Alright, so I've mentioned this in some of my previous reviews, such as the Amy Review, the Alice (And Friends) Soul Swap review, and even the Doreen the Thruster Review. Let's give her her own time in the spot light so people can see how great she is... or broken... so horrendously, unavoidably broken.
So, she is a 6k grade 1, not terribly for boosting, but there are better. Her one and only skill is simple, When she is called to a Rear Guard Circle, she can put one other Pale Moon from Rear Guard into the Soul and call a unit that does not share her name. This is my one and only use of bold lettering so people can see that there is limiting to her skill, and that is not why she is broken. She can not target herself, and she can not call other Purple Trapezist from the soul. However, when combined with The Girl Who Crossed the Gap, her skill can be juggled to the point of rage quitting while your opponent is still using her skill.
Purple Trapezist can get cards into and out of the soul; net into the soul is zero and net onto RG is 1 because Purple Trapezist must be called to RG. A common cost for Purple is another Purple, as she can't send herself back and she can't call herself, there is nothing stopping her from sending a card with her name to the soul, and calling a beat-stick for her to boost.
Strategies and game play:
This card gets the job done. Purple Trapezist can be put into any build and function flawlessly. She can pull bad soul charges to RG, She can send a useless unit into the soul and call a natural beat-stick to hit our opponent with. She can loop with The Girl Who Crossed the Gap for reasons mentioned later to make an attack that would be stupid to try and guard. She checks your e-mail, she balances your check book, she does the lawn, she cooks, she cleans, she wins.
Combos with other cards:
-Alice/Mirror Demon: When Alice/Mirror Demon hits, put it into the soul and call Purple Trapezist to the opposite side back Rearguard. Purple Trapezist's skill places the unit that boosted Alice/Mirror Demon in the soul, and Call Alice/Mirror Demon in the forward Rear Guard in the same column Purple Trapezist. As long as Alice/Mirror Demon hits, for a single Counter Blast, you have a 16k/14k attacker every time.
-Beast Tamers: If you don't have a Crimson in your soul, but one on the RG, call Purple Trapezist to send her into the soul. Call out any other unit you want. For a nice Attack/Boost combo, Use Purple Trapezist to replace whatever is boosting your Crimson with a Turquoise for a 20k attack every time. You have Turquoise, but no Crimson? Do the same but in reverse; put the attacker into the soul, and call Crimson.
-Silver Thorn Dragon Tamer Lequier: This is a bit more technical, but brutal if your opponent can't perfect guard. Call Purple Trapezist, put a RG into your soul for The Girl Who Crossed The Gap; Lequier gets +3k. Counter Blast 1 for TGWCTG's skill, call Purple Trapezist; Lequier gets +3k. Purple Trapezist's skill goes off, put the other Purple Trapezist into the soul to call TGWCTG; Lequier gets +3k. By calling 1 unit, and using 1 Counter Blast, Lequier is already up 9k You can rinse and repeat until your last Counter Blast, where you can call Purple Trapezist, send the other back to call a beat-stick. Lequier is 43k before boosting, and you now have a beat-stick.
There are so many more combos one could do such as those with the Jumping series; immense Soul Charging with Elephant Juggler. The list goes on.
Ways to counteract it:
It does so much, that there is no real way to prevent it all. Once she hits the RG, she explodes. The best you can do is force your opponent to guard with her from the hand by relentlessly attacking, retire her during your turn through skill or battle, or try and plaster her all over your opponent's damage zone. Even one is enough to ruin your day, so make sure you get them all.
-Fixes erroneous Soul Charges
-Retrieves units from the Soul
-Replaces poor RG with better ones
-Can be used in any Pale Moon build
-Guarantees a +6k minimum to boost with Soul Swap (Most will only have +9k to their first attack, and dwindle from there)
-Corrects Soul and RG in Crimson
-Turns Lequier into a god
-Hard to deal with
-6k power is not impressive
-A Pale Moon unit must go to the soul to use her skill (Really, I'm grasping at straws here)
It is a R in Rampage of The Beast King, and part of the Promo Set
Artwork and aesthetics:
I don't care much for the artwork, personally. It is an ant's eye view of her reaching her hand out to the viewer, which certainly goes along with what she does. She seems like less of a cynical/sadistic (Which ever word works for you) portrayal of a circus performer, like Lequier, Hungry Pierrot, Skull Juggler and more from the set that is more genuinely entertaining, like Midnight Bunny, and the Tamer series; not that that is a bad thing. It just is not in my preference.
10 of 10
She is broken beyond belief, and splashable in any Pale Moon build. To not run her would be ludicrous. Now, I run Pale Moons, and I think this should be limited in some way. You could argue that because it is of R rarity, that people won't get her as often as TGWCTG, or Jumping Grain: I currently have at least 3 of almost every R rarity I've been looking for, so it is safe to say, this is going to be used and abused like crazy.
Note, I checked The Magician of Quantum Mechanics, and it turns out that does work better than TGWCTG, if only because he can put the Purple Trapezist back into the soul, instead of leaving it out in the open. Same cost, which makes it nice. TGWCTG was my primary focus because she could be the starting VG and you can call her from the Soul as soon as she is ridden upon.