A young man with blade wings that contain the power to destroy. In the lawless Dark Zone born and raised, he underwent transplant surgery to receive body parts that would give him supernatural abilities. However, the incredible power he obtained gradually warped his mind, twisting the use of the power for the sake of "protecting myself" to "oppress other people". There is no one oppressing him anymore. He is lonely now. For anyone he touches is reduced to dust, and that dust is used to give his wings of destruction even more power. It is the price to pay for having the joy of being the strongest, an accursed power that damns him to profound loneliness and solitude that he cannot escape from.
Well, lets face it, Reijy has amazing art.
Well taking a look at his abilities... +2 crit for 15 soul? For a skilled DI player, 15 isn't hard to achieve, considering cards like Yellow Bolt, Emblem Master, and the different Succubus. Looking at his other ability... searching for 3 cards of the same kind as one on the field and placing them in your soul. Any player can tell you it's for the Witching Hour cards. NO DUHHHH!With all that support, Reijy is probably the most consistent deck for DI.
Personally for me, I would use it with the Witching House cards, again, NO DUHHHH! Looking at his +2 crit, people would just think of it as a 3 crit, nothing more nothing less. But if you analyse carefully, that 3 crit plays a perfect role in pressurizing your opponent. No, I do not mean just a mere "Oh, if I don't guard I'd be taking 3 damage". What I mean is... with three crit, you can keep your opponent at 3 damage and force them to keep guarding. What does this mean? NO BREAKING OF DEM LIMITS. With this, you would be adding constant pressure to your opponent. If you have a 'Demon Bike of Witching Hour' behind Reijy, I'd say its a 15k guard unless you're facing a cross ride. Another alternative if you do not have 3 Witching Hour Bikes in your soul is Doreen, she is a fairly decent card. This constant pressure would be very hand draining to your opponent, especially how major skills cannot be activated.
Strategies and game play:
So, referencing to my previous paragraph, I would be continuing on the strategies used. Personally, my main strategy would be to use my rearguards to attack my opponent's rearguards. Attacking the vanguard with rearguards is not as important now as Reijy would finish them off. This card, although not used commonly, can have great impacts on Limit Break users. As most key strategies probably need a Limit Break, you can safely guard and not fear and fancy Limit Breaks. This deck, is thus concluded as consistent as your opponent will be using much of their hand. (Guarding Reijy and Calling new RGs after your destroyed them) This allowing you to apply constant pressure for a long time and save up your own hand.
Combos with other cards:
Ok, now to the combos...
You all prolly know by now...
Witching Hour Cards
These cards work well with Reijy, they can powered up for each duplicate in the soul. Reijy can just call it. Well I wouldn't run the g3 version of this, cause it takes up too much space in the deck. Moreover, I prefer an alternate Vanguard such as Amon or Dark Lord of Abyss, who can both be used as a finisher.
Soul Charging Cards (General DI)
General Soul charging cards of Dark Irregulars, nothing much to add. I do have one thing I would like to point out though. I like using Knowledge Drunkard, I do not know if it's just my personal preference cause I do not see that many people playing him. My justification for running him is to add Witching Hour cards from my hand to soul, just for some power ups.
Ways to counteract it:
Hmm, ways to counteract it... Well, for this I am not too sure about the best way to counteract it. But all skilled players probably can counteract it. Lemme see... one way to do this is to stall the player out? Well, I am not to sure if this is possible, but considering the fact of the massive amount of soul charging, it is probably easy to stall them until they deck out. Considering his low power, crossrides might make it tough for this guy to hit too. One way for sure is to not use Limit Break, which is kinda hard but with skill you certainly can. But since this deck is about adding constant pressure, as long as you can outstall this deck, you would win.
EDIT: There really is no way to stop this guy from getting his +2 crit. Any skilled DI player should be able to do so easily. So, the only way to counteract this card, is by guarding his hits. Need I say more?
-Prevents Limit Break
-Has pretty little counters
-Low Power, but can be fixed with Witching Hour Bike boosting.
-Might find it hard to reach 15 soul before the damages start getting to 4 and stuff.
English and Japanese WITH AN SP BRO!
For its RR version, the card text is:
(RR): It's too late. This is the 15th piece of the Destruction Wing!
For its SP version, the card text is:
(SP): Dance for me, Destruction Wing! Blade Feather Downfall!
Artwork and aesthetics:
Yes, it has amazing art It really looks like a Dark Irregular cards with all the cool blade wings and stuff. Well kinda suiting to the art but its really good
8 out of 10