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card review Tri-stinger Dragon: Eternal Hurricane!

Card Review
Tri-stinger Dragon: click to enlarge
Tri-stinger Dragon

Card text:

[AUTO](VC) Limit Break 4 (This ability is active if you have four or more damage):When this unit attacks a vanguard, if it is the third battle of that turn or more, choose up to two cards from your damage zone, and turn them face up.
[ACT](VC):[Counter Blast (2)] Choose one of your «Aqua Force» rear-guards, and that unit gets [Power]+3000 until end of turn.

  • Number: BT09-011
  • Rarity: RR
  • Clan: Aqua Force
  • Nation: Magallanica
  • Race: Tear Dragon
  • Power: 10000
  • Grade / Skill: Grade 3 / Twin Drive!!
  • Trigger: None
Tri-stinger Dragon
Eternal Hurricane!

written by crazwater
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Background Information


Welcome to my Card Review about Tri-Stinger Dragon, this isn't going to be all about Tri-Stinger, but more of Tri-Stinger and Overlord. I will be doing reviews about less well known cards, cause if you're like me, you hate overused clans.
What is TriLord you ask, the main point of this hybrid is to use ETERNAL FLAME as many times as possible. As all of you know, Eternal Flame is DEVASTATING. 'But Eternal Flame takes 3 CBs...' Not in a TriLord deck.
As Tri-Stinger's ability is:


quote:
[AUTO](VC) Limit Break 4 (This ability is active if you have four or more damage):When this unit attacks a vanguard, if it is the third battle of that turn or more, choose up to two cards from your damage zone, and turn them face up.


This ability is meant to negate his second ability to CB 2 and give a unit 3k. But... do you realized how this is not clan restricted? With this, you can unflip 2 damage each turn! This makes it so Eternal Flame is only a cost of 1 CB. This is an amazing ability people fail to realize.



Uses:

As said in the previous section, Tri-Stinger is a great unflipper, even better than Mr. Invincible (Not that he is that good anyway LOL) There are many uses for Tri-Stinger, TriLord is not the only combination you can use. Tri-Stinger can be paired with all sorts of things, mainly CB heavy RGs. Such include...


Megacolony, Masters of Hybrid Decks
This is pretty self explanatory. Megacolony are always good for splashing. I have not tried this type of deck yet but it does not seem like a good idea to me. Why? Cause unlike Overlord, megacolony are on-call effects. Therefore, you do not get to use it many times in a game. Overlord is more consistent as Megacolony units have to be called while Overlord can use it as long as he is there.


King of Knights, Alfred. Royal Hybrid
This card is similar to Dragonic Ovelord. Having a rearguard CB3 skill. This sounds like a interesting mix. Hybrid of Royals and Aqua Force... one problem though. Alfred has no SYNERGY at all with Aqua Force. Well then you may ask 'Then why is Dragonic Overlord a better choice?' Well think about it, what is the objective of Aqua Force?
Having many attacks in one turn?
You got it! Coupled with Dragonic Overlords Eternal Flame, Four attacks that turn is no problem. You can run Argos and Valeria in TriLord decks no problem! (More detailed explaination in Combos Section) That is my thought on the best Hybrid deck for Tri-Stinger. Alfred is a decent choice too but in Alfred decks you can't play many Aqua force units with Tri-Stinger due to Alfred's skill.

Well I can't think of any. Feel free to tell me more about what you know about Tri-Stinger Hybrids!

Strategies and game play:

As said in the previous sections, IMO, Tri-Stinger is best with Overlord as the rearguard. Using Eternal Flame every turn, guarding is pretty hard. I know on pen and paper, this combination doesn't seem the best... I agree, it's only average. But trust me, I won every game with this deck. In my deck (reference to my TCO deck),I run the trigger line up 8 Stands, 4 Draws and 4 Heals. I like this line up because I find that Stands are better than Crits in this deck. The 4 Draws is mainly because I do not want this to be fully offensive. [8 Stands 4 Crits] and [6 Stands and 6 Crits] work too though. Why are stands good in this deck? It's obvious, standing an Overlord is no joke. Assuming someone put a stop to your Eternal Flame, and you just stand Overlord back up and continue sweeping their field. Think about all that guard they wasted just to fail in stopping Overlord. Even if they used a Perfect Guard to stop him, that just means they wasted a perfect guard that can be used they next time Overlord goes berserk. Assuming you had swept their field, Overlord is still beastly when he stands again because he will be a 21k. Most likely a 15k guard or a 10k against Crossrides. Even in Episode 30 where we see Kai use Eternal Flame twice, he was at a horrible position, but that second Eternal Flame did all the difference.
More about strategy... I suggest using Eternal Flame then attacking with Tri-stinger then attacking with the final rearguard. This is to ensure that Overlord has a chance of standing and wrecking havoc again.
There really isn't a key strategy like when to keep your hand or when you should guard, and whether you should spam full field or not. The key thing to keep in mind is to get Overlord in the rearguard circle as soon as possible. Try to think ahead and intercept when you need to, or keeping priorities straight when you mulligan.

JUST REMEMBER: NO OVERLORD, NO WIN


Combos with other cards:

Ahh... Combos, where it all get interesting...
I covered combos for Tri-Stinger in the uses section, but this is where the combos for TriLord comes in place.



Argos and Valeria, Fourth attack skills...
Usually in Aqua Force, Storm Riders have to be used to be able to get a fourth attack. However in a TriLord deck, all you need is an Eternal Flame to easily get a fourth attack. Overlord boosted by Bahr - 24k at a 9k rg, no one is gonna guard that right? Therefore, easy 2 attacks.
Usually, your rows look like this:




First, attack with Eternal Flame Overlord for at least 2 attacks.
Secondly, attack with vanguard Tri-Stinger Dragon for 3rd attack skill, 'Unflip 2 damage'.
Thirdly, attack with Argos/Valeria for 4th attack skill, in this case 'Draw a card'

If you are able to maintain this field, there is no way your opponent will survive. I mean, survivng a 3 turn Eternal Flame? No way.

