synchro summon
XYZ summon
Taxation of other monsters
Effects of spells, traps, etc ...

Strategies and game play:

This card is very involved with the deck type:

Discard (darworld)

others, is to make the controller of the card and your opponent discard his hand and stolen cards to end it all.

Combos with other cards:

This card combos are very broad and express here some:

Spell combos, monsters and traps:

Morphing + The Shallow Grave
This combo helps Morphing jar put back upside down in our field so we can use its effect over again.

Giant Rat+ Morphing + Book of Moon
With the effect of the Rat invoke our friend morphing and place it face down with Book of Moon.

Morphing + Pot of Avarice
This allows us to discard 5 combo monster or possess in the cemetery in order to apply the magic pot of avarice and to return the monster to the deck and draw 2 extra cards.

Morphing + Judgment Dragon (monsters necessary condition in cemetery)
We send the monsters required for the invocation of judgment ie lightworms dragon of a different name, or specific monsters needed and helping with magic cards like Monster Reincarnation.

Morphing + Monster Reborn, Call of the Haunted or any card that it returned to the field + Book of Moon:
After making special invocation immediately put it in September book of moon and win their effect over again.

Morphing + Book of Eclipse:
This is one of the combos a duel as usually used in the Mill deck and tries to apply this set moprhing then give effect book of eclipse and come back to win its effect thus merged other cards your opponent is left with nothing to play.

Sangan + Morphing
We set a sangan and when you go to the cemetery for any reason we can bring out to friend morphing jar.

Morphing + Deep Diver
With the deep effect of morphing can put on top of our deck and so we would steal the next time or the next turn.

Morphing + Giant Trunade
This combo is no longer used just plain giant that is prohibited but I put it to the knowledge of all,
We apply the giant letters and return magic and trap the players hand and then makes the effect of morphing jar to discard all very supportive haci rid of cards for very good and solemn trap(s), mirror, and letters remove.

Morphing + Magical Thorns + Coffin Seller:
This combo is used to inflict damage to life points to your opponent as morphing rule starts with activation of the effect of the other two cards depediendo of your opponent's hand.

Morphing + Des koala
morphing the eff do so that your opponent has the most cards in hand and doing so can harm the flip of des koala.

Creature Morphing + swap, Swords of Concealing Light + Swords of Revealing Light, Dark-Piercing Ligh:
Here's about giving control of our Morphing depending on which position is and then in the most ideal circumstances activate the magic most appropriate and apply its effect.

Morphing + Karakuri Shogun mdl 00 Burei:
Shogun invoked and used its effect on morphing, we can change the battle position being upside down, allowing us to use its effect and draw 5 new cards.

Morphing + Necroface+ Macro Cosmos or Dimensional Fissure:
The combo is based on removing the cards from the hand and within those, the Necroface removes 5 cards deck stop this combo is ideal for a deck Remover.


Morphing + Card Destruction +DarkWorlds
This combo is the most "brutal" when you have the cards in hand accurate and that you apply the effect of morphing and discard all your hand Darkworld earn so many effects on one play, draw 5 new cards and if you're lucky and you get new Destruction DW apply the card and you can make a play to help you end your grief or trace it. (Always remember to set starting important letters that do not lose the effect of morphing or Card Destruction)

Ways to counteract it:

This card is very vulnerable to the effects of the other cards there are many ways to counter it as:

THAT GAME remove
Nobleman of Crossout
The shadow Monarch Cauis
Trishula, Dragon of Ice Barrier (repealed since Trishula is prohibited)
Macrocosmos or D. fissure (DW end up with a deck as it removes all discarded)

being destroyed
Dark Hole
Torrential Tribute
Exiled Force
Man-eater Bug
Raigeki break
Gemini Spark, Etc.

WE THE RETURN TO DECK (without using their effect)
Raiza the Storm Monarch
Ehren, Lightsworn Monk
Phoenix Wing Wind Blast
Celestia, Lightsworn Angel
Penguin Soldier

efect Veiler
Skill Drain
Royal Command

we deny their INVOCATION
Solemn Judgement
Warning Solenm

WE RETURN TO THE HAND (upside down or not use its effect)
Brionac, Dragon of Ice Barrier (banned)
Compulsory Evacuation Device
Penguin Knight


The points in your favor are:
Simple invocation.
You draw extra cards and new.
Accelerate the deck.
Destroy the opponent and strengthens estartegias yours.
Helps you deshcer strong cards of your opponent's hand.
It combines perfect with DW and Fabled
Basic Charter for a Burn deck
Invoked by effects of other cards
His attack that helps you add from the deck


I mentioned before there are several weaknesses:
The stir.
The destroyed without flip.
Ruins cards needed for you.
This limited to 1
his defense vulnerable against monsters that inflict damage to defenses
If you play against your opponent Fabled Dw and better effects than you earn.


Variations of this letter with many different designs are printed on site here TRADECARDSONLINE possess:











Artwork and aesthetics:

The cards is very good in aesthetics and this smile is great and the inside a little jar of momy

Overall rating:

For the ways to counter can not have a perfect 10 but it has helped me a lot and goes very well with my punctuation deck is 8.

THANK YOU for reading my review I hope you liked it and support me with your votes and comments ....

Thanks to the community TRADECARDSONLINE


Modified on January 28, 2013 11:56 am

Current score for this Card Review, based on 16 votes:
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Discussion about this Card Review
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Author Message
LV14 United Kingdom send message

Avatar for carldes
Member since
August 7, 2012
Subject:    Posted: September 3, 2012 04:08 am Reply with quote Report content icon

It combos well with "a feather of a phoenix", either to return morphing jar to the top of your deck to reuse it or for putting a valuable card to be drawn via morphing jar's flip effect.
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Avatar for regulatorduster
Subject: A must in dark world   Posted: January 28, 2013 11:56 am Reply with quote Report content icon

This card has become a staple in darkworld decks it goes off and you have a couple of darkworlds in your hands your opponent is going to be having a bad day. Good review.
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