Strategy and Tips that can't be Cracked :
Remember that it's not needed to have "Crimson Lion Cub, Kyrph" as your starting vanguard to ride this unit. Kyrph's skill will cost you 2 booster units, one of them an 8K, so in some situations it might be better to leave the Superior Ride as a back up in case you have no Grade 3s by the time you're supposed to ride one.
During Ezel's Limit break, it is sometimes best to just use it once, unless you need him to refill the field, unless your opponent's hand is small. Do not always use his skill all in one shot or else you may waste his power gaining ability..
If you're considering using Ezel's Limit Break, you should leave a column of your rearguard circles open and judge by its grade/power which one to put in the front line.
After using Ezel's Limit Break, which can drain your counterblasts, it may not be able to be used again due to lack of unused damage, Some options include keeping Ezel and using him with a combination of Little Battler, Tron, to get a Power of 25000 or you can ride Great Silver Wolf, Garmore for a limit break at the last stage of the game, where Garmore's power, combined with Little Battler, Tron or Charjgal to get a power of 25000 or 26000. You can also ride White Hare in the Moon's Shadow, Pellinore, to limit break as well, which gives 2 units (including your vanguard if you want to) +5000 power..
Great Silver Wolf, Garmore and White Hare in the Moon's Shadow, Pellinore are good alternates to this unit if you can't ride Ezel for any reason.
If you need to free a RG spot to use this card's Limit Break, you can call units like Flame of Victory over a unit which can remove themselves with their skill and give you an open zone.
Rating out of 10: