One of Lust’s weaker allies in terms of attributes, Lust: Handmaiden is a very useful early game supporter. By boosting other sin characters in what should be their most dominant attribute, wits, she helps homunculi decks control the early stages of the game by giving them the wits to maintain active player status.
This card is an excellent first ally in decks with a sin leader, namely Envy and Sloth. Starting Lust, or even using her at all, in homunculi decks with non-sin leaders, such as Shou Tucker and Dante, is not recommended, due to it forcing you to wait until a sin character comes out for her to be of use. Basically, this card is meant to make wits events otherwise out of the reach of low-level allies and leaders playable, as well as establishing active player status.
Probably the best deck to run Lust in is an Envy deck. Envy: Imposter gets a boost which puts him over the opponent he copied by one wits, while Envy: Adaptable receives more power to boost his already-deadly ability. Of the two, I personally prefer Envy: Adaptable, as his boosted six wits allow him to stand up to any card playable in the first two turns of the game. To make Lust more useful in battle, consider using Envy: Vicious as a stage two. Between Lust and Envy’s abilities, your villain sin characters will be up two wits, which is dynamic for low-wits cards like Gluttony.
Lust’s attributes are not tremendous, and she should not be placed in search parties in which strength battles are a real possibility. Her wits are enough to make her a threat early in the game, but fighting is not her forte. A major advantage this card has is the fact that her ability is passive, which both makes hiding her weak attributes easier, as well as spreading her ability to your entire team. Finally, she is relatively cheap to recruit, making her very easy to bring out later in the game if you choose not to start her.
Her very low attributes, particularly for a Lust ally, is her most glaring weakness. When attribute power becomes a greater concern late-game, she is likely to be cast aside in favor of Lust: Unstoppable or some similar card. Furthermore, though it is far from a debilitating weakness, Mysterious Illness can cripple this card’s usefulness if you are relying on Lust to control the main phase.
This card was released only as an uncommon ally in Alchemist’s Gate.
Artwork and aesthetics:
The art is nice, with a close-up of Lust’s face. The most perplexing this about this card is the flavor text and subtitle, as they do not seem to match up.
Overall, I give this card a solid 7 out of 10. I use this card frequently as my starting ally in Envy decks, as is a great early game ally for sin decks. However, its relatively limited use, as well as its sub-par attributes, keeps it from earning a higher ranking.