We've all been there. After guarding with everything we have, we find ourselves with no cards in our hand, but that's okay because we were able to stop the vanguard's attack. All that's left is the Twin Drive, then it's your turn. What's that? A stand trigger? No way to stop that! Except for someone with a Lark Pigeon in their soul.
Lark Pigeon is capable of moving from the soul to the guardian circle, but only if your hand is zero. This makes it great for emergencies, but an ordinary guard at any other time.
Strategies and game play:
So how to get your Lark Pigeon into your soul? For starters, it can be a starter. If you prefer a starting vanguard who can move back, you would be best with Smiling Presenter, a Captain Nightkid clone who can move itself to the soul and CB 1 to take any Pale Moon from your top ten cards and put it into the soul. There is also Dancing Princess of the Night Sky, who can CB 1 to get any Pale Moon from your deck (except Grade Three) and put it into the soul. Other than that, there's also random soulcharges, which Pale Moon does with ease. It is not recommended to use cards that move from the hand to the soul, like Madcap Marionette and Barking Manticore, since you're essentially putting 10k of shield from your hand to your soul with intent to take it back out of the soul. That's not too efficient. If such effects are used, they should put Grade Threes into the soul, because they can't guard and getting stuck with only Grade Threes in the hand won't allow Lark Pigeons in the soul to save you.
Combos with other cards:
Since Grade Threes are outright counterproductive in the hand, a deck intending to use Lark Pigeon should try to get Grade Threes out of the hand. Persona blast effects can be used to such an effect, so Nightmare Doll Chelsea and/or Starlight Melody Tamer Farah are recommended. Chelsea is probably better because it can use any copies of her you manage to drive check into, but Farah's skill allows you to soulcharge twice (two chances to get an extra Lark Pigeon into the soul), as well as getting yourself a new attacker and giving it a bit of extra power for the turn. Lark Pigeon can also "combo" with itself: Bushiroad has confirmed that multiple Lark Pigeons can be used at once. Also remember that you need to have no cards in the hand to use Lark Pigeon, but you can still control intercepts. This means that you can call Lark Pigeons to the guardian circle and still use your intercepting units for extra shield. 10k intercepts would be recommended for this, if Pale Moon had any. Instead, Pale Moon has Big League Bear, who can soul charge twice after it goes from the guardian circle to the drop zone. This means that you can potentially get yet another Lark Pigeon to the soul and save yourself for a second time that turn.
Ways to counteract it:
As a grade zero without Forerunner, Lark Pigeon can't be used in bulk. Too many of them means less room for other stuff. That being said, if Pigeon manages to get itself into the soul, the only "counter" is to keep the Pale Moon deck with cards in the hand, even if it means attacking a target that won't be guarded. It should be noted that Silent Tom is not a "counter" for this, since Lark Pigeon's skill is not a "normal" call (meaning it's not called from the hand).
Pulls a 10k shield out of the soul when you have no other options.
Only if you have no other options. Also, Dancing Princess and Starting Presenter aside, the only way to get Lark Pigeon into the soul is by soulcharging a LOT.
A common exclusive to Comic Style Volume One, Lark Pigeon has no artistic variations in other languages.
Artwork and aesthetics:
Lark Pigeon is a white-feathered birdman in a suit. White birds are often used in circuses, though these birds are usually doves. As it happens, Pigeon's lore is that he comes out to rescue any performers or audience members if something goes wrong. What an appropriate lore for such a skill.
Lark Pigeon can produce a 10k shield (5) from the soul (+2) if you have no hand (-1) and have him in the soul (-1). As an "emergency" skill, Lark Pigeon cannot be given any score higher than 5 out of 10.