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card review Chief Nurse, Shamsiel: Just what I need

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Card Review
Chief Nurse, Shamsiel: click to enlarge
Chief Nurse, Shamsiel

Card text:

[AUTO](VC) Limit Break 4 (This ability is active if you have four or more damage):[Choose an «Angel Feather» from your hand, and put it into your damage zone] When this unit attacks a vanguard, you may pay the cost. If you do, choose a card from your damage zone, and put it into your hand.
[AUTO](VC):When a card is put into your damage zone, this unit gets [Power]+2000 until end of turn.

With just a smile from her, even diseases stop and obey.

  • Number: BT07-008
  • Rarity: RRR
  • Clan: Angel Feather
  • Nation: United Sanctuary
  • Race: Angel
  • Power: 10000
  • Grade / Skill: Grade 3 / Twin Drive!!
  • Trigger: None
Chief Nurse, Shamsiel
Just what I need

written by dreamer96
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General description : Author's comments
Hello everyone this card review is about one of my favorite cards- Chief nurse, Shamsiel. She is one of the most widely used angel feather units with her skills being quite useful. I am going to list some combos and uses of this cards along with its utilities... Enough of the talking, lets get started.

A talented "Angel Feather" Chief Nurse who effortlessly supervised all the quirky "Angel Feather" Nurses. A multi-talented angel whose skill in regarding to her job and treatment of her peers is second to none in the hospital.
Ever since incumbent, she had not participate in any form of battle but according to a colleague of hers when she was an army nurse, she seemed to possess the skill until it is not strange if she becomes a Combat Medic Sergeant.
She hid the wings on her back and in place put on a multipurpose machinery wings equipped with several giant syringes. Regarding this issue, there were all sorts of speculations flying around as for why she did that and what is it for. The best possible explanation is that those wings serve as a wordless restraint on patients who purposely allowed themselves to be brought in just to see her.

Uses of this card
Ok there are plenty of uses of this card... I am gonna list them in points instead of the boring paragraphs
1. Damage swap: She swaps cards in hand with damage zone. So, You can gain the cards you need from damage zone and put the ones not needed to damage zone .

2. Extra counter blasts: You can use her to take a face down card to your hand from damage zone and put face up cards to damage zone. This gives an extra counterblast that can be used by any other cards.... way to go Armaros!!

3. A grand defense: Whenever a card is put to damage zone, she gains +2000 power. This can activate during your opponent's turn too. So for first attack, shes at 10000, next, its 12000, next its 14000. So for each successive damage, the opponent has to face the extra power.

The strategy to be adopted can be offensive as well as defensive. Note: she can be both offensive and defensive. You may want her Limit Break to switch extra shamsiel copies for 10000 power guards.
She gains +2000 whenever a card is put to damage zone so, Its quite easy to do this with her own limit break along with nociels. I have stated some combos in next section.

Combos with other card
Before I list combos, let me give an important note: She doesnt have lord skill so she can be splased with other clans (obviously with atleast 60% of the deck being angel feather).

In pure angel feather decks
Prophecy celestial, shamsiel: As the name suggests, a possible combo can be with prophecy celestial ramiel. The breakride is powerful for a turn and practically gives her +12000 power

Nociels and shamsiel These are must haves in an angel feather deck (though happy bell can be omitted if you are planning on not keeping stands.

Power giver shamsiel Shamsiel's limit break not only powers up herself, but also these cards as well: The pegasii and phoenix calamity flame. Each of them gains +2000 power while phoenix gains +3000. cool huh?

Kiriel and shamsiel: Not recommended This should not be used at all because both are vanguard type units which can backfire.

Cosmo healer shamsiel This may be a good option to gain the copies of ergodiel that were sent to damage zone. This card combo needs 4 ergodiel, 2 shamsiel or 3 each.

Medical gunner shamsiel She performs quite well with hermieres. You may want to use her skill to put a grade 2 from your hand to damage zone so that hermieres's skill can be used.
You may want to add some core, memory armaros in your deck to create a pressure system.

**early limit break: You may use doctoroid micross and megaros to gain 1 counterblast for early Limit breaks.

In impure angel feather decks
Heres something that you can keep in angel feathers: 3Xnehalem, 3xbahr/flame of hope and 3X of Dragonic overlord.... Ok I know that sounds weird but come to think of it: If you have a kagero and an overlord on field, Overlord doesnt lose power and hits for 16000 unboosted. That needs 3 cb. Ok now shamsiel's limit break, you gain back 1 damage and can use eternal flame once again next turn. With help from turiel, and nociels, you should be able to recover one more damage and use eternal flame for 3rd time. BEWARE! DONOT RIDE OVERLORD AS VANGUARD UNDER ANY CIRCUMSTANCES. So you may want to keep it to 2 copies to play safe.

Spike sister shamsiel:
This includes juggernaught maximum and high speed brakki as they are splashable in any deck. They hit hard and empties soul too. Cool huh?

Ways to counteract it:
Its pretty easy to hurt this card: When opponent is at 4 damage, The opponent will not normally take another damage so It remains a 10000 unit. At 5 damage, its next to impossible for shamsiel to gain extra power during opponent's turn so Alfred (be it king of knights or liberator) can do substantial damage as well. Units with extra critical can do a lot of damage too.

-Damage swapping
-Extra counterblasts
-Highly defensive
-Effective against most multi-attacking aqua force decks as storm riders attack first, making it 12000 and hard for other units to hit
-Effective in replacing draw triggers in hand with usable rearguards from damage- Thus replacing retired rearguards.
-DOESNT HAVE LORD or -20000.

-Units with critical can do 2 damage in a row.
-Glory maelstrom prevents guarding with battle cupid nociel
-In first battle of turn, a 20000 attacker does heavy damage.
-Pale moon does a good deal of pressure and forces the player to guard against them-thus preventing the power increase.
-Unable to deal with the new locking units.
-Perfect guard from opponent.
-Shirayuki persona break

It has been printed in both Jap and english

Artwork and aesthetics:
The artwork shows an elegant woman in a doctor's coat. Reasonates perfectly with her name- She deals with damage taking and her skill can replace retired units too.

Overall rating:
I will give her 8.5 as she is weak against 11000 units in late game


Modified on January 13, 2014 05:08 pm

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Discussion about this Card Review
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Author Message

Avatar for dreamer96
Subject:    Posted: June 25, 2013 05:57 pm Reply with quote Report content icon

guys do you have any suggestions for my review?? this is my first on this site so i wanna know how it is.
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Avatar for ibuki01
Subject:    Posted: January 10, 2015 06:14 am Reply with quote Report content icon

the review is not so bad
still can improve
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Avatar for kabuki00x
Subject:    Posted: January 29, 2017 11:58 pm Reply with quote Report content icon

quite ok for the first review,man
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