Neo Nectar is a little-developed clan. In its two appearances in booster packs, it has only gathered three viable deck options: the ride chain Arboros, the subclan Musketeers, and Maiden of Trailing Rose. With "Power Creep" (the belief that newer cards are inherently better than older cards) in effect, Arboros runs dominant in Neo Nectars. But what about the original Neo Nectar, Trailing Rose?
Maiden of Trailing Rose has a Persona Blast effect costing one CB. As soon as she hits the vanguard, and you have a Maiden in your hand and a space counterblast, you can pay the cost to look at the top five cards of your deck. Then, you can call any two Neo Nectar that you see.
Strategies and game play:
Unlike most Grade Three, Trailing Rose isn't something that can be casually no-guarded every turn. Her role is to force the opponent to either waste resources or potentially give you advantage. Specifically, for a low CB, she generates an extra column of attack. You may need to overcall your two attackers over an existing column, but that's okay if it gets you another chance for pressure.
Combos with other cards:
Since your vanguard has an on-hit skill, it's best to use with other on-hit skills like Glass Beads Dragon or Maiden of Rainbow Wood (or both!), each of them allowing CB2 when it hits to draw one card. With your front row filled with them, you make the opponent choose which way to give you advantage. Even better: Glass Beads / Rainbow Wood don't need to hit the vanguard. They can attack intercepts, allowing guard to be removed one way or the other for Maiden's attack, and still use their skill if they hit. When Trailing Rose gets her chance to go off (which isn't all that hard with the drawing effects), it's important to have good targets. Obviously don't call triggers, but what other options are there? If you prefer, there are the 10k-abuser paths featuring Iris Knight and Lily Knight of the Valley, Hey Yo Pineapple and Dandelion Musketeer Mirkka (if you have more rearguards), or Frontline Valkyrie Laurel and Corolla Dragon / Caramel Popcorn (Caramel makes her column 10k-abusing during the main phase, so it'll be a delayed fatal column from Trailing Rose's skill). Alternatively, you could call Colossal Wings Simurgh and Boon Bana-Na, which will give you a 10k intercept and (if you hit) an extra 5k to your hand for guarding, which leaves the space open for a stronger booster to be played next turn. Or, if you're feeling lucky, call yourself a Spiritual Tree Sage Irminsul and tru to get yourself an extra attacker that way. The Gene series is also good to use, as they have an on-hit effect that don't waste CB for Glass Beads / Rainbow Wood or Trailing Rose, and they also have a starter that can get you a good booster on turn one if you hit with him (not hard considering the other side likely won't have many guards that early and/or won't care to use them) which can then turn into the Gene units. Pretty much the only "bad" way to use Maiden of Trailing Rose's skill is to not draw into anything useful (which, considering you're looking into five cards, isn't that likely). Try not to use Fruits Basket Elf, who will let any attack hit so long as it does no damage and you pay a CB (you want to save your CBs for Glass Beads / Rainbow Wood and preventing the opponent from guarding isn't as important as making them waste cards by guarding). You shouldn't care about whether or not the attacks hit, so long as you can get advantage either way.
Ways to counteract it:
Maiden of Trailing Rose can bluff having a spare copy in hand, but only until she hits. If she hits and has enough CB to use her skill but doesn't, it means that the Neo Nectar user doesn't have a spare copy in hand. After that, watch your opponent's drive checks and their reaction when drawing cards. No Trailing Rose in hand, no activation of skill. And that will relieve some pressure. That means that Maiden can be no-guarded and the rear-guards blocked when needed (like if they have on-hit skills). Also, watch out for rogue stand triggers or Trailing Rose revealed by the drive check (if Maiden drive checks into herself, she can use that card as the cost when she hits). Other ways to relieve pressure include beating up any rearguards that Maiden decides to leave in the front row.
11k defensive vanguard that makes the opponent choose how they suffer when you attack them with her. Combines nicely with most non-trigger units. If she hits the vanguard you can use her skill for an extra full-power attack. Uses a low amount of CBs, allowing more CBing with your RGs.
Requires a spare copy of herself in your hand when you hit the vanguard. Hitting the opponent's vanguard is something that can, assuming no triggers, only happen five times in a game (game over at the sixth hit). Don't let her be the one getting those hits, and her skill is useless.
Awakening of Twin Blades grants us two versions, a RR and an SP.
Artwork and aesthetics:
Artwork is the same, EN or JP, RR or SP. From her lore, she was born of Neo Nectar's Great Tree, and spreads "Green Soldier" seeds that become flowers and then Bioroids.
No math about it this time, just 9 out of 10. Not perfect, but nothing is. This is still an excellent card though.