Envy: Homunculus is most powerful homunculus ally in terms of attributes in the Premiere expansion. In addition to his power, he also boasts a rather tricky ability which copies another character’s ability, in line with his role as a shapeshifter in the anime and manga. What keeps him from being broken in terms of power, however, is his high recruit cost.
Envy is at his finest when he is used to take an opponent’s strategy and twist it back at them. A capable fighter in his own right, the ability you choose to copy with his own ability should be either something to aid him in battle, or something which can help turn your opponent’s plans on their head. It is important to note that his ability-stealing is not restricted to your opponent’s side of the field, and it is perfectly acceptable to borrow one of your own abilities for a potent one-two punch.
To maximize the abilities Envy can use, it is highly advisable that he is equipped with some alchemy boosting attachments. Though a rare card and difficult to come by now, Grand Arcanum is a good choice for this, as it provides enough alchemy for most basic alchemy abilities.
His strengths have largely already been explored earlier. He can beat most any ally in wits, as well as all but the most hardly rebel or military allies in strength. In addition, his high attributes mean that he can play most wits and strength events without resorting to equivalent exchange. His high cost also gives a large amount of flexibility with attachments. Finally, his ability can borrow an ability from any other character, giving him access to literally all of the activated abilities in the game.
Two big things hold this card back. First, his ten recruitment cost is very high. In Premiere, the expansion in which this card was released, there is exactly one leader capable of recruiting him: Lust: Always in Control. While the introduction of stage four leaders and a few assorted stage three leaders later on made Envy usable in a few more decks, the fact remains that this card is very difficult to recruit, and normally cannot be done until very late in the game. Secondly, while his ability stealing ability is a lot of fun, it does not pay the cost needed to activate said ability. This means that, without attachments, all alchemy abilities are out of his reach, which can be a real problem against Elric and some military decks.
This card was released as a rare ally in Premiere, as well as a promotional card.
Artwork and aesthetics:
My personal favorite sin character art from Premiere, it takes its art from the first anime opening. It is also notable for being the only Envy card in Premiere to actually show Envy’s “true” form.
Overall, I give this card a 4 out of 10. If it is actually recruited, it is a very dangerous card and that, along with its art, earned it what rating it received. However, I personally would rather not waste deck space on a card which cannot be played until stage four in most decks, particularly when the few stage threes that can play him, like Lust: Always in Control, have another stage three that is more powerful or dangerous. A great collector’s card, but simply too expensive to see action in most decks.