Just when you thought L/W/D control couldn't be any more awesome, you have another "Keeper" to add.
Today, I will be discussing about "Keeper of Laws." A powerful new addition to L/W/D builds that seemed to be TOO powerful. With a cheap cost and an effect that provides insane advantage, there is no reason to not play the Light civilization.
Let's get straight to the point. This card is a great addition to L/W/D, a build that has been successful since the end of the Evo Fury Meta. At that time, it utilized the Enforcer engine to bring out Cobalt, the Storm Knight.
Cobalt was our Andromeda back in the day, and it proved to be effective at the late end of the Evo Fury Meta. Once DragonStrike Infernus came out, what better way to keep play testing Cobalt control then to add Dragons to the mix. Then, we all watched as Cobalt slowly got replaced in whole with Andromeda. From there, L/W/D got extremely popular and efficient with cards such as Keeper of Dawn to recycle spells such as Logos Scans, Crystal Memory, Dark Return, etc.
With the new Clash cards, Keeper of Laws proved to be a great addition and somewhat difficult to play against it.
Strategies and game play:
As stated before, this is a great addition in L/W/D. This card is extremely good against the control decks because those decks use many spells. Play this card turn 4 while you have another creature on board such as Aqua Strider and watch as you start gaining cards little by little if your opponent decides to cast spells. What makes it even worse for your opponent is if you have TWO Keeper of Laws on your side of the field. It becomes a serious draw engine for you and a difficult threat against your opponent as they become untargetable. Once you start having a huge field presence and have a Keeper Of Laws, you know you are most likely winning the match unless you hit a Stormspark Blast in shields (which does affect Laws.)
Combos with other cards:
This is not a combo oriented card, although there are some neat tricks you can do with Laws. For example, if you pair up Laws with any creature that has a banished effect such as Grudge Weaver or Ghost Spy, it puts your opponent in an interesting situation and a rather ugly one.
Ways to counteract it:
Stormspark Blast, Overcharge, Devouring Smog, Ensnare, Moorna Gatling Dragon, Billion Degree Dragon, etc. Any of these cards DO NOT target Laws, so you can bypass Laws effect.
The amount of draw power you get with Keeper of Laws is INSANE. Being fairly cheap and becoming a potential threat in the late game, it's no wonder this is a staple in Post-Clash decks.
This card shows it's TRUE potential against control. In rush, it is completely dead and somewhat the same against aggro.
Being at 3,500 power is a mistake. It should have been AT LEAST 2,000 so that way Suffocate will somewhat see play and adds another card to counteract it.
Laws is deadly if you DO NOT deal with it right away in some form of removal or discard. It is somewhat versatile as you can have a draw engine without the use of Water in your deck. Overall, this card deserves a 4.5 out of 5. Thank you for reading my FIRST ever card review and don't forget to rate and leave feedback for me to improve upon. As always, play smart and play fair.