This card is one of my most favorite Shadow Paladin card. The first time i ever saw this card is on the Anime, and i knew that this card would be the perfect Break Ride unit for the Shadow Paladin. Like any other Break Ride units you can pull off unimaginable combinations for a "Final Turn"
There are 4 Skills that can be used by Mordred Phantom
He gains [Power]+2000 until end of the battle, when attacking a Vanguard. Illusionary Revenger, Mordred Phantom's Break Ride Skill could give [Power]+10000 to the Vanguard and He could Superior Call from the deck and adding the Original Power of the unit called from the Deck by 5000 making it possible to call a unit with the Power of 12000 (Nullity Revenger, Masquerade) and adding that by [Power]+5000, making it possible to not only make a rear-guard attack of 17000 (not including the boost) but also make an additional attack if you don't have any cards in you hand
Of Course, the skills can only be used after you have 4 Damage, do a Break Ride and pay the cost of only Counter Blast (1)
Strategies and game play:
If you are planning on playing a longer game, or if you think you can still guard your opponent for another turn you can keep on Break Ride with another Mordred Phantom to call more units, to waste your opponents cards on guarding, and to deal damage up till 4 or 5 damage.
If you're ending the Game, make sure that your opponent has no more "Perfect Guards" or no more guards enough to guard your attack, then you can Break Ride with any other Grade 3 Shadow Paladin (I would prefer Revenger, Raging Form Dragon) and make a "Final Turn"
Combos with other cards:
The First Combo,
Revenger, Raging Form Dragon
You could Break Ride for the Last Time with Revenger, Raging Form Dragon, it's best if you could superior call Revenger of Malice, Dilan, so that you can do Raging Form Dragon's Counter Blast, and Dilan's Soul Blast to make a total of an unstoppable Power of 40000, not including the power if you got a trigger.
If you got 2 Raging Form Dragon in your Hand and want to do his Limit Break, or if you need more rear-guards, you could superior call Dark Cloak Revenger, Tartu, so that you can use her Counter Blast to superior call Dilan, so you can make more attacks and also activating Raging Form Dragon's Limit Break if you got another Revenger, Raging Form in your Hand
Ways to counteract it:
The simplest way is to use a perfect guard, but if you ran out of them or don't have any left. You can use a Deck using the clan of Link Joker, Murakumo, or any clan that focuses on retiring rear-guards.
When facing some Murakumo Units (such as Fantasy Petal Storm, Shirayuki or Convert Demonic Dragon, Mandala Lord), his Break-Ride skill of adding [Power]+10000 to the Vanguard could be a [Power]-10000
When facing a Link Joker user, his second skill of doing a superior call from the Deck and adding that power by +5000 could be a waste when the front-row units are locked, because then units can only be called to the back-row which couldn't even boost the front-row
When facing a Clan which focusses on retiring your units, his advantage of not wasting the Hand by making a superior call would be pointless if your opponent keep on retiring your units, forcing you to have less Hand.
- 13000 power whenever he's attacking a Vanguard
- able to superior call and that unit gains 5000
- Could work with any Shadow Paladin Grade 3s
- needs 4 damage to activate skill
- needs Counter Blast (1) to activate skill
- no use if the rear-guards are locked
Only 1 version from Trial Deck 10: Purgatory Revenger
Artwork and aesthetics:
I love the artwork, including the Purple Wallpaper and the Sword and Armor
I also like the Card Flavor, "Now is the time to show our resolution! Revengers, follow me!!, as it connects perfectly to "The Revengers"
I would personally rate this Card 9 out of 10, especially when handled by a Strong Cardfighter