I probably said all I need to, but I want to mention 1 special card I like.



Tejas
If you haven't notice yet, this guy has no clan-restrictions.
That's right! You are able to use Tejas' skill in a Hybrid deck. Any Kagero player can tell you how good Tejas is. Getting Rid of pesky starters early-game. Prevent boosting of your opponents rearguards. Tejas is just... Amazing. I know, I know, Tejas isn't at it's best with a measly 10k vanguard. But hey, it's still pretty annoying!
This isn't really considered a combo, I just like to inform everyone about the splashability of this card.

Ways to counteract it:

Well, here's the bad part, it's weaknesses. After hearing all the good things about this you have to know it's down sides.

1) Fire with Fire

Tri-Stinger is only a 10k vanguard. Everyone knows how easy 20k rows are, with the new 12k attackers, 10k vanguards just seem... weak. That's the first way, winning before Eternal Flame burns you.

2) Take that, Overlord!

Getting rid of Overlord, sound simple enough. Face it, without overlord, this deck has no winning image. Look at Tri-Stinger, no good offensive capabilities. However, this isn't that easy. A good vanguard player will keep his game plan in mind and stop anything from stopping it. However, if it really comes to the case where someone Blaster Blades an Overlord. I guess Tri-Stinger's second ability is the way to go. :/

3) Tanking

Tanking. The way to counteract all decks. This is pretty simple, just survive all the attacks! The more defensive clans like Kagero should be able to survive Overlord's hits. (Well Kagero would retire it) There is no other simpler way, use skill to defeat this combo. I gotta admit, even after stopping Overlord and the possible chance of standing, you have to guard an Argos/Valeria otherwise you'd be at a disadvantage...

Strengths/Pros:

-ETERNAL FLAME ALL TURNS
-Pretty simple game plan, don't need much thought in playing it.
-TriLord can use Argos/Valeria skills too so AqF and Kagero skills :O
-Not that hand consuming, you only need Tri-Stinger and Overlord to pull it off

Weaknesses/Cons:

-10k vanguard
-The center row does not have much offense to offer.
-It's a hybrid deck so it's not as consistent as a same clan deck, but I would say this hybrid is fairly consistent.

Variations:

This card is a RR (Foil) and is available in BT09. It has only one print so far

Artwork and aesthetics:

Face it, the artwork is ugly.

Overall rating:

Well, I give it an 8 for it's splashability, and -1.5 for it's ugly art. Overall 6.5

Conclusion:

This deck is used usually for a long game, where you slowly wither down your opponent's resources and guard. When used correctly, this deck is pretty devastating and hard to win against. However it's not the best in consistency but it has an average consistency so I'm fine with it.

Link to my TriLord deck

 

Modified on January 13, 2014 05:06 pm



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Current score for this Card Review, based on 26 votes:
 4.08
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Discussion about this Card Review
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Author Message
deckcase
LV10 Singapore send message

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Member since
August 7, 2012
Subject:    Posted: June 20, 2013 05:47 am Reply with quote Report content icon

Very Informative, there are more than information of one card
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yung04
Indonesia

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Subject: hmm   Posted: June 20, 2013 05:58 am Reply with quote Report content icon

1.How about changing theo with dorothea in the formation? I know there are lots of 11k g3 now, but it would work with some of the 10k g3

2.Yes, the weakness is quite horrible. I don't think tri stinger's attack won't always hit

3.I like the idea of storm riders, DO, and stand triggers
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thenight
Malaysia

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Subject: ....   Posted: June 28, 2013 02:05 am Reply with quote Report content icon

WOW...awesome card review... You have a lot of ideas
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cmvalor
LV3 Canada send message

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Member since
March 10, 2013
Subject: Nice!   Posted: June 28, 2013 02:00 pm Reply with quote Report content icon

Truly an under rated card! Nice job covering most of the uses and combos with it!
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crazwater
Singapore

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Subject: Win32   Posted: July 1, 2013 05:12 am Reply with quote Report content icon

@Win32 You prolly not gonna see it, but I have to spell everything out since some people can't actually read.

1. Alfred + Tri Stinger
Well obviously I said Alfred was a V/R skill, meaning his CB3 call a rearguard is spammable. You do not need to ride him. Just sayin...

2. Valeria
Again, you did not read and I guess I have to count for you

Overlord's standing skill (Assume they don't guard first attack)
=
2 Attacks

Tri-Stinger third attack (with skill)
=
1 attack

Valeria's attack is fourth because...

2+1+1(Valeria) = 4

3. 11k vanguard
I mentioned this in the article with him only being a 10k vanguard.

And btw 'Most vanguards are 11k' is not a weakness for Tri at ALL
It's really easy to form 16k rows.
I think you were trying to say... 20k columns are common.
Just cause most vg's are 11k doesn't mean you have to be one. It's the accessibility to 20k columns that make 10k vgs bad.


Btw I always thought win32 was niladri's Alt. Maybe you are Jelly of my rates
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dreamer96
India

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Subject:    Posted: July 1, 2013 07:05 am Reply with quote Report content icon

Ok I am not win32. He is my friend and I asked him to rate my review... I dont know why he rated you a 2 -_- , I told him but he didnt change his rating..... feel free to report his rating if you want ^^
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battleblaze25
India

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Subject:    Posted: September 4, 2013 10:28 am Reply with quote Report content icon

Not bad at all...
But the part where you say the artwok is ugly isn't good...I mean, it's not that bad, is it?
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